Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: Verdun gets engine upgrade. Live Now!

10 comments by Leo^ on Jan 15th, 2015

Great news from the Verdun front!

Today we have concluded most of the work of conversion to the brand new unity 5 engine. We are very excited as the new engine is a lot faster and better looking. Unity 5 uses so called "Physically Based Shading" (short: PBR), this means that surfaces are lit and reflect based on actual physical properties. This is most evident in the characters and really makes the all the details really come out more.

Overall lighting and shading improvements can also be seen, most notably on the Flanders map. More advanced Screen space ambient occlusion (SSAO) and motion blur are now also noticable and bring the graphics to live. Unity 5 also offers a new way of audio management and this enhances the immersion even further, we hope to expand its use in the future. First reports indicate that the performance has increased dramatically for the participants of the beta branch which we deployed in the past month for the testing.


But that is far from all. Besides working on the conversion to the new engine and all effort that went into that, we also continued to upgrade the gameplay. Some major improvements have been implemented in this area:

Supression
Players will now receive suppression when they are under fire. Their screen becomes fuzzy and desaturated and aiming becomes tougher.

Shell shock
When an explosion occurs nearby, the screen will be shaking and aiming will be thrown off. In addition the particle FX for grenades and mortars has been greatly improved as well as the audio effect.

Weapon sway overhaul
Weapons now have more realistic sway with the front sight (the arm that is holding the rifle or gun) now sways as a whole.

Private Matches
This long awaited and requested feature has now been implemented as well. it is possible to set up a private server (both Frontlines and Rifle deathmatch), with administrators and several commands as well to organize clan matches (such as restarting a round, changing maps). Besides these new features we have also put a massive effort into fixing bugs. Most notably the many connection and matchmaking issues have been addressed.

The changelog can be found here, it also includes smaller features such as a brightness/gamma setting and gas lethality increase.While this was a major step forward in the development of the game, we are not 'dun yet and the current build will undoubtedly include some bugs or missing features . We greatly appreciate all the players who have put faith in the project and participate in the the early access program. We would very much like to work with you to prepare the game .

Some impressions (characters):

Post comment Comments  (60 - 70 of 209)
Guest
Guest Aug 20 2013, 6:37pm says:

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VerdunLeo Creator
VerdunLeo Aug 26 2013, 11:49am replied:

Cavalry is not something we have planned for the game.

+1 vote   reply to comment
Mushroomman
Mushroomman Aug 20 2013, 5:27pm says:

Are you planning on adding gas attacks eventually?
Also, I love how the bayonet follows people as they fall to the ground. It's a nice touch.

+3 votes     reply to comment
VerdunLeo Creator
VerdunLeo Aug 25 2013, 3:46pm replied:

Gas warfare will be in for sure. We are working on the gameplay mechanics.

+3 votes   reply to comment
Guest
Guest Jul 29 2013, 10:16am says:

Best Game

+3 votes     reply to comment
russiantux
russiantux Jul 22 2013, 2:37pm says:

Is it ok if I make gameplay and a review of this game and upload it to YouTube?

+3 votes     reply to comment
M2H
M2H Jul 26 2013, 9:28am replied:

Yes please!

+2 votes     reply to comment
volchonok
volchonok Jul 19 2013, 3:36am says:

How much will it cost ? I really want to support your effort and buy the game :)

+2 votes     reply to comment
M2H
M2H Jul 26 2013, 9:30am replied:

Not yet decided. 10 - 20 Euro max.

+2 votes     reply to comment
Guest
Guest Jul 29 2013, 3:32pm replied:

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Bunioxd1
Bunioxd1 Jun 17 2013, 1:59pm says:

Wow :)
Really good game :D
It's done professional.Tracking and good luck :D

+3 votes     reply to comment
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Verdun
Platforms
Windows, Mac, Linux, PS4
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
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Official Page
Verdungame.com
Release Date
TBD
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First Person Shooter
Theme
War
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