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Blog RSS Feed Report abuse Latest Blog: Portal: Access All Areas - A post-mortem

2 comments by Kizzycocoa on May 21st, 2012

As many of you have heard, Portal: Access All Areas is 100% dead.

Here, I plan to write what I planned, what I did, what I learned and why it failed. not only to let you know why it went down, but to help future mappers.

I will note what I did wrong and right along the way.

So, let me get to what it was.


Portal: Access All Areas was a huge portal mod I started shortly after learning the basics to mapping, aiming to recreate the entire Portal facility.
As a noob, I planned to do it all myself in a single bsp map. This changed naturally, as I learned more about mapping
I also planned to recreate the portal code, without any reliable coders on my team. I later found a coder through advertising on facepunch. I immediately accepted her offer to help.
the project was highly ambitious for a first mod, to the point where even experienced mappers would struggle with it.

As I grew, I learned I'd need help. therefore, I went to the community site, ModDB to advertise the mod early. I received mostly flames. I ignored most of these hurtful comments, as well as the criticism hurled on the same threads. However, I kept replying to all comments

In my maps, I made many trivial noob errors that could have been fixed with more learning.

I then went to other sites, such as ThinkingWithPortals and MyApertureLabs. I received flames from the first for asking for help, as well as advertising my mod on there.

I let the flames get to me, and had my topic blocked. I then created a new topic, where I lied about development of the portal code.

MyApertureLabs was a lot better. they gave me advice, which I took. they were very accepting of me.

The mod team grew with mappers despite code being needed prior to mapping. eventually, after only a few maps made, we more or less abandoned it for several years.

in that time, I kept advertising the mod. I had grown attached to it, as it was my first project.

time passed. nothing happened. I did not get any other coders, as I believed in the current coder's ability, despite very little actually getting made at the time.

I grew and matured as a mapper, and became weighed down by the mod. It felt like my past, weighing down on my shoulders. But, I had grown too attached to the project by that time.

I had many ideas, but not enough time or members to make it. It was stuck in literal limbo for quite some time.

when Portal 2 came out, I immediately "ported" it to Portal 2. The code was at the exact same level as it was two years prior.

Nothing happened for a while. I made a few promises to keep the mod up, but they grew increasingly unfeasable. as of three days ago, I cancelled the mod.

Do I regret making the mod in the first place? no. it taught me a lot. what I did wrong, and what I did right.

As of now, I have very few maps to my name, and all not published. some aren't even finished.

With the PTI, I am able to show my skills easier for mapping, though I find the geometry primitive to work with. But it's a good, proper start.

as for the future, I plan to create an indie game with the coder. I've not been persistent for results, and plan to split the group up in the next few days to pursue joining an indie group (unless coders on here want to take the post, if VERY available to code).


and, that is the story. I do hope someone can learn from all of this. This is what happened behind the closed doors of this mod.

I apologise if you feel cheated by this, but what can I say. I wanted to make the mod. but it was too big for me. by the time I realised this, it was too late.

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Post comment Comments  (0 - 10 of 106)
Davkilla101 Aug 3 2013, 3:04pm says:

Let's get this party started! Onwards to game making!

+1 vote     reply to comment
Warner Jan 25 2013, 12:23am says:

What's up?

+1 vote     reply to comment
Kizzycocoa Creator
Kizzycocoa Jan 25 2013, 5:42am replied:

nothing much! you?

+2 votes   reply to comment
Warner Jan 26 2013, 2:52am replied:


+1 vote     reply to comment
Animatedwolf Jan 3 2013, 2:03pm says:

HI im animatedwolf you may not heard of me but ima big fan if minecraft i made tons of creations and i love oh btw i was also with steam a few years back so yeah

+1 vote     reply to comment
phill3mai Aug 17 2012, 5:10pm says:


+3 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Sep 18 2012, 1:54pm replied:


+3 votes   reply to comment
my-username-is Jul 31 2012, 3:28pm says:

lmao so i just joined moddb so i could rate our map 10/10

no regrets

also guess who

+3 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Jul 31 2012, 3:51pm replied:

why are you not called irenicPie? :v

+3 votes   reply to comment
Warner Jun 12 2012, 12:21am says:

What animal is that in your avatar? I'd like to make it as a pixel art animal mob for Minecraft.

+2 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Jun 16 2012, 2:34pm replied:

it's a Chinchilla! ^^

+3 votes   reply to comment
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Latest tweets from @kizzsprite, @kizzycocoa

@Sneakyness it's already moved on. Poor guy has chosen another game. I offloaded my 35 score onto him, and am busy cracking this game.

Feb 26 2015, 8:15pm by kizzycocoa

@Sneakyness basically, anyone who challenges me is doomed for a showdown, even my own, younger relatives :u

Feb 26 2015, 8:14pm by kizzycocoa

@Sneakyness I got to level 35 out of 70, when he challenged me at level 10. That basically equals 3 184 tiles in "threes".

Feb 26 2015, 8:14pm by kizzycocoa

@Sneakyness I trashed his 2048 mini scenario score. Basically, think threes, except it stops you at X score, and restarts with a bigger goal

Feb 26 2015, 8:14pm by kizzycocoa

@Sneakyness you think you had it bad with Gamecentre? I'm in competition with my younger cousin. He's around 12/13 :u

Feb 26 2015, 8:09pm by kizzycocoa

RT @Totalbiscuit: Unfortunate phrasing -

Feb 24 2015, 2:46pm by kizzycocoa

RT @the_intercept: "He asked questions that were, for all intents and purposes, a setup." Behind the Espionage Act:

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Feb 23 2015, 7:41pm by kizzycocoa

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