Blood and Iron is back with a brand new update in the works! We are working hard to make this next update more memorable than Napoleon himself. We hope to create the best Victorian era experience for you, better than the time four-o-clock tea was introduced to cupcakes with pink icing.
There are lots of goodies in progress for this next update. One of the most exciting is the addition of a whole host of awesome scene props which will help to create dynamic maps. The new props will help to immerse you into the world of the late 19th century, as you battle for the control of the field against your opponents!
The developers also hope to inspire new and old mappers to jump back into the map editor, and create some more wonderful works of art. We are adding over 100 new scene props that you will be able to use to create some fantastic scenes for everyone to enjoy!
As the team has learnt a lot from the previous B&I releases, and other mod releases and life spans, we are trying our hardest to give Blood and Iron the justice it deserves. We are trying our utmost to make this the best update to ever happen to a NW mod!
One of the most noticeable changes which you will see when the next version of the mod comes around, will be the updates and improvements to the current artillery pieces, along with an introduction of a few more big guns.
Firstly, we would like to announce the replacement of all Napoleonic Wars guns, there are no more swivel guns, mortars, cannonades; this also means the removal of almost all static artillery pieces. We have replaced those guns with full functional field guns, which will be used by the new factions.
In addition to this, all of the guns, with the exception of two, have been changed to breech loaders. It is now much quicker to reload these masters of the battlefield owing to modern late 19th century technological advancements. It is alongside the fantastic invention that was breech loaded artillery, that we have removed the recoil from the guns of this time period. During the late 19th century, through improvements in gun carriages, firing mechanisms, and just general "making things better" engineers were able to ensure that cannons remained roughly where they stood when fired. This cuts down the time between shots greatly: unleash your new and improved artillery upon the field of battle!
Furthermore, thanks to rifling it was impossible to use cannister shot anymore. The mod now reflects this by replacing cannister with explosive shells. The choices for gunners are now between solid and explosive, both have their advantages and disadvantages.
Let's break down the new artillery a bit! I'll list out the new guns, their type (field or static), and who they belong to/are used by.
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