This member has provided no bio about themself...

Comment History  (0 - 30 of 114)
Blak-Dragon Jan 8 2015, 6:05am says:

Is this compatible with version 424 ? Or will it need to be updated ?

+1 vote   download: Modified Carver V Campaign
Blak-Dragon Oct 17 2014, 1:27am replied:

Thanks GrOrc, now that I see the difference, I'll keep my infantry & tanks alive now. Also was there or will there be plans to add a fire-rate/attack speed buff as well or any additional buff properties ?

Great mod all together, I will consider donating to this fine piece of fun.

+3 votes   mod: Titanium Wars Mod for Soulstorm
Blak-Dragon Oct 15 2014, 12:41am says:

I searched most of the Mod info and readme files, but I can't find details as to what the Unit Veterancy does for each rank for infantry and vehicles.

+4 votes   mod: Titanium Wars Mod for Soulstorm
Blak-Dragon Jul 23 2014, 3:27am says:

I just wish the cooking system wasn't so tedious when you're cooking meat in large amounts. Will it be optimized later so you can cook multiple quantities rather than single batches ? Only time I tend to actually use it to make large amounts is while waiting for emissions to pass while in a base.

Also any chance for more possible items and equipment addons in the near future, basically higher tier (military/sci) type addons for better suit protection ?

+1 vote   media: MISERY 2.1.1
Blak-Dragon Feb 8 2014, 8:09pm says:

Mutant Hovel Capture Bug still present in 1.6 for GDI's Temple Prime Mission.

+1 vote   download: Tiberium Essence 1.6 Beta
Blak-Dragon Jan 20 2014, 6:16pm says:

You know N.Aaroe, looking at your new icon, makes me think next time you do a new art piece to post in images, should feature a decaying husk of a lone dead stalker laying on the ground with his arm raised in the air with a artifact still clutched in his hand, still pulsing with lively energy, unlike the former individual that found it.

+1 vote   media: Artifacts
Blak-Dragon Dec 31 2013, 8:46am says:

This looks interesting, But will the SikkMod version be fixed anytime soon ?

+1 vote   mod: Doom 3: Evolution
Blak-Dragon Dec 29 2013, 10:12am replied:

Thanks, I had experienced fps difficulty when I launched the mod, but after deleting a few of the graphic configurations in the auto-exec.cfg the game ran a smooth 50-60 fps while still keeping the visuals all maxed.

Also will you later include the high poly models from Doom 3 HD to Perfect Doom if they allow permission ?

+1 vote   mod: Perfected Doom 3
Blak-Dragon Dec 28 2013, 11:21pm says:

This looks great, I've not played Doom3 in a while and I figure this mod would provide a interesting play through once more. Though are you still going to continue adding on and updating this mod in the future ?

+2 votes   mod: Perfected Doom 3
Blak-Dragon Dec 7 2013, 2:57pm says:

Been testing it out with the Brutal-RPG addon, seems to work ... reasonably okay. Problem is that the skills to summon monsters don't use the brutal-RPG's patch.

+1 vote   download: DoomRPG v0.91
Blak-Dragon Dec 5 2013, 12:33am replied:

So if I was running DoomRPG-Extras, would I still have it load in the order of Doom-RPG,BrutalDoom then Extras ?

+1 vote   download: DoomRPG v0.91
Blak-Dragon Dec 4 2013, 8:53pm says:

Quite awesome array of weapons, the revolver especially. I Did find it odd that the sprite is left handed. Hope to see more later on.

+1 vote   download: DoomNukem BrutalDoom Pack test 3
Blak-Dragon Dec 3 2013, 7:16am replied:

Will you be developing any other weapon addons for BrutalDoom in the future ? I've yet to find a decent heavy pistol / magnum replacement to use for Brutal. Thanks again for providing a revamp for the pistol.

+1 vote   download: Assault Pistol v1.2
Blak-Dragon Nov 24 2013, 9:30am says:

Even playing on normal difficulty these things are a real pain on GDI campaign due to their high damage & rate of fire. If it's intended to be a revise of Nod's Tiberium Sun's Mobile Artillery it's damage has got to be reduced a tad because of it's range advantage over stationary defenses.

+2 votes   media: Tiberium Essence v 1.4 media
Blak-Dragon Nov 24 2013, 9:24am says:

I think GDI's armor and AP ammo upgrade should apply to the harvester, I keep losing them to basic enemy infantry & vehicles when they wander off to find other fields, as Nod's version can harvest out in the open without any serious threat of being targeted because of it's stealth.

Or at least maybe a upgrade perhaps to increase it's armor & storage capacity ?

+1 vote   media: Tiberium Essence 1.5
Blak-Dragon Nov 24 2013, 9:20am says:

Should mutant hovel infantry & vehicles benefit from GDI & Nod upgrades to armor or weapons ?

+1 vote   media: Tiberium Essence 1.5
Blak-Dragon Aug 29 2013, 8:20pm says:

Hey N.Aaroe does repair effectiveness reflect the weapon & gear the class uses ?

+1 vote   media: Make your choice
Blak-Dragon Aug 1 2013, 2:02pm says:

At first I suspected that the 3 Tool kits for each map were either removed or bugged and didn't appear, but they've just been 'relocated' around the map. While I was playing Recon, I found one of the 3 but it's mentioned that each Class has different locations for the Tools. However I imagine that they're carefully hidden in some of the map's locations of interest, the one I found was tucked under a staircase. So you have to really keep an eye out, (Holding down F helps identify certain hard to see items in the dark or out of the line of site)

It was rather difficult due to being unable to ask NPC's for possible toolkit locations or buying info from Owl about it's possible where-a-bouts.

+1 vote   mod: MISERY
Blak-Dragon Aug 1 2013, 8:43am says:

Does anyone else have their Xray Engine Crash after trying to use certain consumables ? So far there's 2 that cause me to crash to desktop if I try to use them.

Also regarding the Mutant Meat, do you have to sell the meat first, then purchase the cooked variant later at the Trader ?

+1 vote   mod: MISERY
Blak-Dragon Apr 29 2013, 10:21am says:

Hey N.Aaroe

Does this mean the Sunrise Bodysuit you'd find in Zaton around the gas station will be changed ? I was going to suggest changing that and the one you'd find on the body of Barge as to limit the player's access to a early medium-grade suit.

+1 vote   media: Stash overhaul (info display)
Blak-Dragon Apr 29 2013, 9:43am says:

Will the Optional Dynamic Hud be included in 1.4 or as an optional install ?

+2 votes   news: Status update on 1.4
Blak-Dragon Apr 29 2013, 8:05am says:

I'll give this a try. I've never tried any of the complete mod series so I'm hoping this will be fun.

However the ratings give me second thought, and the mod hasn't been updated lately so I hope there are no issues. A new patch or update of the series using the new Atmosphere and other features would be a improvement to this.

+1 vote   mod: Call of Pripyat Complete
Blak-Dragon Apr 28 2013, 11:23pm says:

With all these extras you're adding into this is increasing my anxious await for this release, however, the greatest fear I face is the dreaded annoying issue of the X-Ray Engine Crash I would have to deal with after installing this.

+3 votes   media: Props
Blak-Dragon Feb 26 2013, 7:10pm says:

It seems the friendly marines you rescue seem to move very quickly, even without the fast monster mode enabled, are they intended to be like that ?

+2 votes   download: (OLD) Brutal Doom version 18a
Blak-Dragon Dec 14 2012, 10:56pm says:

The Destroyer was fun to use in version 5. However the issues with it not being able to install all functions (Teleporter,Drone & Stealth) was troubling in later levels.

+1 vote   media: United Empire vessels
Blak-Dragon Dec 13 2012, 2:05am says:

I forgot, did snowy terrain in TS slow vehicle movement slightly ?

+2 votes   media: Tiberium Essence 1.52
Blak-Dragon Jun 8 2012, 7:04am says:

Well if the Dynamic hud doesn't work, could you still include the Dynamic Helmets ?

+1 vote   mod: Swartz Mod
Blak-Dragon Jun 8 2012, 6:25am replied:

Aside of flashlight & night vision, it could power your suit's detection of radiation and anomaly sensor ? After all, they run on power too.

+1 vote   mod: MISERY
Blak-Dragon Jun 8 2012, 6:21am replied:

Right, Also wanted to ask about possible upgrade to the specialization classes, basically each one begins with it's own unique armor along with weapons.

Basically a low tier at first, but if the player keeps it after getting the basic, fine and calibration tools, it offers some unique benefits. For example for the Sniper it could offer a camouflage upgrade to make him less detectable from afar ?

Or perhaps instead each armor / helmet has it's own unique tier of upgrades depending on what class is chosen ?

+1 vote   mod: MISERY
Blak-Dragon Jun 8 2012, 5:49am replied:

Also, to make Sultan still useful even when you side with the stalkers in Zaton. He could give you small jobs for killing renegade stalkers (bandits or mercs) for a small amount of cash, or even just randomized low-level loot. Maybe even sell those Snork Foots to him too ?

+1 vote   mod: MISERY
Offline Since
Jul 1, 2015
Australia Australia
Member Watch
Track this member
Comment Statistics
Posts per day