Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: Verdun gets engine upgrade. Live Now!

10 comments by Leo^ on Jan 15th, 2015

Great news from the Verdun front!

Today we have concluded most of the work of conversion to the brand new unity 5 engine. We are very excited as the new engine is a lot faster and better looking. Unity 5 uses so called "Physically Based Shading" (short: PBR), this means that surfaces are lit and reflect based on actual physical properties. This is most evident in the characters and really makes the all the details really come out more.

Overall lighting and shading improvements can also be seen, most notably on the Flanders map. More advanced Screen space ambient occlusion (SSAO) and motion blur are now also noticable and bring the graphics to live. Unity 5 also offers a new way of audio management and this enhances the immersion even further, we hope to expand its use in the future. First reports indicate that the performance has increased dramatically for the participants of the beta branch which we deployed in the past month for the testing.


But that is far from all. Besides working on the conversion to the new engine and all effort that went into that, we also continued to upgrade the gameplay. Some major improvements have been implemented in this area:

Supression
Players will now receive suppression when they are under fire. Their screen becomes fuzzy and desaturated and aiming becomes tougher.

Shell shock
When an explosion occurs nearby, the screen will be shaking and aiming will be thrown off. In addition the particle FX for grenades and mortars has been greatly improved as well as the audio effect.

Weapon sway overhaul
Weapons now have more realistic sway with the front sight (the arm that is holding the rifle or gun) now sways as a whole.

Private Matches
This long awaited and requested feature has now been implemented as well. it is possible to set up a private server (both Frontlines and Rifle deathmatch), with administrators and several commands as well to organize clan matches (such as restarting a round, changing maps). Besides these new features we have also put a massive effort into fixing bugs. Most notably the many connection and matchmaking issues have been addressed.

The changelog can be found here, it also includes smaller features such as a brightness/gamma setting and gas lethality increase.While this was a major step forward in the development of the game, we are not 'dun yet and the current build will undoubtedly include some bugs or missing features . We greatly appreciate all the players who have put faith in the project and participate in the the early access program. We would very much like to work with you to prepare the game .

Some impressions (characters):

Post comment Comments  (40 - 50 of 209)
coin-god
coin-god Nov 29 2013, 8:22am says:

I was wondering if you needed any help with the development of the game? I've been following this game for a long while and I see it's getting better and better.
I was working on a WW1 mod for RO2 and you can see some of my ww1 stuff in it's moddb page. If you are interested.

+1 vote     reply to comment
VerdunLeo Creator
VerdunLeo Dec 2 2013, 11:50am replied:

Cool, ive been keeping an eye on all the other projects. My intention was to get into contact earlier but i've been super busy with the game.

We're getting there, every iteration is another major improvement. :)

+1 vote   reply to comment
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VerdunLeo Creator
VerdunLeo Nov 11 2013, 6:32pm replied:

We're working hard on all of the aspects, movement of the characters is one of the major things we will be working on in the next months. The netcode is stable, the base is there, now its just all fun and adding features, maps, factions etc. :)

+2 votes   reply to comment
joeysaunders22
joeysaunders22 Oct 7 2013, 12:12pm buried:

(buried)

why dont you put new guns, factions, tanks and planes that you can actually fly? make the maps bigger turn it into something like battlefield bad company... and i think you guys should really do a zombie mode in this i think everyone would love it! kinda reminds me of cod: world at war just alot better ..

-5 votes     reply to comment
Guest
Guest Oct 26 2013, 4:51pm replied:

I think this game wants to be authentic and not something like Call of Duty ;)

+3 votes     reply to comment
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FritzOfTheSS
FritzOfTheSS Sep 24 2013, 1:13am says:

Hello. I have a message for the developers.

I'd like to say that the game is just amazing. I've not once have had so much fun with a simulator. I happily bought the game, and I hope it remains a PAID game, NOT F2P. You DESERVE the cash, regardless of what a bunch of punks say. The game truly feels like a good and accurate simulation of trench warfare, even in just a beta stage.

I truly love the game. Been playing it for hours and haven't gotten bored. I probably WONT get bored. It's one of the best indie games, and I'm truly happy to have purchased. From the love of your community, I say this: Thank you for providing us with such a great example of an indie game.

+5 votes     reply to comment
GR1999
GR1999 Sep 16 2013, 2:14pm says:

it amazing idea, and a great perform

+3 votes     reply to comment
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Verdun
Platforms
Windows, Mac, Linux, PS4
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
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