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Blog RSS Feed Report abuse Latest Blog: Portal: Access All Areas - A post-mortem

2 comments by Kizzycocoa on May 21st, 2012

As many of you have heard, Portal: Access All Areas is 100% dead.

Here, I plan to write what I planned, what I did, what I learned and why it failed. not only to let you know why it went down, but to help future mappers.

I will note what I did wrong and right along the way.

So, let me get to what it was.


Portal: Access All Areas was a huge portal mod I started shortly after learning the basics to mapping, aiming to recreate the entire Portal facility.
As a noob, I planned to do it all myself in a single bsp map. This changed naturally, as I learned more about mapping
I also planned to recreate the portal code, without any reliable coders on my team. I later found a coder through advertising on facepunch. I immediately accepted her offer to help.
the project was highly ambitious for a first mod, to the point where even experienced mappers would struggle with it.

As I grew, I learned I'd need help. therefore, I went to the community site, ModDB to advertise the mod early. I received mostly flames. I ignored most of these hurtful comments, as well as the criticism hurled on the same threads. However, I kept replying to all comments

In my maps, I made many trivial noob errors that could have been fixed with more learning.

I then went to other sites, such as ThinkingWithPortals and MyApertureLabs. I received flames from the first for asking for help, as well as advertising my mod on there.

I let the flames get to me, and had my topic blocked. I then created a new topic, where I lied about development of the portal code.

MyApertureLabs was a lot better. they gave me advice, which I took. they were very accepting of me.

The mod team grew with mappers despite code being needed prior to mapping. eventually, after only a few maps made, we more or less abandoned it for several years.

in that time, I kept advertising the mod. I had grown attached to it, as it was my first project.

time passed. nothing happened. I did not get any other coders, as I believed in the current coder's ability, despite very little actually getting made at the time.

I grew and matured as a mapper, and became weighed down by the mod. It felt like my past, weighing down on my shoulders. But, I had grown too attached to the project by that time.

I had many ideas, but not enough time or members to make it. It was stuck in literal limbo for quite some time.

when Portal 2 came out, I immediately "ported" it to Portal 2. The code was at the exact same level as it was two years prior.

Nothing happened for a while. I made a few promises to keep the mod up, but they grew increasingly unfeasable. as of three days ago, I cancelled the mod.

Do I regret making the mod in the first place? no. it taught me a lot. what I did wrong, and what I did right.

As of now, I have very few maps to my name, and all not published. some aren't even finished.

With the PTI, I am able to show my skills easier for mapping, though I find the geometry primitive to work with. But it's a good, proper start.

as for the future, I plan to create an indie game with the coder. I've not been persistent for results, and plan to split the group up in the next few days to pursue joining an indie group (unless coders on here want to take the post, if VERY available to code).


and, that is the story. I do hope someone can learn from all of this. This is what happened behind the closed doors of this mod.

I apologise if you feel cheated by this, but what can I say. I wanted to make the mod. but it was too big for me. by the time I realised this, it was too late.

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Post comment Comments  (0 - 10 of 106)
Davkilla101 Aug 3 2013, 3:04pm says:

Let's get this party started! Onwards to game making!

+1 vote     reply to comment
Warner Jan 25 2013, 12:23am says:

What's up?

+1 vote     reply to comment
Kizzycocoa Jan 25 2013, 5:42am replied:

nothing much! you?

+2 votes     reply to comment
Warner Jan 26 2013, 2:52am replied:


+1 vote     reply to comment
Animatedwolf Jan 3 2013, 2:03pm says:

HI im animatedwolf you may not heard of me but ima big fan if minecraft i made tons of creations and i love oh btw i was also with steam a few years back so yeah

+1 vote     reply to comment
phill3mai Aug 17 2012, 5:10pm says:


+3 votes     reply to comment
Kizzycocoa Sep 18 2012, 1:54pm replied:


+3 votes     reply to comment
my-username-is Jul 31 2012, 3:28pm says:

lmao so i just joined moddb so i could rate our map 10/10

no regrets

also guess who

+3 votes     reply to comment
Kizzycocoa Jul 31 2012, 3:51pm replied:

why are you not called irenicPie? :v

+3 votes     reply to comment
Kizzycocoa Jun 16 2012, 2:34pm replied:

it's a Chinchilla! ^^

+3 votes     reply to comment
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Latest tweets from @kizzsprite, @kizzycocoa

RT @Marc_IRL: @notch Yoink!

3hours 2mins ago by kizzycocoa

@DonCarlitos speaking of which, don't suppose there's any chance of buying that 3D model? Still hoping I'll get the chance =)

3hours 3mins ago by kizzycocoa

RT @notch: Rarr I'm a dangerous dragon don't take my egg

3hours 9mins ago by kizzycocoa

Just giving a nod to @irenicPie for being the best morail I could ever have. <> :u

15hours 57mins ago by kizzycocoa

RT @chetfaliszek: Getting people to think is now censorship? “@AxelCutlass: Game Informer did an interview with Anita Sarkeesian. T.

Oct 18 2014, 4:34pm by kizzycocoa

I need to make a bigger version of my logo. 1000x1000 just isn't cutting it nowadays. what with youtube's new aspects etc.

Oct 18 2014, 4:13pm by kizzycocoa

@tatertot18 @sarah_northway well, I fully intend to help there. got a keen eye on that thread, and this is a discussion that needs to happen

Oct 18 2014, 3:05pm by kizzycocoa

@tatertot18 @sarah_northway this exactly. as it stands, it seems I've arbitrated the start of a healthy, calm debate on the forums.

Oct 18 2014, 2:39pm by kizzycocoa

@sarah_northway just laid out my entire thoughts on this on the forums. 140 characters is not enough to discuss it :U

Oct 18 2014, 9:44am by kizzycocoa

@sarah_northway like messing with the zombies at the walls, and the like? perhaps leaving the warehouse open etc. I can see that work well!

Oct 18 2014, 9:29am by kizzycocoa

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