For us folks who like to stay Free and use the Blender 3d program over every other costly options!

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Astronaut From lost BGE project i was making Directed Energy Weapon
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Valchion Has Been Suspended

Valchion Has Been Suspended

Mar 7, 2014 Valchion News 10 comments

After a bit of thought, I've decided to suspend development on Valchion.

Questverse Report B: February 2014
Questverse Dark Version

Questverse Report B: February 2014

Feb 26, 2014 Questverse Dark Version News 0 comments

Thought this month had only one news article? Think again space adventurer!

Kravall Level Editor

Kravall Level Editor

Feb 19, 2014 Kravall News 3 comments

A plugin for Blender can make a great level editor while saving a lot of development time compared to making a custom editor. In this post we show you...

Questverse report A: February 2014
Questverse Dark Version

Questverse report A: February 2014

Feb 13, 2014 Questverse Dark Version News 0 comments

A lot of experimentation is going on lately, check out about the talk system experiments, exploration gui layout, new game trailer and developer thoughts...

Questverse Dark Version: January 14
Questverse Dark Version

Questverse Dark Version: January 14

Jan 18, 2014 Questverse Dark Version News 3 comments

Hello space adventurers, I have some major news for you today, and I hope most of you will understand the plans I have for this game.

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Post comment Comments  (10 - 20 of 140)
SupaHectorDude Feb 16 2013, 3:52am says:

Hi, I've been using blender for a while now and know enough to use it for animations and games, but I have never figured out how to change the alpha of an object to fade it in/ in the BGE since about version 2.49. Now I have version 2.62. Can anyone tell me how to do this as I require it for a project I am working on? Help would be appreciated.

+1 vote     reply to comment
Fully-Metal Oct 21 2012, 1:33pm says:

Hey I'm sorta new to game engines programming and 3D modelling. I been looking into making a game, is blender a good place to start? I also looked into unity and UDK which are free as well. What advice do you have? It's very daunting getting into this kinda stuff so if you guys can point me in the right direction on how to start I would be grateful :D

+2 votes     reply to comment
shadowflar3 Dec 27 2012, 5:39am replied:

Looks like this one has gone unanswered. I would say BGE is a great place to start. Just download the latest build for your OS, start it and head to Youtube to watch "my first blender game" tutorials.

Completing those tutorials is quite inspirational and gives you ideas of your own.

Blenderartists forum is very helpful and has an entire active section for beginners.

You can start with the blender blocks (where you simply drag lines between different controllers and actuators to make things happen) and as you get more familiar with blender you can move on and see what you could do with little python scripts. With scripting, anything is possible from World of Warcraft to Civilization to Portal.

+3 votes     reply to comment
Kuznetsovsky Sep 10 2012, 3:59am says:

Hi there,

I'm a 2D stop motion animator and I have some (very very basic) 3D studio max skills. I'd like to move to Blender but I'm afraid it will be too much for me (again, I'm a traditional animator with just some experience in 3DS Max). I took a look at blendercookie tutorials but I'm still looking for something more like a PDF tutorial quickguide as transition from traditional animation to 3D (oriented to game-developing).

I was wondering if maybe here I could get pointed into the right direction? :] Thanks in advance.


+2 votes     reply to comment
Quagrunner Apr 30 2013, 4:35am replied:

Just google 'beginning blender pdf'. Somewhere in the results should be a .pdf file called 'Beginning Blender' - a very good resource.

+1 vote     reply to comment
houghtob123 Sep 26 2012, 9:50pm replied:

I believe there is an option in Blender to use 3ds's hotkeys.

+3 votes     reply to comment
junbug Aug 8 2012, 7:57pm says:

best engine after unity

+1 vote     reply to comment
Warner Jul 30 2012, 1:02am says:

I'm trying to unlink a mesh and I forgot the button combination somehow...

K, if I have a face selected on a box, what do I push to select all the other faces on the box at once?

And say that box is linked to a whole mesh, and I have the box selected, what do I push to unlink it from the mesh?

Thanks for any help.

+2 votes     reply to comment
cW#Ravenblood Aug 11 2012, 12:52pm replied:

Hey Warner!
If you're in Edit Mode and select a face and you want to select the other faces just press "L" (all linked[!] faces/vertecies/edges will be selected).

If your box is linked/parented to a whole mesh and you want to seperate it, go into edit mode, select the box (by selecting all vertecies with the "L" Button) and press P > Selection. Than tab out of edit mode and the mesh should be seperated from the other mesh.

I dont really now how to remove the link, you can try to seperate it with the "P" button.

Cheers, hope it helped.
(And sorry for the late reply).

+3 votes     reply to comment
Warner Aug 11 2012, 8:28pm replied:


And a late reply is better than no reply.

+2 votes     reply to comment
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