Full Invasion 2 0.10 (FULL VERSION)
Mar 17, 2013 Full Version 96 commentsPlease read the Minimum Reqirement page for this mod before you download, otherwise you are just wasting your time. You have been warned! There are rumours...
Tutorial on how to install Full Invasion 2
Before you judge the mod, please take a look at Full Invasion. Pretty Much Singleplayer is not the focus of the mod nor can you play Singleplayer we are focusing on the main core of the multiplayer work done.
Tons of factions to play with: (Bugs/ Naked ppl will appear if you choose Defender Vs Defender)
- Use polls to change factions in game, do not use the admin panel because its too big
The Calradia Faction (Native Factions Combined)
The Crusader States (Templar, Teutonic, Hospitaller and Knights of Jerusalem)
The Chinese (Song Dynasty/ Meng/ Teng/ Han Dynasty/ Three Kingdom Era)
The Lord of the Rings (LoTR) (Good and Evil factions combined)
Rohan
Gondor
Arnor
Mirkwood Elves
High Elves
Silvan Elves
Lorien Elves
Knights of Dol Amroth
Axemen of Lossarnach
The Empire
The Kingdoms
The Spartans / Macedonians
The Colonists
The Court of Reveran
The Romans and soon the Gauls from a ancient OSP Pack
The Norse (Based on Vikings)
The Assassin Guild (Assassins Brotherhood)
The Executioners
The Spec-Ops
The Terrorists
The Super Heroes
The Imperial Legion (Sword of Damocles faction)
The Musketeers
The Samurai
The World War Soldiers
The 16th Century
The Swadians
The Khergits
The Rhodoks
The Sarranids
The Vaegirs
The Zombies
The Highlanders
The Polish Lithuanian Commonwealth
The Muscovite Tsardom
The Crimean Khanatee
Kingdom of Sweden
The Cossack Hetmanate
The WFAS Combined Faction
Seven Years' War Combined Faction
France (1754-1763 faction)
Prussia (1754-1763 faction)
Great Britain (1754-1763 faction)
Spain (1754-1763 faction)
Austria (1754-1763 faction)
Sweden (1754-1763 faction)
Hanover (1754-1763 faction)
Russia (1754-1763 faction)
Saxony (1754-1763 faction)
Portugal (1753-1763 faction)
Napoleonic Wars Combined Faction
The French (1812- 1815 faction)
The British (1812-1815 faction)
The Prussian (1812-1815 faction)
The Hammerite (Thief Inspired Faction)
Enemies: (You can't play as these, basically they are the invaders - Playable in future when we balance things out)
Invasion of Farmers
Invasion of Goblins
Invasion of Zombie Clowns
Invasion of Zombies
Invasion of Barbarians
Invasion of Persians
Invasion of Crazy Farmers (Throw ridiculous items instead of potatoes)
Invasion of Isengard (Uruk-Hai)
Invasion of Terrorists
Invasion of Potato-Throwing Half-Decayed Zombie Farmers with Clown Masks
Invasion of Native Tribes (Mixed with Zulu, Aztecs and Tribes)
Invasion of Remnents (Ghosts)
Invasion of China (Ancient Eras of Song/Teng/Meng/Han Dynasties)
Invasion of Japan (Sengoku Era Samurai, etc)
Invasion of Droids
Invasion of Orcs
Invasion of Swadians
Invasion of Rhodoks
Invasion of Mongols
Invasion of Rome
Invasion of Nords
Invasion of Vaegirs
Invasion of Skeletons
Invasion of Little Ponies
Planned Invaders:
Post suggestions/ideas/bug reports on our forum
We had a lot of things in our mind, our aim is to make the mod more enjoyable for the people.
Maps:
101 Invasion maps
Our Dream Goal: (Its possible)
Over 50 Defender Factions
Over 150 Invader Factions
Over 500 maps to play
This is the sequel to the original Full Invasion mod by Arch3r, yet Arch3r is also helping us with this. This mod is a multiplayer-only co-op mod, where players join one team and fight enemies on the other team. As there is only respawning after every 3 waves (every 3rd wave is either a boss wave or a challenge wave, more on that later), it means if you're whole team dies before you've beaten the boss wave you will start at wave 1 again. Please note that if you like winning, this mod is probably not for you. The bots you fight against spawn in waves, and become tougher as you beat more waves. The number of enemy bots also increase with the number of waves, but the number of bots also increase when playing with more people.
In this mod you must make sure that not only you survive, but also help your teammates. Please remember you're probably going to die, if you don't like teaming up with your teammates, just don't play this mod. Using glitches to make sure bots cannot reach you take the fun out of the game, perhaps not for you, but it will for other people. Remember: This is a co-op mod, it's not only about you going solo and all that, it's about the team.
Full Invasion 2 adds a new Multiplayer Gamemode. In this new gamemode, called "Invasion" players work together to see how many waves they can survive. The bots spawn in waves and get progressively harder as the players beat more waves. After 2 normal waves the 3rd wave is a boss wave. The boss wave is harder than a normal wave, but all players respawn after the whole boss wave is defeated.
Strange creatures are invading the land, defend your motherland against hordes of enemies . Take the role of a survivor from different defender factions and try to survive as long as possible against endless waves of evil invaders, the mod features various maps with tons of factions to play on, everyone is unique and the game is challenging.
Credits List on talesworld/ Offical Talesworld Forum
Newbie Guide on how to install mod/ deal with crashing/ how to fix C++ runtime error/ how to reduce chance of crashing/ FAQ
Minimum Requirement for this mod: (Do not bother with this mod if your pc don't match the minimum requirement otherwise you are just wasting your time, you have been warned)
If you have some sort of problem just write to us we are happy to help
11 comments by Full_Invasion_Devs on Mar 17th, 2013
More Optimization to models
Loading Time Reduced - Found a new solution for optimization
Most maps now have proper AI meshes / tons of updated maps
Crossbow sounds no longer appear in guns
Items increased up to 4500 from 4000 (Estimated - around 4500- 6500)
Estimated maps for v0.11 : around 125-135
Japanese Invasion now split into different clans, Oda, Takeda, Date, Shimazu, Chosokabe etc
Gekokujo mod content by Marty to improve existing Japanese factions
Correct names for Shogunate Troops : (E.G. Yari Ashigaru, Bow Samurai, Yari Samurai, Katana Samurai etc)
New skins for ninjas
New class for Japanese faction: Shinobi
New class for Japanese faction: Onna Bugeisha
New class for Japanese faction: Matchlock Ashigaru
New class for Japanese faction: Bow Ashigaru etc
New class for the Chinese: Chinese Emperor
Frankenstein mobs now in Zombie Invasion
Remade tons of lods to reduce crashes in battle against huge amount of invaders
New troops for Isengard Invasion: Deathbringers, Elite Uruk-Hais
Sauron now appear later waves
New Mordor Generals
New lotr armors
Boromir and Faramir now playable in gondor faction
Ents for LOTR Invasion + as bots for the lotr defender faction
New types of zombies
New types of barbarians
Replaced Lurtz with a real one
A Scorpion boss now in invasion of Persians
Removed more metal sounds - keeping some, only the good ones
New class for 16th Century: The Spanish Conquistadors
New class for the Chinese: Yuan Dynasty Warriors
New weapons for Highlanders
New types of Goblins
Proper Armor replacement for Gimli
Several guns added to Modern factions
Ogre now in Invasion of Goblins
Freshly made new trees and bushes to replace the ones in native/ PL
Added notes such as how to install the mod, find servers etc as readme in .rar
Indian invaders now appear in Invasion of Native Tribes
More faces
Dismemberment
Fixed invisible enemies on Nord Invasion
Crossbow sounds no longer appear in guns
Guns no longer have crossbow icons when a enemy is killed
Invasion of Japan and China have proper Japanese and Chinese faces
All invader factions now have proper bots as replacement for those 'Boyars' mobs
Bows for Elven factions don't seem to change the string when you are about to shoot- fixed
Horses using weapon slots - fixed
Glasses textures is missing in the survivors faction - fixed
Massive overhaul on Japanese (Defender)
Massive overhaul on Roman Faction (Defender)
New deaths animation
Japanese Samurai Defender faction renamed to The Japanese Empire
When a bullet hits the ground it will make particle effects (dust)
Expand Napoleonic factions
Fixed a weapon that bugged the chest
Fixed Miquelet Musket texture
Samurai helmet having wrong textures - fixed
Fixed invisible Erebor Map
Added some spec maps to some models
New types of weapons and shields for Zulus
Gondor spear duplicated meshes- fixed
Ashigaru class added to Japanese Defender faction
Helmets not fitting the heads in NW and 17th Century factions - fixed
Glassess no longer make you bold- fixed
Lighting bug fixed on most armors
Invasion of Native Tribes now split into Invasion of Aztecs and Invasion of Zulus
Easteregg for females...
Rocket Launchers +Bazookas+ more Tanks
Terrorists use new weapons instead of using Ak47 all the time
Jason Voorhees's Masks + various modern glasses + googles no longer make you bold
New weapons for crusaders
New weapons for highlanders
Persian Mage bombs no longer pickable due to misuse of bombs
Bullets in modern factions deal less damage against zombies (done)
When someone starts a poll his name will displayed
Crazy Farmer now have 'Trolllol Infantry' mobs
Price to buy items from lucky box reduced to 2500, chance for legendaries is very rare
Fixed tons of maps (FI2 offical has updated fixed maps)
Arnor Knight armor skinny bug - fixed
Riot Police Shields now breakable
get_object failed for texture: dragonfhead_specular- fixed
Admin Tools/ Teleport, instant death/ Chat/ Healing/ Cheat etc - Working (Done)
New blood and particle effects
Baldwin's Helmet on Crusader faction no longer appear in equipment slots
Mordor Uruks helmets not fitting the head/ now uses proper uruk helmets - fixed (Done)
minor improvement on Colonist - (done)
More types of Little Ponies is added (Done)
Uruk no hands bug fixed
Balance to classess and factions
Fixed Musket Sounds (Done)
More siege maps (added 6, more to go)
Bolter inspired from War Hammer 40K added to Spec Ops Faction as Easter Egg
New Trolls added to Invasion of Goblins - Olog hais + Mountain Trolls (Done)
Most maps has been redoce to prevent glitching (Done)
Fixed Hitbox on the Giant Troll (done)
10 Rohan Helmets, around 10 Rohan Armours added to LOTR - Rohan Faction (done)
More Gondorian Helmets (done)
Fixed Altair Inspired Sword (done)
3 greaves added to Rohan Faction (done)
Overhaul on the Empire faction (done)
Gondor have new 'Gondorian Horses' (done)
New Classes added to LOTR (The Dwarves, (done), Men of Harad)
More items for Easterlings
Fixed Pistol Animation
Fixed hitboxes (done)
Fixed the buggy chinese helmet (done)
Fixed Zombie going through buildings in Modern Maps (done)
Fixed HK MP5 Gun Position(done)
Porting the Whole TLD into Fuin2
Porting the Whole SOD into Fuin2
Porting the Whole Demon Mod into Fuin2
Porting the Whole Ottoman Mod into Fuin2
Correct position for goblin helmets (done)
Correct position for Mac10 (done)
Guns like P90 no longer have default gun sound (done)
Cavs now require skills in order to survive (done)
Horses no longer appear on Equipment Slot - Thanks for Seek n Destroy (done)
Persian now have proper persian gears
Mongolian now have proper mongolian gears
Chinese faction have new horses (done)
Empire have new Horses for Gothic Knights
Replace Music (done)
22nd Clan no longer mix with CoR faction
Fixed alot of Maps and removed Sand Bags so no one can glitch
Buff Invasion of Goblins (done)
Nerf Japanese 'Konichiwa' Invaders (done)
Terrorists now have Helicopters to support them
Added Hannu's Nord Invasion Updated Maps (done)
Polish Winged Hussars now have lances in their equipment slot (done)
My Little Ponies no longer appear on 17th Century Faction (done)
Claws inspired from X-man is now a weapon for the Super Heros (done)
New maps from Brytenwalda
Hammerite now have range weapons (done)
Fixed female armors on LOTR armors (Now compatible) (done)
Improvements to Kingdom (done)
Assassin models by igibsu
Expand Roman Faction
Uruk-hai and Orcs now fully playable on LOTR combined faction
rgcotl for his permission to use his modeled vexilarius helmet
Vympel and Count of Flanders for their permissions for their amazing sub mod of Brytenwalda- Imperium Romanum's Mod content.
mr.master/ WEe for his amazing mod of Finland at War Mod content
Fixed Goblin Helmets (done)
Fixed Modern Soldier Helmets (done)
rename ashigaru to Sword/Katana ashigaru and add yari ashigaru.
Rename samurai archer to bow samurai.
Balance some factions out- as well as balancing equipments
Chance to crash when joining now reduced
Remove some unnecessary files
Total War Music with permission by Jeff Van Dyck
New Defender Factions:
Knights of Bretonnia - Warhammer inspired faction
The Dwarves (done)
Men of Dale (done)
The Hedge Knights (done) - based on Kingdom of Temeria
The Mage - Cast spells, teleport, magics, fireballs, explosion, summon, set traps.
The Death Knights
The Turks
Men of Rhun (done)
Men of Harad (Done)
Antarian Empire (Sword of Damocles:Faction)
Republic of Marnia (Sword of Damocles: Faction)
Kingdom of Aden (Sword of Damocles: Faction)
Villianese Duchy (Sword of Damocles:Faction)
Zerrikanian Sultanate (Sword of Damocles: Faction)
The Historic Lords
The Gauls
The Gladiators
The Cowgirls
The Day Dream (Day Dream Faction)
The British (Anti-Zulu Faction, available once Azrooh released his musket code)
Invasion:
Dragons Invasion in Progress- Merged into Invasion of Goblins
Demon Invasion in Progress
Dunland Invasion in Progress (Kazzan Hornburg version)
Invasion of Rhun + Invasion of Harad
Invasion of Cossair (possibly)
Invasion of Monsters (Alpha)
Invasion of Gorillas
Invasion of Empire
Invasion of Napoleonic Wars
Invasion of Wooden Stickman
Invasion of Barbarians now split into Invasion of Gaul + Barbarians
Invasion of Spec-ops
Invasion of Socialists
Invasion of World War 1/2
Invasion of Werewolfs
Invasion of Bugs
Invasion of Assassins
Invasion of the Holy Crusades
Invasion of Day Dream (Day Dream-based faction)
Invasion of Native Tribes now split into Invasion of Zulu and Invasion of Aztecs
Invasion of Midgets
Invasion of Orks
More to come
Please read the Minimum Reqirement page for this mod before you download, otherwise you are just wasting your time. You have been warned! There are rumours...
The Full Invasion 2 mod team has released a new version of multiplayer mod “Full Invasion 2″ for action RPG Mount & Blade: Warband. This version...
You will need 0.80 Full Version first, this is a patch that fix several important things, MUST DOWNLOAD OR GAME CRASH, YOU CHOOSE
Don't forget to download PATCH or game crash upon joing a server. Only join servers that has updated to 0.09 or game will bugged like hell. Support us...
You'll need to buy the game in order to join Offical servers! This is alpha v0.07, version is OUTDATED, get 0.90 instead, it is full version of 0.09 that...
You will need v0.5 + v0.6 patch + v0.6 Fix + This in order to make sure bots spawn within 30 seconds of the game. This is for hosters only! Cover art...
Highest Rated (33 agree) 10/10
One of the best mods I've ever played.
Jan 27 2013, 4:17pm by Blade4You2Die
New content We hope to add in new version: Forums.taleworlds.com
Now about the problems killerzerg mentioned. Naked people in player's team means that "force basic armor" is disabled for the server probably. In bots fraction it may be performance problem or bug. Write down which units have such problems and report it in fi2.jun.pl so somebody from developers will check this out. Autobalance. Well I've never seen autobalance working in Fi2 so it is disabled somehow. Don't use it if it is possible because players will be forced to use bots' fractions. Combat speed..Hmm I don't know if it influences invasion gametype. Maybe Usnavy knows.
Naked guys on the factions is I think because the faction has no bots to.represent.them.so.i.am.adding.more bots to.fix that. Then because invasion.mode of faction.vs faction i think is because every faction needs also invasion mode bots if possible that way you dont get random.armorless guys i highly doubt the naked bots are due to force minimum.armor.or autibalance on.or off.
Well all the vanilla factions, all seven years of war factions and the WFAS combined faction have the player issue even when force minimum armor is on.
what does the combat speed exactly change?
and what does auto team balance threshold (diff) do?
oh also is there a way to fix the naked people bug, it is very annoying.
also on team deathmatch with some factions naked people also appear, even on some attacker factions
Fi2.jun.pl - topic with a link to the tutorial.
I found great tutorial of modding so I'll try to make next release (with not all the stuff you can see in Images - they are on Alex's PC) I'll try to do it because of no sings of life from Bad_Idea and Alex. There will be nothing changed from the things they would mind.
If you are interested in making your own mod or a modification to exising ( open source) mod check the tutorial too! Don't ask me when 11th ver. because I've just started to learn coding! By the way - I hope our coders will be back soon and develop the mod further.
What version of mount and blade warband is this for?
Spartacus fan xd and when new vcersion on this mod? xd
1.154
Animations are being looked into and the possibility to set them to specific weapons to comply with fitting firearms.
Sounds great!!!