Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: February update!

2 comments by Blazy008 on Feb 14th, 2015

Medals, Afteraction and Account stats We extended our after action screen with some new match stats and medals. You can earn medals in the match by doing specific actions. Which medals can be earned and how much you have earned can be found in your account screen.

Medals can be earned in three categories: Elite, Veteran and Common. The higher the rank, the smaller are the odds of receiving and thus earning you more points. These medals not only show of your skills but also give you extra XP so make sure you try to collect as much as possible.

Along with the medals we finished the account screen. In the account screen you can find exstensive information on the progress of your gave and the statistics of your performance. Check it out!

Graphics Boost
Volcol has already been helping us with characters but we can now inform you that he is full on board with the Verdun team to also help boost all off the other graphics. We is currently working on improving the weapons to make them stand out more in the new PBR rendering. The weapons have gotten a first pass and I am sure you will agree they look a lot better. Also the all of the characters have gotten an extra polish.

As you have also may have noticed we switched colorspace from gamma to linear. While this is kind of technical what this basically means is that the colors of the game will look much better and less washed out which was a problem we had on the older versions. A long with this we also added a sharpen filter over the game which does what it says and make the game look more crisp. The graphics overhaul is still a work in progress but the results are already very promising!

An extra post effect has also been added namely Depth of FIeld blur on Weapon sights. Now when sighting your rear sight will blur allowing you to focus on the front sight.

Specializations overhaul Since most loadouts did not differ much we switched from having 4 loadouts to 3. Also with this we removed captured weapons. For the recon squads we sharpened the knives and game them to the apprioriate classes.

Beginning of melee fixes We have begun improving melee and there are already some improvement but it still a work in progress but you may find it already works better. Features that will be added later is suppresion from melee and other tweaks to make it more useful in your close quarters combar.

Flinching We added flinching for whenever you get shot. Also your character now flinches when jumping so this should prevent bunny hopping. This is still not perfect so your feedback is welcome.

Networking We made some improvements to the networking which should reduce if not fully solve the teleporting of people in the distance. A long with that we also highered the ping kick as the disadvantage is with the new update with the high pingers and not with the lower ones.

These were some of the highlights of this patch. And we hope you enjoy them.

See you in the trenches!

Post comment Comments  (20 - 30 of 211)
Guest
Guest Jun 8 2014, 4:44am says:

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BunkerW0808
BunkerW0808 Jun 20 2014, 2:46pm replied:

*facepalms* You can buy it off steam to download it, however there is a diffrent way of playing this game for free. I wont tell you because you are clearly someone with more voice than brains!

+3 votes     reply to comment
GRAT0R
GRAT0R May 16 2014, 7:27am says:

Is there any plans to add the ability to change the FoV? It is a pretty addicting game for me but I can't manage to play 2h straight without ending with a headache :)

+2 votes     reply to comment
Half-Rats
Half-Rats Apr 9 2014, 1:02pm says:

Well, well, well! If only I had come across this sooner!

+2 votes     reply to comment
velociraptor24
velociraptor24 Mar 29 2014, 8:21pm says:

I know this comment might be stupid, but will it take place outside of Verdun as well?

+2 votes     reply to comment
VerdunLeo Creator
VerdunLeo Apr 9 2014, 10:12am replied:

To quote from the news post above:

"This month we launched an exciting new update containing the long-awaited new map "Picardie". Picardie is our biggest map and will offer countless hours of gameplay fun. Picardie is the region in which many battles of the war were fought out; the infamous 1916 anglo-french offensive on the Somme, the German spring offensive in march 1918 and finally the start of the allied 100-day offensive in august of 1918. Picardie is set to reflect the battles fought in these rolling hills between Amiens and St. Quentin."

We have levels designed to mimic all of the sectors of the western front, as can be see on our interactive map of the western front. The next sector up will be Flanders (known for passchendaele/ypres)

+6 votes   reply to comment
Guest
Guest Mar 9 2014, 10:01am says:

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VerdunLeo Creator
VerdunLeo Apr 9 2014, 10:10am replied:

We're working to tweak that for sure, as there are some bugs that make it super hard to be good at. However sniping shouldn't be something that is casually done by any player, it is designed to be a specialist role.

+2 votes   reply to comment
VerdunLeo Creator
VerdunLeo Feb 16 2014, 6:38pm says:

The maps are actually pretty big aside from the vauquois map, which is designed especially for the rifle deathmatch gametype. I understand that some people who played the alpha, especially people from this mod community are sceptical, but the game has changed quite a lot since April last year. Also the game is in full development still, hence early access beta.

Both "Picardie" and the upcoming map in "Flanders" are roughly 2KM in depth, with 8 trench defensive lines.

In addition the game brings to the table:
> A unique setting never done before in a full commercial FPS (I did participate myself in battlefield 1918)
> Unique frontline gameplay based on trench warfare, take lines, hold of a counter attack and proceed.
> Unique squadtypes that can be choosen with 4 fixed roles within, which change the composition of each match (3 chasseurs VS 1 landser + 2 stosstruppen gives a different game from 2 poilus + 1 Canadian VS 3 landsers)
> Squads can be leveled, using a never done before co-op xp system
> Weapons and rifles which have never been used in other games.
> An interactive 3D frontline map of the western front in which all of the deployed squads are shown, allowing to quickly join friends in squads
> Levels designed to mimic all of the sectors of the western front
> Gas warfare (We will feature different types of gas as well as a unique mechanic for mask to increase immersion)

Ps. vulgar posts are not tolerated

+1 vote   reply to comment
L3d
L3d Feb 13 2014, 3:37pm says:

i need to get my digital dutch dollars on here <3

+1 vote     reply to comment
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Verdun
Platforms
Windows, Mac, Linux, PS4
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
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