Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.
Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:

  • Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
  • Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
  • True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
  • Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
  • Challenging game modes: Team-based Frontline and skill-based Rifle Deathmatch

For more information, please visit Verdun on Steam, like us on Facebook, subscribe on YouTube, stream on Twitch TV and follow us on Twitter.

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French Mle. 1897 75mm "75" British Mark IV "Female" British Mark IV "Male"

Welcome back to another installment of Verdun’s “Weapon Wednesday”, we use these media updates to tease upcoming content and provide you with an update on the overall state of the games development.

Development status

The ‘Fort Douaumont’ Verdun sector is almost ready for testing with the detail-passes and scene-building in the levels being done at this very moment. Further Douaumont teasers will follow soon, but for now to whet your appetite here are two further work in progress shots from Fort Douaumont.

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“La Caillette”, the remnants of the woods on the south slope approaching the fort. This will be the French jump-off position.

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“La Gorge”, view of the “counterscarp gallery” a bunker in the northernmost part of the fosse moat.

Work is also progressing nicely on a new game mode we are proud to announce “offensive’ that will go live in the horrors of war update. One of the features of this historical mode is that the context in which battles took place is explained when loading the level. We anticipate to share more information about this game mode in the upcoming weeks. Loading screens in general will also see an overhaul, when loading the player will be presented with a loading screen of historical images, a map of the region and in-game action packed screenshots. The updated loading screens should see deployment in a patch before the Horrors of War free DLC update. User Posted Image

The new loading screen for argonne, Work In Progress.

Browning Automatic Rifle m1918

The U.S entered the war with little in the way of automatic firearms, most were either too large are too small to be comparable to the use of the rifle. Being issued to troops near the end of the Great War, the BAR proved its worth during the Meuse-Argonne offensive, providing U.S troops with a far more reliable automatic firearm (when compared to the french Chauchat LMG’s) The BAR’s impact on the overall war was small, but it the brief action is saw it was so successful that many countries would go on the place orders of the firearm during and after the war ( With france requesting some 15,000 to replace the underperforming Chauchat)

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The BAR will see use with the U.S Doughboy squads in Verdun. With an effective rate of fire and reasonable handling, the BAR will be inhibited by its small magazine capacity. In the right hands this piece of kit should prove to be as effective as it did in it’s brief action of the war. A brief action which lead to nearly a half a century of action.

SMLE ‘Sawn-off’

Soldiers left to their own devices will often create their own devices. This weapon is a perfect example of men adapting to a new war they must now fight. Little official information exists in regards these sawn down rifles - as defacing your equipment was a punishable offence … thusly soldiers converting these modifications were rather quiet about it. The sawn down SMLE was a popular weapon amongst british tunnelers and trench raiding parties. Come WW2, a number resistance fighters could be found using these sawn down rifles. This leads to the assumption that, rather than face the wrath of the quartermaster, the soldiers in ownership of these modified rifles simply sold them to the local populace. The weapon also saw use as in improvised grenade launching device.

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The SMLE ‘sawn off’ in game will be issued to troops whose role it is to storm trenches, and will be an interesting addition to ‘Attrition’. Very difficult to hit anything with at a far to medium distance, in close quarters the accuracy will still be questionable. The benefit of having 10 hard hitting rounds will come in handy, if the user is fortunate enough to hit his targets.


In preparation of the great spring offensive of 1918 the Germans looked at upgrading their infantry's assault capabilities. One of many innovations undertaken was modifying the heavy and cumbersome MG08/15 (which itself was a lighter version of the MG08 HMG) The water cooled barrel was replaced by an air cooled variant and a carrying handle was fitted, making the weapons much lighter and easier to handle. Very few eventually saw action on the front, with most being used to counter the Allied 100-day offensive in 1918.

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The MG08/18 will see reduced accuracy to simulate the loss of performance of the gun due to barrel overheating (the air cooled barrel wasn’t particularly effective vs a watercooled one). With the lighter weight the recoil will be a little more aggressive when compared with the mg08/15, however overall handling will be slightly better.

M1897 Trench Gun

When the U.S joined the war in 1917, they arrived in France with a wide arsenal of weaponry. They did not, however, arrive with the necessary experience needed for the ‘modern war’, trench warfare. Throughout the conflict, European armies had never really looked into using shotguns, such weapons were seen as cruel, and military leaders on both sides considered shotgun use to be ‘barbaric’. The generals of the European forces prefered the bayonet, the rifle, the machinegun as a less ‘barbaric’ weapons. German forces would often execute U.S soldiers caught with shotguns or shotgun ammunition, as the weapon was utterly devastating when used within an enemy trench.

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The M1897 will be a weapon choice for one of the US marine squad roles, it will be the duty of the soldier to use their weapon to reduce entrenched defenders to nothing. The shotgun will be extremely effective in the confined spaces of the trenches, but will be almost useless at mid-long range. It will be contrasted with the German close range assault weapon, the flamethrower.

Game update status

Work again continues on the optimization. We are currently redoing the way in which the game handles the level of detail (LoD) system. The basic system in unity makes elements pop in-and-out of existence and this can become noticeable pretty quickly. What we intend to do is make a more seamless transition to the lower detail pieces, using random patterns and fading techniques. Doing this will have a dramatic impact on the performance and we expect good results to come out of this by the end of the week. We are also exploring optimisation of materials and some other aspects of the game world that might impact performance.

Screenshot of the Week

Stosstruppen raid in the Argonne, again supplied by community member echo1. We love browsing the screenshots you guys take! so please keep hit the f12 key!

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So, again, do stay tuned for next week’s update and thanks for tuning in! Next week we will introduce some imperial veterans!

Weapon Wednesday #3 - “Not so quiet on the Western front”

Weapon Wednesday #3 - “Not so quiet on the Western front”

3 weeks ago News 3 comments

This week we will be highlighting some awesome new weaponry for upcoming squads as well as sharing exciting news about our new Verdun map: Fort Douaumont...

Weapon Wednesday #2 - “Early Easter”

Weapon Wednesday #2 - “Early Easter”

1 month ago News 2 comments

Welcome back to the second of Verdun’s weekly “Weapon Wednesday”, where we tease upcoming content and update you on the overall state of the game...

Weapon Wednesday #1 - “Jamming Ross”

Weapon Wednesday #1 - “Jamming Ross”

1 month ago News 0 comments

Today marks the beginning of our weekly Verdun update series “Weapon Wednesday”. In each episode we will tease upcoming content, talk about the status...

Verdun updated! New game mode introduced

Verdun updated! New game mode introduced

1 month ago News 2 comments

There is an exciting new update for Verdun with massive graphical map updates and a new game mode called Attrition! This update will give you a small...

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. The game takes place on the...
Post comment Comments  (60 - 70 of 231)
Chyro Dec 3 2013 says:

...War games, war games never change.

-1 votes     reply to comment
Guest Dec 5 2013 replied:

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[EgameStudio]Shepard Dec 2 2013 says:

Hey !

I am a Community Manager French of Verdun , go Vote for Verdun and very thank's !

@EgameStudio @Shepard

+2 votes     reply to comment
coin-god Nov 29 2013 says:

I was wondering if you needed any help with the development of the game? I've been following this game for a long while and I see it's getting better and better.
I was working on a WW1 mod for RO2 and you can see some of my ww1 stuff in it's moddb page. If you are interested.

+1 vote     reply to comment
VerdunLeo Creator
VerdunLeo Dec 2 2013 replied:

Cool, ive been keeping an eye on all the other projects. My intention was to get into contact earlier but i've been super busy with the game.

We're getting there, every iteration is another major improvement. :)

+1 vote   reply to comment
Guest Nov 28 2013 says:

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Guest Nov 9 2013 says:

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VerdunLeo Creator
VerdunLeo Nov 11 2013 replied:

We're working hard on all of the aspects, movement of the characters is one of the major things we will be working on in the next months. The netcode is stable, the base is there, now its just all fun and adding features, maps, factions etc. :)

+2 votes   reply to comment
joeysaunders22 Oct 7 2013 buried:


why dont you put new guns, factions, tanks and planes that you can actually fly? make the maps bigger turn it into something like battlefield bad company... and i think you guys should really do a zombie mode in this i think everyone would love it! kinda reminds me of cod: world at war just alot better ..

-5 votes     reply to comment
Guest Oct 26 2013 replied:

I think this game wants to be authentic and not something like Call of Duty ;)

+3 votes     reply to comment
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BlackMill Games
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Released Apr 27, 2015
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