For us folks who like to stay Free and use the Blender 3d program over every other costly options!
After a bit of thought, I've decided to suspend development on Valchion.
Thought this month had only one news article? Think again space adventurer!
A plugin for Blender can make a great level editor while saving a lot of development time compared to making a custom editor. In this post we show you...
A lot of experimentation is going on lately, check out about the talk system experiments, exploration gui layout, new game trailer and developer thoughts...
Hello space adventurers, I have some major news for you today, and I hope most of you will understand the plans I have for this game.
Hello my fellow Blender Heads!
For those of you that do not know us, we have developed an easy to use and cost effective rendering solution for Blender called the "Green Button".
This will enable you to render images up to 300% faster than on you home PC. We offer a python script so that you can schedule renders from inside Blender, making it super easy to use.
Signing up for an account is also easy and every new user gets a free $10 dollar trial and ofter that you can buy more CPU time at just 1c per CPU per minute.
We are located in Wellington, New Zealand and our external rendering facility is the same one used to render the graphics for the Lord of The Rings so come render your projects at the same place Lord of the Rings was rendered!
Cassie - The Green Button Team
Hey guys heres a little sample clip from my short film...
Made with Blender 2.49b
Hey BlenderHeads, Im new here if you want to look at some of the stuff im making check out my Page. Thanks.
good stuff, 3D is fun ^_^
I am gonna need some help. I will show a picture soon, but I was making some tentacles for a creature on Blender and for some weird reason when I made the texture green and see a rendered picture, some of them turn green and black. What kind of things cause this?
Private Messages appreciated if possible and thanks in advanced
Hey would anyone like to make models for a game.
PM me if you want to!
thanks for replies :)
Go to the modifier panel (in 2.5 & 2.49), and Add Modifier > Mirror. For most cases you want the options of Do Clipping, and X set, so that it mirrors around the x-axis and forces the vertices to stay on their side/merge at center.
Hope this helps.
Space bar -> Transform -> Mirror -> Choose one of the three options that works.
Thats what it is for my version at least.
You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.
2000 characters limit; HTML formatting and smileys are not supported - text only
Promote Blenderheads on your homepage or blog by selecting a button and using the HTML code provided (more).