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Total Decay

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Skyshard Games, the guys behind Orion Atlas, needs you! Join the team of over 20 today and help create a industry changing MMO game!

BDef Released!
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BDef Released!

May 20, 2013 BDef News 0 comments

BDef Tower Defense is now available to play for free!

BDef Code Red!
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BDef Code Red!

May 14, 2013 BDef News 0 comments

BDef receives a new level and another trailer joins the fray.

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SGU

News everyone!

May 11, 2013 SGU News 0 comments

Status update, new models, contacts, useful links.

Another BDef Development Update
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Another BDef Development Update

May 4, 2013 BDef News 0 comments

BDef receives a few additions, tweaks and a facelift!

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Post comment Comments  (10 - 20 of 133)
Warner
Warner Jul 30 2012, 1:02am says:

I'm trying to unlink a mesh and I forgot the button combination somehow...

K, if I have a face selected on a box, what do I push to select all the other faces on the box at once?

And say that box is linked to a whole mesh, and I have the box selected, what do I push to unlink it from the mesh?

Thanks for any help.

+2 votes     reply to comment
.Ravenblood
.Ravenblood Aug 11 2012, 12:52pm replied:

Hey Warner!
If you're in Edit Mode and select a face and you want to select the other faces just press "L" (all linked[!] faces/vertecies/edges will be selected).

If your box is linked/parented to a whole mesh and you want to seperate it, go into edit mode, select the box (by selecting all vertecies with the "L" Button) and press P > Selection. Than tab out of edit mode and the mesh should be seperated from the other mesh.

I dont really now how to remove the link, you can try to seperate it with the "P" button.

Cheers, hope it helped.
(And sorry for the late reply).

+3 votes     reply to comment
Warner
Warner Aug 11 2012, 8:28pm replied:

Thanks!

And a late reply is better than no reply.

+2 votes     reply to comment
kidolae
kidolae Jul 3 2012, 1:26pm says:

I currently use XSI, is blender better? need a change,is difficult to use or learn??

+2 votes     reply to comment
thedaemon
thedaemon Jul 4 2012, 3:54am replied:

Blender is not better but it can do all that XSI can and possibly more. It's free so you can always stay up to date. There are good tutorial videos for it. try blendercookie.com for starters.

+2 votes     reply to comment
kidolae
kidolae Jul 4 2012, 5:04am replied:

Thank you..I think I will give it ago. blendercookie.com looks good.

+2 votes     reply to comment
Warner
Warner Jun 27 2012, 2:35am says:

Hey, I've created a character and I've already rigged him, when I went to move the head, it rotate fine, but a few pieces on it didn't move with it.

The pieces and head were already linked with ctrl-j, they move together if I move the mesh itself, but not the rig.

So I unlinked the pieces from the head, and rejoining them doesn't work, they still don't move with the rig.

What can be done?

+2 votes     reply to comment
Warner
Warner Jun 30 2012, 1:37am replied:

Nevermind, I figured it out...select the joined body, go into edit mode, and head to Object Data, there you can find vertex groups, the vertexes on the mesh that the bones will move.
By heading to the head bone, I found it wasn't activating those pieces I mentioned. So by selecting the pieces and hitting "assign", it seems to add it to the bone. Problem solved I suppose!

+2 votes     reply to comment
yugman
yugman Apr 25 2012, 6:12pm says:

blender is the only logical choice imo, since most "beginning" indie dev's are broke and 3ds max (said to be the worlds best 3d modelling/animating program)costs AT LEAST 3700$... 'Nuf said

+5 votes     reply to comment
Garyn Dakari
Garyn Dakari Apr 20 2012, 5:42pm replied:

"Only" £2,763...

+9 votes     reply to comment
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