Join the Orion Atlas team
May 21, 2013 Total Decay News 0 commentsSkyshard Games, the guys behind Orion Atlas, needs you! Join the team of over 20 today and help create a industry changing MMO game!
For us folks who like to stay Free and use the Blender 3d program over every other costly options!
Skyshard Games, the guys behind Orion Atlas, needs you! Join the team of over 20 today and help create a industry changing MMO game!
BDef Tower Defense is now available to play for free!
BDef receives a new level and another trailer joins the fray.
BDef receives a few additions, tweaks and a facelift!
stupidnewbie question: how to make the model mirror? like in head modelling?
thanks for replies :)
Go to the modifier panel (in 2.5 & 2.49), and Add Modifier > Mirror. For most cases you want the options of Do Clipping, and X set, so that it mirrors around the x-axis and forces the vertices to stay on their side/merge at center.
Hope this helps.
Space bar -> Transform -> Mirror -> Choose one of the three options that works.
Thats what it is for my version at least.
Create one side of the model so that the center is exactly around the 0 x-axis position. Then go to the modifier panel and add a mirror modifier. The rest should be self explaining.
What's the best way to model a head to allow for complex facial animation? Particularly the eyes and eyelids, I'm guessing the eyes would be best made as separate objects, but can anyone recommend a good armature layout for the eyelids to get them to deform realistically?
try to build the mesh around muscular structure, here's a head that I made... it's sort of a mess around the cheekbones, but it should give you the idea:
I628.photobucket.com
if the edges radiate out realistically, they will deform much more effectively. The eyes should just be spheres, it's the eyelids that need to be animated
i am impressed, alpha 0, looks like a brand new 'top dog' 3D application! It is absolutely, -mellifluous-.
PS. lets start posting thew new UIs eh? ^_^
I find it harder to use, but i have only just downloaded it. it seems harder to move separate verticals because once you hit the translate button it starts moving the selected verticals.
are you talking about the Alpha 0? as thats the only one i could find