For people and teams developing mods and games with Valve's Source engine.
"The mod tools have to stay on PC, but the content that comes out is agnostic."
Posted by Varsity on Feb 15th, 2011
User-generated content is becoming increasingly important in games, specifically for Sony with LittleBigPlanet 2 – will we see mod tools or UGC for Portal 2 on consoles?
Well the mod tools have to stay on the PC side just because there’s a bunch of dependencies that require the Windows platform. But the content that comes out is agnostic, and so we will be seeing that on all the platforms. Depending on the platform you’re on I should say, will depend on how we’re delivering it. It’s the same type of thing we’re working on with all of our games. I mean Left 4 Dead 2, we’re looking at how you bring user-generated content to the 360 side, here, there’s all the platforms.
The interview also confirms that a mod distribution system is being built into the game itself, for the PS3 at very least. Watch out Desura!