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My Friend Pedro: Blood Bullets Bananas - DevLog #10
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #10

My Friend Pedro: Blood Bullets Bananas 3 comments

Time for another PARTICULAR-y DESTRUCTIVE update. In fact, it's making my head BUZZ like a roof-mounted-ELECTRICITY-spitting-Tessla-ball. Or perhaps like...

First Alpha Download & Steam Greenlight
B-12: Brantisky Mk. 12

First Alpha Download & Steam Greenlight

B-12: Brantisky Mk. 12 0 comments

The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.

We are looking to hire part-time coder!
Ancient Beast

We are looking to hire part-time coder!

Ancient Beast 0 comments

Project status, future plans, BlenderArt Magazine feature article and we're looking to hire a coder!

My Friend Pedro: Blood Bullets Bananas - DevLog #9
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #9

My Friend Pedro: Blood Bullets Bananas 1 comment

Lasers! Turrets! Cool-back-flips-off-a-thug-then-shoot-him-in-mid-air-before-landing!

New Alpha Gameplay Trailer - First Release Imminent
B-12: Brantisky Mk. 12

New Alpha Gameplay Trailer - First Release Imminent

B-12: Brantisky Mk. 12 1 comment

The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.

Post comment Comments  (70 - 80 of 142)
leilei Creator
leilei

Am I the only one that DOESN'T like 2.5's interface? It took away the workflow I loved from Blender, all just to please a mimicing UI for industry pros that complain about the unique UI it once had. :(

And don't say 2.5 can be styled to have the UI of earlier versions - you really can't. Opening old .blend files with 2.5 will just give you screwed up panels.

Fork this man.

Reply Good karma+4 votes
Shadow-Marine
Shadow-Marine

its because we've been using 2.4 for so long
they should have done more of a transition into the new ui nearing the end of 2.4
but now that they just jumped in its glitchy and unfamiliar :(

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Hang-Lip
Hang-Lip

Blender is awesome!! considering it's free. :D

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GreenButton
GreenButton

Hello my fellow Blender Heads!

For those of you that do not know us, we have developed an easy to use and cost effective rendering solution for Blender called the "Green Button".

This will enable you to render images up to 300% faster than on you home PC. We offer a python script so that you can schedule renders from inside Blender, making it super easy to use.

Signing up for an account is also easy and every new user gets a free $10 dollar trial and ofter that you can buy more CPU time at just 1c per CPU per minute.

We are located in Wellington, New Zealand and our external rendering facility is the same one used to render the graphics for the Lord of The Rings so come render your projects at the same place Lord of the Rings was rendered!

Kind regards
Cassie - The Green Button Team

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(ska)Diesel
(ska)Diesel

Hey guys heres a little sample clip from my short film...
Vimeo.com

Made with Blender 2.49b

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steebenv
steebenv

Cool video!

Reply Good karma Bad karma+2 votes
Sarge127
Sarge127

Hey BlenderHeads, Im new here if you want to look at some of the stuff im making check out my Page. Thanks.

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blackmodeler
blackmodeler

good stuff, 3D is fun ^_^

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Johnchief117
Johnchief117

I am gonna need some help. I will show a picture soon, but I was making some tentacles for a creature on Blender and for some weird reason when I made the texture green and see a rendered picture, some of them turn green and black. What kind of things cause this?
Private Messages appreciated if possible and thanks in advanced

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PsychoKnights
PsychoKnights

Hey would anyone like to make models for a game.

PM me if you want to!

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Ichiman94
Ichiman94

stupidnewbie question: how to make the model mirror? like in head modelling?

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Ichiman94
Ichiman94

thanks for replies :)

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-Kwah-
-Kwah-

Go to the modifier panel (in 2.5 & 2.49), and Add Modifier > Mirror. For most cases you want the options of Do Clipping, and X set, so that it mirrors around the x-axis and forces the vertices to stay on their side/merge at center.

Hope this helps.

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Atombomb
Atombomb

Space bar -> Transform -> Mirror -> Choose one of the three options that works.

Thats what it is for my version at least.

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Dragonlord
Dragonlord

Create one side of the model so that the center is exactly around the 0 x-axis position. Then go to the modifier panel and add a mirror modifier. The rest should be self explaining.

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