Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium. Read More...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!

Welcome back to another installment of Verdun’s “Weapon Wednesday”, we use these media updates to tease upcoming content and provide you with an update on the overall state of the games development.

First of all a short announcement: Version 233 is now available for download.

Fusil Automatique Modèle 1917

In 1916 the French army recognised the need to start replacing its outdated (and arguably not so successful) Lebel 1886 rifle. They chose to go with a semi-automatic design, having tried and tested semi-automatic rifles ( for example the Meunier, albeit with some resistance) before the war broke out. The rifle was produced in fairly large numbers, with the production estimate being around 85k by the wars end. It had a 5 round enbloc magazine, and was gas operated, the mechanism is believed to have heavily influenced the design of the famous M1 Garand.

User Posted Image

The RSC 17 will offer the french forces some extra firepower vs the overwhelmingly common bolt action rifles, and will be an option for tier 3 Machine Gunners (in place of the chauchat)

Fusil Automatique Modèle 1918

A shorter more compact version of the RSC 17, the RSC 18 started production during the very last weeks of the war. The rifle was absolutely renowned for it’s accuracy and loved by it’s users. Only a small number were made ( around 4000) with most of those being produced after the war.

User Posted Image

The rifle will see exclusivity in the Attrition game-mode. It is unsure if it saw action but we figured as it was a quick piece to create, this little beauty was too good not to include.

M1909 Hotchkiss “Benét–Mercié”

The Hotchkiss M1909 was one of the machineguns adopted by the U.S in the rearmament of it’s military in 1890-1910. Developed by the French Hotchkiss manufacturer (founded by U.S weapon designer Benjamin Hotchkiss) the Hotchkiss was sold under contract to many nations including the U.K (cavalry/tank use), France, U.S.A, and to a lesser extent, Belgium, Spain, Brazil and Australia. With a 30 round clip magazine, the weapon was quite susceptible to mud and dirt and wasn’t ideal for trench warfare. While only around 700 were produced, the U.S had a comparatively small army in 1909, the same year the 30-06 hand crank gatling gun was taken out of service.

User Posted Image

The Hotchkiss in game will be used by the. Boasting a high rate of fire, but a tricky reload and small magazine, the MG should feel more than at home in the trenches.

Development status

On the development front, again we’ve made some great progress in all areas. As seen read above; weapons are still being made and animated (several were completed this week). We are more or less at the end of our list with new weapon being added to the game and animated ( of course, we haven’t shown all these yet! - this is by no means the last Weapon Wednesday!)

User Posted Image

Early Work In Progress of the in-game RSC Mle. 1917 animation

The Gore system is also more or less ready to go live, several animations have been completed and polished in the last week and the dismemberment and blood systems have been finalized. In addition we will have recorded additional voice acting for the horrific scenes that will unfold in the game.

On the performance front we just received reinforcements! Industry veteran and isotix lead programmer Nico will be joining us. Having worked with unity extensively in the past few years we can double our efforts in areas like bug squashing and improving performance in the weeks to come.

Aside from promising work with Douaumont in the testing branch, we keep advancing on other fronts as well. The animation crew has been allocated to deal with both the massive amount of new weapons (progressing nicely!) but also with enhancing the immersion of the game - in the addition of death animations. We are planning to launch the gore system alongside fort Douaumont within the fortnight.

Here is a small teaser of one of the ‘slower’ death animations. We are adding many more features this very moment, including dismemberment, screaming and flailing, neck shots and more.

With regards to weapons, we have completed several animations this week. Two recently announced weapons: The Mle. 1892 revolver (which model was teased earlier). What was particularly tricky to create was the fact that, unlike most other revolvers from the time, player has to switch hands in order to reload:

User Posted Image

Also spectacular and most fun to use ingame is the M1897 trench gun. This classic firearm can be found in many games and when we implemented it in Verdun it feels like a familiar powerful weapon. The Soon to be formed U.S marine squad will have a blast!

User Posted Image

Game update status

Excellent reports come in from the 5.3 update tests of last monday. Both Douaumont and other maps seem to run smoothly. We’d like to encourage all active ( and well-behaved!) community members to join our beta testing team. here

We are on track with deploying the next build to the main branch. We have received positive feedback on the beta branch, solved most of the bugs and will be rolling out a new game version right now. Tomorrow a new version with gore will be available on the beta branch for our closed beta testers. If all goes well, this should set us in motion to get Douaumont and the gore live and released as soon as possible, but for now do please bear with us!

Screenshot of the Week

Gas assault on a sunday day, western front, 1915.

User Posted Image

Observing nomansland in Flanders, 1917.

User Posted Image

That will be all for this week. Tune in next week for more where we’ll be unveiling some much sought after firepower.

Douaumont Beta, Explosives and Patterns

Douaumont Beta, Explosives and Patterns

3 weeks ago News 0 comments

Welcome back to another (belated) Verdun Community Update. This week no weapons (there are plenty to come though!), but the announcement that we will...

Veterans & Belgians

Veterans & Belgians

1 month ago News 7 comments

We have some very exciting news: Last Wednesday we won two awards at the Dutch Game Awards! We received both the “Economic Achievement Award” for...

“The BAR Raider” / “Boomsticks”

“The BAR Raider” / “Boomsticks”

2 months ago News 2 comments

Another Verdun weekly update; new map Douaumont, U.S BAR/trench MG08/18 and "Sawn-off" SMLE.

Weapon Wednesday #3 - “Not so quiet on the Western front”

Weapon Wednesday #3 - “Not so quiet on the Western front”

2 months ago News 3 comments

This week we will be highlighting some awesome new weaponry for upcoming squads as well as sharing exciting news about our new Verdun map: Fort Douaumont...

Post comment Comments  (70 - 80 of 236)
Guest Nov 9 2013 says:

This comment is currently awaiting admin approval, join now to view.

VerdunLeo Creator
VerdunLeo Nov 11 2013 replied:

We're working hard on all of the aspects, movement of the characters is one of the major things we will be working on in the next months. The netcode is stable, the base is there, now its just all fun and adding features, maps, factions etc. :)

+2 votes   reply to comment
joeysaunders22 Oct 7 2013 buried:


why dont you put new guns, factions, tanks and planes that you can actually fly? make the maps bigger turn it into something like battlefield bad company... and i think you guys should really do a zombie mode in this i think everyone would love it! kinda reminds me of cod: world at war just alot better ..

-5 votes     reply to comment
Guest Oct 26 2013 replied:

I think this game wants to be authentic and not something like Call of Duty ;)

+3 votes     reply to comment
Guest Oct 7 2013 says:

This comment is currently awaiting admin approval, join now to view.

FritzOfTheSS Sep 24 2013 says:

Hello. I have a message for the developers.

I'd like to say that the game is just amazing. I've not once have had so much fun with a simulator. I happily bought the game, and I hope it remains a PAID game, NOT F2P. You DESERVE the cash, regardless of what a bunch of punks say. The game truly feels like a good and accurate simulation of trench warfare, even in just a beta stage.

I truly love the game. Been playing it for hours and haven't gotten bored. I probably WONT get bored. It's one of the best indie games, and I'm truly happy to have purchased. From the love of your community, I say this: Thank you for providing us with such a great example of an indie game.

+5 votes     reply to comment
GR1999 Sep 16 2013 says:

it amazing idea, and a great perform

+3 votes     reply to comment
Roughbeak Sep 9 2013 says:

Wow is this an amazing game.
It's funny and addicting at the same time, great game, even just a beta.

+1 vote     reply to comment
zombiefy Aug 31 2013 says:

Are you planning on about adding mortars? That players can access and use?

+1 vote     reply to comment
Guest Aug 27 2013 says:

Will the finished version have better, more detailed graphics?

+2 votes     reply to comment
VerdunLeo Creator
VerdunLeo Aug 27 2013 replied:

jep, we are working on it. Especially the terrain/levels.

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Windows, Mac, Linux, PS4
BlackMill Games
Send Message
Release date
Released Apr 27, 2015
Game watch
Start tracking
Community Rating



10 votes submitted.

You Say


Ratings closed.


Tweets will appear soon from

Embed Buttons
Link to Verdun by selecting a button and using the embed code provided more...
Last Update
1 week ago
782 members