For us folks who like to stay Free and use the Blender 3d program over every other costly options!

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Astronaut From lost BGE project i was making Directed Energy Weapon
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Shrooms is now Greenlight!
Project Shrooms

Shrooms is now Greenlight!

Mar 17, 2015 Project Shrooms News 5 comments

After all the build up, we finally launched Project Shrooms on steam Greenlight! Check out the new trailer, screenshots and if you like our work please...

Greenlit! Also 1.1 Minor Update!
Siege of Turtle Enclave

Greenlit! Also 1.1 Minor Update!

Feb 6, 2015 Siege of Turtle Enclave News 0 comments

As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam!

Starchild Status A: January 2015

Starchild Status A: January 2015

Jan 30, 2015 Starchild News 0 comments

A milestone for the project was achieved, now all which remains is the real gameplay development.

Alpha Demo Progress
Hoverbike Joust

Alpha Demo Progress

Dec 20, 2014 Hoverbike Joust News 4 comments

I'm trying to get the first alpha demo of Hoverbike Joust done by Saturday, January 3. But there's still a lot to do in just two weeks.

Starchild Status A: December 2014

Starchild Status A: December 2014

Dec 1, 2014 Starchild News 4 comments

Results of the latest questionnaire, miniature tests, the game chosen music artist and a title change.

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Post comment Comments  (40 - 50 of 142)
DeviantGerman Oct 6 2011, 10:47am says:

For those interested, my 4 week modeling self-challenge will be kicking off again tomorrow. I am desperately looking for people to throw up ideas on what I should model for the next 4 week's. So, if you have an idea feel free to hop on over to my Call for Content thread here: and leave a comment of your idea.

+2 votes     reply to comment
DeviantGerman Aug 24 2011, 12:49pm says:

I have a question for you guys, the community, that I need some input on. As some of you may know I am plannnig to do video tutorials in Blender on modeling and various other subjects. This does however cut into my time daily to prepare and publish. So I was considering a pricing structure for these materials. I don't want to overcharge people like most paid tutorials do, though in compensation for their expertise and time I suppose they're not really over charged, but keep it cost effective while still allowing me to make a little extra income. I was considering pricing each tutorial at 99 cents, that 99 cents would get you the video download and accompanying PDF version of the tutorial. Let me know in your responses in regards to this and provide me some suggestions if you have any. After all, I am doing this for you guys, the community, and your input is highly valued and deeply considered in these decisions.

+2 votes     reply to comment
Flash112 Sep 14 2011, 10:20am replied:

If you really want to do paid tutorials then they have to be really good, because there already are lots of tutorials about blender, something like on which tutorials are just superb quality (and they are free, that guy has released a book and a paid training course "Nature academy") or do tutorials on a feature that clearly lacks in documentation and tutorials, Blender game engine is a perfect example, as it has very little good tutorials.. Also a suggestion, when making the tutorials do a complete scene from scratch to something finished ( is a great example) If you would be making tutorials for BGE id definetly check them out! Good luck!

+2 votes     reply to comment
DeviantGerman Sep 15 2011, 12:45am replied:

Yeah, I'm definitely going to be doing some BGE stuff, especially on the things that I couldn't find support for that I had to figure out. One of the most commonly asked BGE questions is how to handle moving platforms easily, and I have that answer. The paid tutorials thing isn't happening, they will be free tutorials with option for donations if people want. I will be providing game assets however and those will be paid for, essentially, the rights to use the assets. And yes, I've structured my introduction tutorials thus far with singular scenes moving from one area to the next. My character modeling series will be another display of this also.

+2 votes     reply to comment
asif_ridwan Aug 19 2011, 6:22am says:

Where can I learn 3D modeling?

+2 votes     reply to comment
Flash112 Aug 24 2011, 11:45am replied:

if youre into blender then i suggest you

+2 votes     reply to comment
DeviantGerman Aug 20 2011, 8:49pm replied:

As well as

+2 votes     reply to comment
DeviantGerman Aug 19 2011, 11:21am replied:

There are a number of resources out there to begin to learn modeling. Consider what it is you have the greatest desire to learn how to model first and start there. If you desire asset modeling find some tutorials on modeling various props, character's then start with character tutorials, maps and such etc. Youtube is a good place to look for tutorials, or the news archive at Or if you wait around long enough I will be presented a series of tutorials focused on helping the beginning modeler learn how to create, model, and animate a low poly character model for use in a game.

+2 votes     reply to comment
MPSGA Aug 20 2011, 10:04am replied: is a good place where to learn Blender :).

+3 votes     reply to comment
DeviantGerman Aug 15 2011, 11:48am says:

I'm going to start doing tutorials for Blender and other software. If you have any requests on tutorials you'd like to see regarding character modeling, character concepting, general 3d modeling, lighting, rendering or anything else you can think of check out my profile page and comment on my recent blog post. I'll do my best to get to requests as quickly as possible.

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