For us folks who like to stay Free and use the Blender 3d program over every other costly options!
A milestone for the project was achieved, now all which remains is the real gameplay development.
I'm trying to get the first alpha demo of Hoverbike Joust done by Saturday, January 3. But there's still a lot to do in just two weeks.
Results of the latest questionnaire, miniature tests, the game chosen music artist and a title change.
Action shoot'em up, featuring dwarves in space! And bees with unicorn heads that breathe deadly rainbows!
We're now done with the modeling of the 3 sets and set up a base color scheme so serve as place holders!
Doing a self-imposed challenge in the forums. Weekly models based on a monthly theme, all work done within Blender. Despite having copies of Maya and 3DS Max 2011 laying about (brand new, never installed, provided free by my college) I still prefer Blender for personal projects because it's the software I'm most comfortable with. So if you get a chance, come check out my thread and let me know what you think: Moddb.com
Hey, I'm working on a Total conversion mod for HL2, I work exclusively with Blender, I am in dire need of modelers and I was wondering if anyone wanted to help? Please Pm me.
Well 2.57 is out... still has bugs here and there... but i bet they'll fix'em soon in updates.
im a noob at blender, can i still join?
could anyone please make or direct me to a tutorial on how to get a custom weapon to work in udk from blender? i need an in depth tut on every part you need to do.
nevermind figured it out anyway, surprisingly easy now coding the weapon afterward not so easy
Or you could just torrent 3DS Max or Maya...
Just joking with you guys. Blender is an awesome program.
i am thinking about making a indie first person shooter with the blender game engine if you are interested you can PM me
wolf pack games Moddb.com
if you head to the news you can find a developing back story
i need talented people please PM me
You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.
2000 characters limit; HTML formatting and smileys are not supported - text only
Promote Blenderheads on your homepage or blog by selecting a button and using the embed code provided (more).