Verdun is the first multiplayer FPS set in a realistic World War One setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. Verdun is part of in the 1914-1918 WW1 Game Series, with the second entry Tannenberg taking players to the Eastern Front.
The game takes place on the Western Front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes with many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
Verdun key features include:
France is reinforced by Tirailleurs Sénégalese and four new weapons - these capable colonial troops bring dedication and a strong offensive spirit to the Western Front. The weapons included are machetes for close quarters assaults, Mle 1907 rifles, plus OF1 and petard grenades.
A tirailleur prepares a Petard Grenade.
The St. Mihiel Salient
Located within close vicinity of the German border in 1914, this wooded area was targeted in September of 1914 by German attacks in an attempt to cut off the city of Verdun from supplies and support to the south. During this assault, commencing from the Woevre plains to the north, the Germans would advance as far as the city of St. Mihiel on the Meuse river and to the Bois-Le-Pretre ('Priesterwald' in German) on the banks of the Moselle river further east, thus establishing a large intrusion into French lines for years to come. Several attempts were made by French forces to reclaim the formed salient, these were extremely costly. Most notably were the mine battles at Les Eparges in 1915. Eventually St. Mihiel Salient would witness the first major American offensive of the war in September of 1918. It was the first and only offensive of the war made solely by American infantry. Almost 1500 aircraft supported the attack, with 40% of them flown by US pilots. The Americans caught German forces as they were retreating, and a fierce initial artillery barrage followed by aggressive advances led to a significant Allied victory.
In Verdun, the St. Mihiel map is a battlefield covered with forest, trenches, sandbagged positions, and dirt mounds. Many trees have been destroyed by shellfire, but others still stand. In some areas, the stumps and trunks will be the best source of cover, while in other places there are well built trench lines.
With St. Mihiel we wanted to capture a completely wooden area that is devastated, unlike our other maps which tend to involve large meadows or open elements. As a starting point we took the location of the bois-le-pretre and actual trench maps from that area to base the map on, it has a gentle slope to it as the setting is in the hills above the Moselle river - if you peek through the trees you might see the valley below.
In terms of gameplay we wanted to offer many organic points of exit from trenches through craters and gentle slopes such as is the case on Vosges and Argonne, combined with forward saps to concentrate the fights on, which is also a popular feature on the existing maps. As you get more into the rear of the map you will see the density of vegetation increase to help you orient yourself. Another prominent feature is the landmark of the Croix-des-Carmes (The “Carmelite” wooden cross) in the center of the map, which switched hands during the battles that raged in 1914 and 1915.
64 Player Frontlines mode
There will be 64 players battling it out for control of the trenches in the new Frontlines game mode. These epic battles include bot support to guarantee large scale action. As the servers fill, bots will leave until all 64 slots are player filled. Like in Tannenberg, we will continue optimizing the bots.
The core gameplay is the same as the Frontlines mode, but tactics will change with more soldiers on the battlefield. There are some adjustments to call-in cooldowns as more NCOs will be present, less grenades are available, a few map changes as well as other tweaks to fit the larger number of players. The core remains the same though - you still win by capturing enemy trenches and defending your own.
To accommodate the 64 player game mode we extended some of the narrow sectors in both Argonne and Artois. Here a screenshot of U.S Doughboys firing from an extra shell-hole created in the 2nd entente line.
The existing Frontlines mode will not change in it’s essence. No bots will be added to this mode. The only changes you can expect here are a new Spawn and Overview map (more on this later) and the name change: Frontlines (32 players). Bots in the Frontlines Private mode can be set to your preference with the command /setfillbots.
The new Tannenberg UI has been progressing nicely, and we have the first version of the new Verdun UI ready for testing! If you want to try the new UI, you can use the ‘opentesting’ beta. This is available via Steam: Steamcommunity.com
You can switch back to the regular stable version of the game at any time by going to the beta menu and selecting ‘NONE’.
The new UI currently on the opentesting branche.
Spawn and Overview map
We added a Spawn and Overview map to each game mode. You can now choose to deploy in a friendly or sector spawn point via the Spawn map. Another new feature is the ‘Overview map’ where you can regain your bearings by pressing ‘M’ - this will enlarge the mini-map. Battles will become more insightful, these maps will give especially new players a better understanding of the situation.
Enhanced awareness of the flow of battle: you can now see where your squad is and your spawn.
The spawn map also animates whenever a sector is captured
and changes the view angle based on your faction.
By community request we now have a Map Voting system in place. After a match end you can now influence where to fight next. The results will be shown after everyone voted to make sure no majority influence occurs.
Example of a map vote.
There is much more in the expansion: barbed wire will no longer kill you - although it will still make you a sitting duck if you get caught up in it -, jumpshooting has been removed and you now get immediate feedback as well as a score penalty for friendly fire.
Read the full changelog on Steam to see all the changes.
Many thanks to you all!
We’d also like to take a moment to give our thanks to your support over the years. We hope that this expansion shows that Verdun hasn’t been forgotten even with the full release of Tannenberg coming up.
By request, there is a Supporter Edition on Steam now available for Verdun - like the Tannenberg one, it features the soundtrack, a pack of Verdun artwork, characters, and weapon renders, a Supporter Star, and bonus career points for new players to unlock more weapons and loadouts at the start.
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Highest Rated (3 agree) 9/10
Verdun is one of those games that comes along only once in a lifetime, and I've had an immeasurable amount of fun with it. It takes the harsh scenario of trench warfare and almost flawlessly merges it into squad based large battles. The game isn't very far off from how it would work in real life either. One side launches an offensive to take the trench, and if successful, would hold that line for the inevitable counterattack. That system plus close to realistic combat makes for a very fun multiplayer…
May 10 2015 by makepizza