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Comment History  (90 - 111 of 111)
Blak-Dragon
Blak-Dragon Jul 1 2011, 12:25pm replied:

I actually did try it after my steam updated to the new version. But nothing happened and I played through the entire campaign. I think it needs to be made into a mod package that I can activate via the Crysis 2 Menu to work.

+2 votes     download: Battle New York V3
Blak-Dragon
Blak-Dragon Jul 1 2011, 4:55am replied:

Now that Crysis 2 has mod capability, will we be able to run this mod regardless of version ? Or will you need to test what happens on the later versions first ? And how soon will we have a version of this to activate in the Crysis 2 mod menu ?

+1 vote     mod: Crysis 2 Battle: New York
Blak-Dragon
Blak-Dragon Jun 27 2011, 1:38pm replied:

By the way, does this work on the steam version of Crysis ?

+2 votes     download: Battle New York V3
Blak-Dragon
Blak-Dragon Jun 27 2011, 7:02am says:

Hmm ... will later versions feature Nano-Suit Marines that fight along with the Army Rangers ? I figure that would help balance out the Marines not having an elite or heavy unit that could survive gunfire as well as enemy vehicles and tanks.

+1 vote     mod: Crysis 2 Battle: New York
Blak-Dragon
Blak-Dragon Jun 27 2011, 6:24am says:

The Main Download doesn't seem to be working, it just times out. -Wait mirrors were not working, not responding to clicking, but it's downloading now.

+2 votes     download: Battle New York V3
Blak-Dragon
Blak-Dragon Jun 23 2011, 8:20pm says:

Hey Carnius, could this new one feature a weapon upgrade you could choose for it? Cause I liked the variant of harvesters GDI had in Kane's Wrath (Missle & Garrison).

+1 vote     media: Tiberium Essence 1.5
Blak-Dragon
Blak-Dragon Jun 23 2011, 8:06pm says:

If Sensor Arrays are going to be available for GDI units, could they also feature the artillery strike support ring that the snipers have to help juggernauts strike at long distance targets ? But difference is the arrays have twice the support range of the snipers ?

+1 vote     media: Tiberium Essence 1.5
Blak-Dragon
Blak-Dragon Jun 21 2011, 2:28pm says:

I'll give this a try, seems like the only mod available, but I guess it's the SDK issue. One question though, are you able to adjust fire-rates on weapons ? Since I figure for the drum magazine upgrades for the mp40/43 the fire rate could be increased along with the magazine capacity.

+2 votes     mod: NeuroWolf
Blak-Dragon
Blak-Dragon Jun 9 2011, 4:31am says:

One thing I hate about certain games is they AWAYS give you too much ammo. I never had to resort to conserving ammunition by using melee moves which was sad.

+1 vote     media: Concept Art
Blak-Dragon
Blak-Dragon Jun 9 2011, 4:26am says:

The combination of extreme mutilation from the nuclear explosion and being warped by Alma's psychological emissions.

+1 vote     media: In-game
Blak-Dragon
Blak-Dragon Mar 14 2011, 6:20am says:

Hate to say it, but I'm also getting the blur, plus when I start a game it either lasts either 5 seconds to a minute or so into the level then it just freezes up or gets a critical error, this is running with my Vista with all graphics settings maxed out.

I also still get that Stun Baton text when I look at the machete too.
Img215.imageshack.us

+1 vote     download: FCAM (FarCry Addon Mod) Patch 1.89
Blak-Dragon
Blak-Dragon Mar 11 2011, 10:24am says:

FCAM 2 ? Is that a new FCAM mod or is it something to be released in FCAM v2 later on ?

+1 vote     media: FCAM 2 Textures By Darooz (WIP)
Blak-Dragon
Blak-Dragon Mar 11 2011, 10:21am replied:

Hey Garcy, I it says ProjectX 4.4 in the mod summery, does FCAM use or support it ? Or is that something else you've worked on ?

+1 vote     mod: FCAM (FarCry Addon Mod)
Blak-Dragon
Blak-Dragon Mar 6 2011, 12:15am says:

Hey Vlad, I'm curious as to the new weapons as there's no description about them, I don't suppose you could tell me what they are and any special feature to each one ?

Also are the Mercs armed with some of them as well ?

+3 votes     mod: Project Far Cry
Blak-Dragon
Blak-Dragon Mar 5 2011, 9:43pm replied:

Well in the meantime is there a way to 'isolate' file responsible for the weapon drop bug from the 1.8.3 patch update and install the rest of the update to FCAM ?

+1 vote     mod: FCAM (FarCry Addon Mod)
Blak-Dragon
Blak-Dragon Feb 18 2011, 11:58am says:

Just testing this out in Singleplayer, quite awesome so far. But could you bring back the Garrison Repair feature for the Engineer ? I find it hard to believe he's able to enter some hi-tech building and restore it to 100% and yet he cannot for some low-tech garrison bunker or simple structure.

+3 votes     mod: Tiberium Essence
Blak-Dragon
Blak-Dragon Feb 18 2011, 11:40am says:

If this is a 'epic' unit for the GDI, maybe it should have some 'hardpoint' locations for infantry to customize like the MARV.

+1 vote     media: Tiberium Essence v 1.4 media
Blak-Dragon
Blak-Dragon Feb 18 2011, 11:02am says:

Are you planning on Replacing this in a later version ? The Mammoth is cool an all, but the MARV is really the definition of Epic, plus you could probably have it fire high explosive warheads than sonic rounds.

+1 vote     media: epic
Blak-Dragon
Blak-Dragon Feb 18 2011, 10:50am says:

With the GDI harvesters, since there were 3 different types are they all going to be included ?

If so does it randomly pick between the 3 when you build a refinery ?

+1 vote     media: The GDI, Steel Talon and Zocom new units
Blak-Dragon
Blak-Dragon Feb 18 2011, 10:41am says:

Was hoping to find something like this.

Hmm ... So with this mod are you able to play the normal GDI, NOD and Scrin single player campaigns with this ?

And from what I understand, each side can use ALL of their 2 fraction units ?

+1 vote     mod: Kane's Wrath Reloaded
Blak-Dragon
Blak-Dragon Sep 4 2009, 9:46pm says:

It's a shame they didn't use the Arachnotron in the official release of Doom3 as the Trite didn't quite cut it as a scary spider.

But if the Arachnotron is making a return, does that mean we'll see the bigger brother, the Master Mind ?

+1 vote     mod: Doom 3: Phobos
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