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My Friend Pedro: Blood Bullets Bananas - DevLog #10
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #10

My Friend Pedro: Blood Bullets Bananas 3 comments

Time for another PARTICULAR-y DESTRUCTIVE update. In fact, it's making my head BUZZ like a roof-mounted-ELECTRICITY-spitting-Tessla-ball. Or perhaps like...

First Alpha Download & Steam Greenlight
B-12: Brantisky Mk. 12

First Alpha Download & Steam Greenlight

B-12: Brantisky Mk. 12 0 comments

The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.

We are looking to hire part-time coder!
Ancient Beast

We are looking to hire part-time coder!

Ancient Beast 0 comments

Project status, future plans, BlenderArt Magazine feature article and we're looking to hire a coder!

My Friend Pedro: Blood Bullets Bananas - DevLog #9
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #9

My Friend Pedro: Blood Bullets Bananas 1 comment

Lasers! Turrets! Cool-back-flips-off-a-thug-then-shoot-him-in-mid-air-before-landing!

New Alpha Gameplay Trailer - First Release Imminent
B-12: Brantisky Mk. 12

New Alpha Gameplay Trailer - First Release Imminent

B-12: Brantisky Mk. 12 1 comment

The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.

Post comment Comments  (10 - 20 of 142)
Spe¢ter
Spe¢ter

I made a chair
It doesn't look like one though

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SupaHectorDude
SupaHectorDude

Hi, I've been using blender for a while now and know enough to use it for animations and games, but I have never figured out how to change the alpha of an object to fade it in/ in the BGE since about version 2.49. Now I have version 2.62. Can anyone tell me how to do this as I require it for a project I am working on? Help would be appreciated.

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SupaHectorDude
SupaHectorDude

alternatively just dimming a light would do, if someone could help me with that.

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Fully-Metal
Fully-Metal

Hey I'm sorta new to game engines programming and 3D modelling. I been looking into making a game, is blender a good place to start? I also looked into unity and UDK which are free as well. What advice do you have? It's very daunting getting into this kinda stuff so if you guys can point me in the right direction on how to start I would be grateful :D

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shadowflar3
shadowflar3

Looks like this one has gone unanswered. I would say BGE is a great place to start. Just download the latest build for your OS, start it and head to Youtube to watch "my first blender game" tutorials.

Completing those tutorials is quite inspirational and gives you ideas of your own.

Blenderartists forum is very helpful and has an entire active section for beginners.

You can start with the blender blocks (where you simply drag lines between different controllers and actuators to make things happen) and as you get more familiar with blender you can move on and see what you could do with little python scripts. With scripting, anything is possible from World of Warcraft to Civilization to Portal.

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Kuznetsovsky
Kuznetsovsky

Hi there,

I'm a 2D stop motion animator and I have some (very very basic) 3D studio max skills. I'd like to move to Blender but I'm afraid it will be too much for me (again, I'm a traditional animator with just some experience in 3DS Max). I took a look at blendercookie tutorials but I'm still looking for something more like a PDF tutorial quickguide as transition from traditional animation to 3D (oriented to game-developing).

I was wondering if maybe here I could get pointed into the right direction? :] Thanks in advance.

Best

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Quagrunner
Quagrunner

Just google 'beginning blender pdf'. Somewhere in the results should be a .pdf file called 'Beginning Blender' - a very good resource.

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houghtob123
houghtob123

I believe there is an option in Blender to use 3ds's hotkeys.

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junbug
junbug

best engine after unity

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Warner
Warner

I'm trying to unlink a mesh and I forgot the button combination somehow...

K, if I have a face selected on a box, what do I push to select all the other faces on the box at once?

And say that box is linked to a whole mesh, and I have the box selected, what do I push to unlink it from the mesh?

Thanks for any help.

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cW#Ravenblood

Hey Warner!
If you're in Edit Mode and select a face and you want to select the other faces just press "L" (all linked[!] faces/vertecies/edges will be selected).

If your box is linked/parented to a whole mesh and you want to seperate it, go into edit mode, select the box (by selecting all vertecies with the "L" Button) and press P > Selection. Than tab out of edit mode and the mesh should be seperated from the other mesh.

I dont really now how to remove the link, you can try to seperate it with the "P" button.

Cheers, hope it helped.
(And sorry for the late reply).

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Warner
Warner

Thanks!

And a late reply is better than no reply.

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