Is 1.6.1 the final version, or have you thought of doing an update/rework? It's a great mod as-is, very well made, but I just wanted to ask.
Is 1.6.1 the final version, or have you thought of doing an update/rework? It's a great mod as-is, very well made, but I just wanted to ask.
That's actually how the mod is designed. As of the time of writing, you can only recruit units from your starting locations.
The next update will be for the Tyranids. The one after that is an Imperial Guard overhaul, if memory serves.
Would it be possible, for players creating their own factions, to get the unique units in their villages and castles? I created my own faction, but I could only train generic union soldiers, even though most of my army was either 1st Irish or Iron Brigade.
I have a request for any future update. Could you add sparring with your troops? Either a few training fields, or make it an option in the camp menu. It's an option in Native where you can spar with your troops at training camps so they can get experience so that you can level them up faster. I have no other way to get flag bearers the experience they need to upgrade them to officers.
Update: running it on WSE2 got it working. It only crashed sometimes, and I got lots of error messages, but I still had lots of fun!
Where can I find troop trees?
It's a glitch with the game's custom cursor. You have to go into the mod files and replace it with a copy of the vanilla cursor, if memory serves.
I think you have to find a claimant for that nation in another country. Check in the castles of major cities, you should be able to find somebody there.
I did not expect this mod to get an update after so long. I love to see it.
No, it's not. If I recall correctly, the developers are working on a mod for Bannerlord. There's one server still up that gets around 3-5 people if I recall correctly. This mod is on its last legs, I'm sorry to tell you.
A tragedy this mod died. It was so well made. So much opportunity for RP.
I recognize those images. They're from the Blood and Iron mod for Warband. We miss you, ExParrot2. I hope the ending of RWBY didn't disappoint you too much. I remember how you loved that show.
Regarding the new Steel Legion rework, will they get unique dialogue when encountering other factions?
Probably a month or so. About the same time it took them to take down Grounded Commonwealth.
Nevermind I just did an Inquisition playthrough and there needs to be a harder counter to the Krootox. Preferably fire.
They're not so bad, you just need to get good detector units. For the Imperial Guard, Sentinels with upgraded sensors should do the trick.
Try it again, it worked for me.
I never mentioned 4chan in my comment. I think you responded to the wrong guy.
I have two complaints (and I mean real complaints not "muh white supremacy" or "muh neon-yahtzee" or "muh incel" or whatever new buzzword is making the rounds).
1: Total missed opportunity to rename the Mechanist Derek Pacion, from Fallout 3. He was a child during the reign of the original mechanist (around the same age as Maccready) and he would've been a great addition.
2: Madison Li was a character from Fallout 3, so I feel changing her was unneeded, and clashed with the Fallout 3 tie-in.
Aside from that, very high-effort mod. A rare sight in the Fallout 4 modding community, and I'd love to see more stuff like this in the future.
The fact that so many people got so wildly upset over a mod that doesn't affect them in any way will never fail to confuse me. Great mod, love the edits they did to the Railroad questline.
I'm having an issue with the Inquisitor campaign. When I start it, it just loads me as a Inquisitor in the default vampire campaign. Same opening cutscene, but I'm an inquisitor. Is there something else I need to install? I just used the default installation wizard
"Cannot create a file when that file already exists" It says.
Thank you for the guide!
I'm having an issue downloading this. When I use the installer, I get an error that says "BattlefrontII.exe=BattlefrontII.exe" failed. But I am putting it in the right folder, where BattlefrontII.exe exists. What's going on?
The discord link is invalid now. Where can I find the full KOTOR mod?
Okay, for anyone else getting the weird glitch where your screen is blue:
Delete everything in the mod folder relating to post fx. This includes "postFX.fx", "fx_configuration.h", "fxc.exe", "postfx.txt, and "postfxxx.txt". This is what fixed it for me.
After a bit of experimenting it's only an issue with the campaign. When I play custom battles, the game looks just fine. The campaigns are an issue, since the blue tint is rather harsh. If I zoom out on the map screen, it just turns a blinding white. It's the strangest thing, and no other mod I've had has this issue. I'm currently on 3.1, with the patch installed)
Having an issue where there's this blue tint over everything. Makes it impossible to see what I'm doing.
Not yet, it looks like there won't be one. Star Wars Conquest still exists.
Blood-iron-Europe
joined
Okay, I can explain the username. It comes from two of my favorite Mount and Blade: Warband mods: -Blood and Iron: Age of Imperialism -Iron Europe Both of which have been dead for years.