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Total Decay

Join the Orion Atlas team

May 21, 2013 Total Decay News 0 comments

Skyshard Games, the guys behind Orion Atlas, needs you! Join the team of over 20 today and help create a industry changing MMO game!

BDef Released!
BDef

BDef Released!

May 20, 2013 BDef News 0 comments

BDef Tower Defense is now available to play for free!

BDef Code Red!
BDef

BDef Code Red!

May 14, 2013 BDef News 0 comments

BDef receives a new level and another trailer joins the fray.

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SGU

News everyone!

May 11, 2013 SGU News 0 comments

Status update, new models, contacts, useful links.

Another BDef Development Update
BDef

Another BDef Development Update

May 4, 2013 BDef News 0 comments

BDef receives a few additions, tweaks and a facelift!

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Post comment Comments  (70 - 80 of 133)
Ichiman94
Ichiman94 Dec 10 2009, 3:01pm says:

stupidnewbie question: how to make the model mirror? like in head modelling?

+1 vote     reply to comment
Ichiman94
Ichiman94 Jan 3 2010, 10:55am replied:

thanks for replies :)

+1 vote     reply to comment
-Kwah-
-Kwah- Dec 21 2009, 9:31pm replied:

Go to the modifier panel (in 2.5 & 2.49), and Add Modifier > Mirror. For most cases you want the options of Do Clipping, and X set, so that it mirrors around the x-axis and forces the vertices to stay on their side/merge at center.

Hope this helps.

+2 votes     reply to comment
Atombomb
Atombomb Dec 10 2009, 10:56pm replied:

Space bar -> Transform -> Mirror -> Choose one of the three options that works.

Thats what it is for my version at least.

+1 vote     reply to comment
Dragonlord
Dragonlord Dec 10 2009, 6:53pm replied:

Create one side of the model so that the center is exactly around the 0 x-axis position. Then go to the modifier panel and add a mirror modifier. The rest should be self explaining.

+1 vote     reply to comment
TheOneandOnly
TheOneandOnly Dec 1 2009, 4:28pm says:

What's the best way to model a head to allow for complex facial animation? Particularly the eyes and eyelids, I'm guessing the eyes would be best made as separate objects, but can anyone recommend a good armature layout for the eyelids to get them to deform realistically?

+1 vote     reply to comment
Schroz
Schroz Dec 6 2009, 2:47pm replied:

try to build the mesh around muscular structure, here's a head that I made... it's sort of a mess around the cheekbones, but it should give you the idea:
I628.photobucket.com

if the edges radiate out realistically, they will deform much more effectively. The eyes should just be spheres, it's the eyelids that need to be animated

+1 vote     reply to comment
blackmodeler
blackmodeler Nov 25 2009, 12:47pm says:

i am impressed, alpha 0, looks like a brand new 'top dog' 3D application! It is absolutely, -mellifluous-.
PS. lets start posting thew new UIs eh? ^_^

+1 vote     reply to comment
Atombomb
Atombomb Dec 17 2009, 4:39pm replied:

I find it harder to use, but i have only just downloaded it. it seems harder to move separate verticals because once you hit the translate button it starts moving the selected verticals.

+1 vote     reply to comment
blackmodeler
blackmodeler Nov 24 2009, 6:12pm replied:

are you talking about the Alpha 0? as thats the only one i could find

+1 vote     reply to comment
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