Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: February update!

2 comments by Blazy008 on Feb 14th, 2015

Medals, Afteraction and Account stats We extended our after action screen with some new match stats and medals. You can earn medals in the match by doing specific actions. Which medals can be earned and how much you have earned can be found in your account screen.

Medals can be earned in three categories: Elite, Veteran and Common. The higher the rank, the smaller are the odds of receiving and thus earning you more points. These medals not only show of your skills but also give you extra XP so make sure you try to collect as much as possible.

Along with the medals we finished the account screen. In the account screen you can find exstensive information on the progress of your gave and the statistics of your performance. Check it out!

Graphics Boost
Volcol has already been helping us with characters but we can now inform you that he is full on board with the Verdun team to also help boost all off the other graphics. We is currently working on improving the weapons to make them stand out more in the new PBR rendering. The weapons have gotten a first pass and I am sure you will agree they look a lot better. Also the all of the characters have gotten an extra polish.

As you have also may have noticed we switched colorspace from gamma to linear. While this is kind of technical what this basically means is that the colors of the game will look much better and less washed out which was a problem we had on the older versions. A long with this we also added a sharpen filter over the game which does what it says and make the game look more crisp. The graphics overhaul is still a work in progress but the results are already very promising!

An extra post effect has also been added namely Depth of FIeld blur on Weapon sights. Now when sighting your rear sight will blur allowing you to focus on the front sight.

Specializations overhaul Since most loadouts did not differ much we switched from having 4 loadouts to 3. Also with this we removed captured weapons. For the recon squads we sharpened the knives and game them to the apprioriate classes.

Beginning of melee fixes We have begun improving melee and there are already some improvement but it still a work in progress but you may find it already works better. Features that will be added later is suppresion from melee and other tweaks to make it more useful in your close quarters combar.

Flinching We added flinching for whenever you get shot. Also your character now flinches when jumping so this should prevent bunny hopping. This is still not perfect so your feedback is welcome.

Networking We made some improvements to the networking which should reduce if not fully solve the teleporting of people in the distance. A long with that we also highered the ping kick as the disadvantage is with the new update with the high pingers and not with the lower ones.

These were some of the highlights of this patch. And we hope you enjoy them.

See you in the trenches!

Post comment Comments  (50 - 60 of 211)
FritzOfTheSS
FritzOfTheSS Sep 24 2013, 1:13am says:

Hello. I have a message for the developers.

I'd like to say that the game is just amazing. I've not once have had so much fun with a simulator. I happily bought the game, and I hope it remains a PAID game, NOT F2P. You DESERVE the cash, regardless of what a bunch of punks say. The game truly feels like a good and accurate simulation of trench warfare, even in just a beta stage.

I truly love the game. Been playing it for hours and haven't gotten bored. I probably WONT get bored. It's one of the best indie games, and I'm truly happy to have purchased. From the love of your community, I say this: Thank you for providing us with such a great example of an indie game.

+5 votes     reply to comment
GR1999
GR1999 Sep 16 2013, 2:14pm says:

it amazing idea, and a great perform

+3 votes     reply to comment
Roughbeak
Roughbeak Sep 9 2013, 9:11am says:

Wow is this an amazing game.
It's funny and addicting at the same time, great game, even just a beta.

+1 vote     reply to comment
zombiefy
zombiefy Aug 31 2013, 1:52pm says:

Are you planning on about adding mortars? That players can access and use?

+1 vote     reply to comment
Guest
Guest Aug 27 2013, 2:02pm says:

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VerdunLeo Creator
VerdunLeo Aug 27 2013, 2:51pm replied:

jep, we are working on it. Especially the terrain/levels.

+1 vote   reply to comment
abrun4
abrun4 Aug 26 2013, 3:56am says:

Will there be a realism mode?

+1 vote     reply to comment
VerdunLeo Creator
VerdunLeo Aug 26 2013, 11:48am replied:

yes, we are working on manual bolting. Damage of the weapons is already pretty hardcore in that everything (minus arms and legs) is lethal most of the time. The sight/breathing system will be tweaked as well as to allow for more tactical/realism gameplay we envisage. Also crosshairs can be disabled and are already off for some weapons.

+2 votes   reply to comment
War_Pony
War_Pony Aug 26 2013, 4:23pm replied:

does carrying around a maxim count as realism lol

+1 vote     reply to comment
VerdunLeo Creator
VerdunLeo Aug 26 2013, 7:12pm replied:

The mg08/15 had belt for carrying, unlike the mg08. Ir63.org

+1 vote   reply to comment
War_Pony
War_Pony Aug 27 2013, 2:58am replied:

oh wow i did not know that but i have to say that still seams way to heavy why not just use the mp38 alos are you going to add smgs

+1 vote     reply to comment
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Verdun
Platforms
Windows, Mac, Linux, PS4
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
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