For us folks who like to stay Free and use the Blender 3d program over every other costly options!

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Astronaut From lost BGE project i was making Directed Energy Weapon
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Valchion Has Been Suspended

Valchion Has Been Suspended

Mar 7, 2014 Valchion News 10 comments

After a bit of thought, I've decided to suspend development on Valchion.

Questverse Report B: February 2014
Questverse Dark Version

Questverse Report B: February 2014

Feb 26, 2014 Questverse Dark Version News 0 comments

Thought this month had only one news article? Think again space adventurer!

Kravall Level Editor

Kravall Level Editor

Feb 19, 2014 Kravall News 3 comments

A plugin for Blender can make a great level editor while saving a lot of development time compared to making a custom editor. In this post we show you...

Questverse report A: February 2014
Questverse Dark Version

Questverse report A: February 2014

Feb 13, 2014 Questverse Dark Version News 0 comments

A lot of experimentation is going on lately, check out about the talk system experiments, exploration gui layout, new game trailer and developer thoughts...

Questverse Dark Version: January 14
Questverse Dark Version

Questverse Dark Version: January 14

Jan 18, 2014 Questverse Dark Version News 3 comments

Hello space adventurers, I have some major news for you today, and I hope most of you will understand the plans I have for this game.

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Post comment Comments  (20 - 30 of 140)
kidolae Jul 3 2012, 1:26pm says:

I currently use XSI, is blender better? need a change,is difficult to use or learn??

+2 votes     reply to comment
thedaemon Jul 4 2012, 3:54am replied:

Blender is not better but it can do all that XSI can and possibly more. It's free so you can always stay up to date. There are good tutorial videos for it. try for starters.

+2 votes     reply to comment
kidolae Jul 4 2012, 5:04am replied:

Thank you..I think I will give it ago. looks good.

+2 votes     reply to comment
Warner Jun 27 2012, 2:35am says:

Hey, I've created a character and I've already rigged him, when I went to move the head, it rotate fine, but a few pieces on it didn't move with it.

The pieces and head were already linked with ctrl-j, they move together if I move the mesh itself, but not the rig.

So I unlinked the pieces from the head, and rejoining them doesn't work, they still don't move with the rig.

What can be done?

+2 votes     reply to comment
Warner Jun 30 2012, 1:37am replied:

Nevermind, I figured it the joined body, go into edit mode, and head to Object Data, there you can find vertex groups, the vertexes on the mesh that the bones will move.
By heading to the head bone, I found it wasn't activating those pieces I mentioned. So by selecting the pieces and hitting "assign", it seems to add it to the bone. Problem solved I suppose!

+2 votes     reply to comment
yugman Apr 25 2012, 6:12pm says:

blender is the only logical choice imo, since most "beginning" indie dev's are broke and 3ds max (said to be the worlds best 3d modelling/animating program)costs AT LEAST 3700$... 'Nuf said

+5 votes     reply to comment
PenultimatePanda Apr 19 2012, 1:12pm says:

Honestly I don't know what's wrong with you guys the Adobe Master Suite is great value for money.
Here in England its only £2,763.60 and the downlaod only edition is only £2,832.69 [exclamation mark to illistrate my amazment because keyboard is ****** at me again even though I apologized in a very sincere voice]
How could anybody resist?
Put another way that would only buy you 288.175182481751 or 295.379562043796 framed dead bunny heads so this must be cheap cause framed bunny heads are pretty worthless!
Framed dead bunny heads

-2 votes     reply to comment
Garyn Dakari
Garyn Dakari Apr 20 2012, 5:42pm replied:

"Only" £2,763...

+9 votes     reply to comment
elecdog Mar 31 2012, 7:56am says:

Suzanne says hello from Arcane Worlds:

+2 votes     reply to comment
Kromatik-Works Mar 22 2012, 11:36am says:


+3 votes     reply to comment
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