Questverse bimestral report: June 14
Jun 14, 2013 Questverse News 0 commentsGreetings space adventurer, I got some fresh news for your pleasure; lets jump straight to the article contents to see what's new, what has changed and...
For us folks who like to stay Free and use the Blender 3d program over every other costly options!
Greetings space adventurer, I got some fresh news for your pleasure; lets jump straight to the article contents to see what's new, what has changed and...
Version 0.2 has been scheduled for release on 15th June! This version will include more playable creatures, such as Uncle Fungus, Gumble and Abolished...
Skyshard Games, the guys behind Orion Atlas, needs you! Join the team of over 20 today and help create a industry changing MMO game!
BDef Tower Defense is now available to play for free!
BDef receives a new level and another trailer joins the fray.
I'm going to start doing tutorials for Blender and other software. If you have any requests on tutorials you'd like to see regarding character modeling, character concepting, general 3d modeling, lighting, rendering or anything else you can think of check out my profile page and comment on my recent blog post. I'll do my best to get to requests as quickly as possible.
Doing a self-imposed challenge in the forums. Weekly models based on a monthly theme, all work done within Blender. Despite having copies of Maya and 3DS Max 2011 laying about (brand new, never installed, provided free by my college) I still prefer Blender for personal projects because it's the software I'm most comfortable with. So if you get a chance, come check out my thread and let me know what you think: Moddb.com
Hey, I'm working on a Total conversion mod for HL2, I work exclusively with Blender, I am in dire need of modelers and I was wondering if anyone wanted to help? Please Pm me.
Well 2.57 is out... still has bugs here and there... but i bet they'll fix'em soon in updates.
im a noob at blender, can i still join?
(buried)
no
yes
could anyone please make or direct me to a tutorial on how to get a custom weapon to work in udk from blender? i need an in depth tut on every part you need to do.
nevermind figured it out anyway, surprisingly easy now coding the weapon afterward not so easy
Or you could just torrent 3DS Max or Maya...
Just joking with you guys. Blender is an awesome program.