This member has provided no bio about themself...

Comment History  (60 - 90 of 111)
Blak-Dragon
Blak-Dragon Feb 23 2012, 4:28am says:

Will the Berill-5M Armor be fixed next patch ? I had to manually tweak the file last time on I work Alone. Novikov at the science base was ment to be able to add the final artifact slot, but it still doesn't work.

+2 votes     download: MISERY Ver.1.0 Patch 2
Blak-Dragon
Blak-Dragon Feb 21 2012, 10:55pm says:

Hey N.Aaroe

Will there be more weapon mods for the future patches ? I wouldn't mind a small attachable scope on the Ruger GP-100. As I chose the sniper class for the first game I started, and found it's range was somewhat decent from close to medium distances. (perfect for those annoying zombies too)

Keep up the awesome work buddy.

+1 vote     media: Show of arms
Blak-Dragon
Blak-Dragon Feb 21 2012, 10:38pm says:

Is there a way to re-enable the combat music theme ? I kinda prefer it to the dull silence when in combat. But aside of that, awesome so far, worth the wait.

+2 votes     mod: MISERY
Blak-Dragon
Blak-Dragon Feb 21 2012, 10:36pm replied:

Reinstalled and It's working now, yay.

+1 vote     article: Features (Version 1.0)
Blak-Dragon
Blak-Dragon Feb 20 2012, 12:34pm says:

Just downloaded and installed it today ... XRay crashed as it started up ... sigh.

+1 vote     article: Features (Version 1.0)
Blak-Dragon
Blak-Dragon Feb 17 2012, 3:00am says:

I've been playing this for a little while, but I don't know what AGI (which I'm guessing is Agility) plays into effect when in combat.

+1 vote     media: Equip In Battle
Blak-Dragon
Blak-Dragon Feb 17 2012, 2:55am says:

Been playing this so far, it's pretty darn good buddy. Though, would be nice to be able to search for items rather than placing them on obvious tables and in crates, since the lockers and other props in rooms seems tempting enough to use the action key on them.

+2 votes     game: The Thing II
Blak-Dragon
Blak-Dragon Feb 16 2012, 10:58am says:

Hey Carnius

Will you be also be giving the TS3 Mammoth Tank Mk3 a retro overhaul on it's model ?

+1 vote     media: Tiberium Essence 1.5
Blak-Dragon
Blak-Dragon Dec 29 2011, 11:18pm says:

Hey Carnius

Did you ever like the RailGun upgrade they had for the Titan and Mammoth Tank in the normal C&C3 ? I liked the default shell bombardment better, the upgrade just felt too dull in visual.

+1 vote     media: Tiberium Essence 1.5
Blak-Dragon
Blak-Dragon Dec 29 2011, 11:12pm says:

Hey Carnius, this reminds me to ask about Wall Structures, are you planning on giving GDI the classic Defense Emplacements that you could add Turrets on those Circular Wall Parts ?

+1 vote     media: Tiberium Essence 1.5
Blak-Dragon
Blak-Dragon Nov 2 2011, 5:04am says:

I don't suppose there's any chance for a playable beta of 1.5 to be released anytime soon ?

+1 vote     download: Tiberium Essence v 1.4
Blak-Dragon
Blak-Dragon Aug 17 2011, 5:42am replied:

I figured it would be useful when you're encountering a blood sucker in the dark as you only use the detector for artifacts. More or less cause during my return to the safe houses I sometimes run though a few bushes and then bump into zombies or a bunch of mutant dogs, with much cursing and quickly dying.

I was also going to suggest about attachments, will there be variants of types you can attach to a weapon ? Cause I was thinking if the player doesn't have a grenade launcher attachment for his rifle, a cheaper alternative could be he could get a Bayonet, ideal if you run out of ammo and you just want to finish a enemy off with a swift stab of the blade ?

And aside of the usual scopes you can attach, what about reflex sights ? (http://en.wikipedia.org/wiki/Reflex_sight) I've seen some people use them on some custom weapons but I figure they could be used on the smaller rifles or SMGs ?

+1 vote     media: Show of arms
Blak-Dragon
Blak-Dragon Aug 17 2011, 5:42am replied:

I figured it would be useful when you're encountering a blood sucker in the dark as you only use the detector for artifacts. More or less cause during my return to the safe houses I sometimes run though a few bushes and then bump into zombies or a bunch of mutant dogs, with much cursing and quickly dying.

I was also going to suggest about attachments, will there be variants of types you can attach to a weapon ? Cause I was thinking if the player doesn't have a grenade launcher attachment for his rifle, a cheaper alternative could be he could get a Bayonet, ideal if you run out of ammo and you just want to finish a enemy off with a swift stab of the blade ?

And aside of the usual scopes you can attach, what about reflex sights ? (http://en.wikipedia.org/wiki/Reflex_sight) I've seen some people use them on some custom weapons but I figure they could be used on the smaller rifles or SMGs ?

+1 vote     media: Show of arms
Blak-Dragon
Blak-Dragon Aug 17 2011, 5:21am replied:

Not sure, many just model the main weapons, I don't think anyone has done much with the knife/melee models. I suppose if there's a bigger knife than the normal vanilla one he could use that for now.

+1 vote     media: Character Selection
Blak-Dragon
Blak-Dragon Aug 16 2011, 5:58am replied:

Hmm well suppose Syl'nyy could carry a better melee weapon that does more damage than the standard knife, maybe some sort of Baton ? It could be that he was a Military MP before he became a Stalker. Least so he could easily fend off any remaining mutants if he gets surrounded to make up for his lack of speed ?

+1 vote     media: Character Selection
Blak-Dragon
Blak-Dragon Aug 16 2011, 5:48am replied:

Hmm well perhaps instead of the square tag feature, maybe some sort of thermal image upgrade ?

Also was going to ask about the "Sensor" that usually indicates if there are any Stalker/Zombie in the players vicinity and how many there are. I take it will that be removed as it was in IWA ? If so then could I suggest that the artifact detectors could be upgraded by techs to indicate any lifeforms in the area ? With the range depending on the level of detector it was. Or could it be an optional (but expensive) upgrade to be built into certain outfits ?

+1 vote     media: Show of arms
Blak-Dragon
Blak-Dragon Aug 16 2011, 5:31am replied:

Oh, I didn't mean to say IWA was bad in anyway. I do recall an earlier issue when I was at Skadovsk all the non-important stalkers kept leaving the boat to engage a dozen zombies in the swamp that kept showing up every day. Mostly never coming back.

I suppose maybe in Misery if you help assist Beard and Owl they could afford some sort of mercenary stalker sniper that could deal with mutant and zombie groups sniping them on the top of Skadovsk ?

+2 votes     article: F.A.Q. (Frequently Asked Questions)
Blak-Dragon
Blak-Dragon Aug 15 2011, 11:28am says:

I had Nimble order me a pistol. And I saw what you did with the unique Desert Eagle. Heheh nice golden polish ! XD

+1 vote     media: Complete weapon retexture 2
Blak-Dragon
Blak-Dragon Aug 15 2011, 11:20am says:

Hmm ... I'm not sure if anyone as asked yet. But will the player be able to properly 'prone' in Misery ? Cause I suppose it would allow the the use of those bipod supports for the rifles.

Also will there be individual upgrades for other misc items say for example the binoculars you're given at the start. They could be upgraded by a particular technician in CoP that could enhance the zoom range and also use that original 'tag' feature that squares around npcs that are in view.

Also will Misery have any HUD crosshair ? Or will you need to rely completely on the iron site/scopes ?

+1 vote     media: Show of arms
Blak-Dragon
Blak-Dragon Aug 15 2011, 11:15am says:

Heheh, I'd imagine Syl'nyy doesn't need to run away from danger or mutants. From the look of his character's build, he's basically a walking tank. Wouldn't be a surprise if he has a collection of Bloodsucker skulls that he shows to his fellow stalkers. Heh.

But I suppose unlike the other 2 he has some sort of "melee" to make up for his lack of speed ?

+1 vote     media: Character Selection
Blak-Dragon
Blak-Dragon Aug 15 2011, 11:00am says:

I'm most anxious to see how this new mod will be. As I did quite like the "I Work Alone" one you did.

Every time I stepped out of the safe houses of Yanov and Zanton, It was always a difficult battle to avoid mutants and bandits while I reached my objective.

I take it when I finally play Misery I won't be prepared for what I might encounter every time I set out during each mission in the zone ?

+2 votes     article: F.A.Q. (Frequently Asked Questions)
Blak-Dragon
Blak-Dragon Aug 10 2011, 6:50am replied:

I was also going to suggest that perhaps some of the more advanced suits could be upgraded with some sort of automatic healing device ? Basically if you're in the danger of dying or critically injured, the suit would use one specialized med capsule (bought from traders) that heals at least 60% of your health ?

+1 vote     mod: MISERY
Blak-Dragon
Blak-Dragon Aug 10 2011, 3:34am says:

Hmm, well I'll give this mod a try and see how this fairs. I don't suppose AI controlled vehicles are going to be added in later ?

+1 vote     download: RCOM v.1.0.6 Beta Patch 1
Blak-Dragon
Blak-Dragon Aug 10 2011, 3:00am says:

I was curious to ask about one feature, AI Vehicles. In the Stalker SoC & CS there was little or no use of AI using vehicles except for the endings or cinematic purposes.

Since Zanton and Yanov and even Pripyat have large open areas and roads. Is it possible to have the occasional hostile military or maybe Mercenary patrol in a APC (Bronetransporter-70) or MI-24 "Hind" gunship ? I figure that could be a new present danger that the player should avoid like the occasional emission.

+2 votes     mod: MISERY
Blak-Dragon
Blak-Dragon Aug 3 2011, 3:01am says:

I've started playing this, 5 hours into the game so far. But when I loaded up my save today, for some reason the Stash location icons are missing on my PDA map. Is anyone else getting that issue or is there anyway to fix it ?

+1 vote     mod: Call of Pripyat Reloaded
Blak-Dragon
Blak-Dragon Jul 31 2011, 12:06pm replied:

There's a problem with the new Xray Engine the mod has, after installing the mod, go into your steam menu right click on the game and select properties. Then go into local files and have it verify, it'll replace the mod's engine with the default but it'll make the mod workable.

+2 votes     mod: : I WORK ALONE
Blak-Dragon
Blak-Dragon Jul 22 2011, 5:37am says:

I saw your avatar, very amusing.

+1 vote     member: AUG_DUDE
Blak-Dragon
Blak-Dragon Jul 22 2011, 5:33am says:

I just realized someone could make an awesome STALKER mod from this. Imagine Africa became The Zone, infested with mutants, Anomaly activity and heavy radiation ?

+1 vote     game: Far Cry 2
Blak-Dragon
Blak-Dragon Jul 10 2011, 3:43am says:

Hey Smith.

Does this work with FC2 Steam versions ?

+1 vote     download: Stronger Weapons Mod 1.1
Blak-Dragon
Blak-Dragon Jul 10 2011, 3:34am says:

Hmm. I don't suppose you could also add in some body armor too ? I don't know why they have all these imported military guns made available but no bullet proof vests ???

+1 vote     mod: FarCry 2 Immersion
Level
Avatar
Avatar
Offline Since
Jul 27, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
1
Games
2
Mods
42
Articles
7
Media
44
Downloads
15