For us folks who like to stay Free and use the Blender 3d program over every other costly options!
A milestone for the project was achieved, now all which remains is the real gameplay development.
I'm trying to get the first alpha demo of Hoverbike Joust done by Saturday, January 3. But there's still a lot to do in just two weeks.
Results of the latest questionnaire, miniature tests, the game chosen music artist and a title change.
Action shoot'em up, featuring dwarves in space! And bees with unicorn heads that breathe deadly rainbows!
We're now done with the modeling of the 3 sets and set up a base color scheme so serve as place holders!
I made a chair
It doesn't look like one though
Hi, I've been using blender for a while now and know enough to use it for animations and games, but I have never figured out how to change the alpha of an object to fade it in/ in the BGE since about version 2.49. Now I have version 2.62. Can anyone tell me how to do this as I require it for a project I am working on? Help would be appreciated.
alternatively just dimming a light would do, if someone could help me with that.
Hey I'm sorta new to game engines programming and 3D modelling. I been looking into making a game, is blender a good place to start? I also looked into unity and UDK which are free as well. What advice do you have? It's very daunting getting into this kinda stuff so if you guys can point me in the right direction on how to start I would be grateful :D
Looks like this one has gone unanswered. I would say BGE is a great place to start. Just download the latest build for your OS, start it and head to Youtube to watch "my first blender game" tutorials.
Completing those tutorials is quite inspirational and gives you ideas of your own.
Blenderartists forum is very helpful and has an entire active section for beginners.
You can start with the blender blocks (where you simply drag lines between different controllers and actuators to make things happen) and as you get more familiar with blender you can move on and see what you could do with little python scripts. With scripting, anything is possible from World of Warcraft to Civilization to Portal.
I'm a 2D stop motion animator and I have some (very very basic) 3D studio max skills. I'd like to move to Blender but I'm afraid it will be too much for me (again, I'm a traditional animator with just some experience in 3DS Max). I took a look at blendercookie tutorials but I'm still looking for something more like a PDF tutorial quickguide as transition from traditional animation to 3D (oriented to game-developing).
I was wondering if maybe here I could get pointed into the right direction? :] Thanks in advance.
Just google 'beginning blender pdf'. Somewhere in the results should be a .pdf file called 'Beginning Blender' - a very good resource.
I believe there is an option in Blender to use 3ds's hotkeys.
best engine after unity
I'm trying to unlink a mesh and I forgot the button combination somehow...
K, if I have a face selected on a box, what do I push to select all the other faces on the box at once?
And say that box is linked to a whole mesh, and I have the box selected, what do I push to unlink it from the mesh?
Thanks for any help.
If you're in Edit Mode and select a face and you want to select the other faces just press "L" (all linked[!] faces/vertecies/edges will be selected).
If your box is linked/parented to a whole mesh and you want to seperate it, go into edit mode, select the box (by selecting all vertecies with the "L" Button) and press P > Selection. Than tab out of edit mode and the mesh should be seperated from the other mesh.
I dont really now how to remove the link, you can try to seperate it with the "P" button.
Cheers, hope it helped.
(And sorry for the late reply).
And a late reply is better than no reply.
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