Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum extent and quality that is currently possible. In addition to completely redesigned versions of the two factions from the original game, the Arm and the Core, TA Zero introduces a third faction, the Guardians of Kadesh. All three factions are stylistically and strategically unique and crafted to the highest standards that can be achieved within the Total Annihilation engine.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
Most recent patch. Fixing a minor bug and some minor balance changes.
Test Build Notes:
-T2 aircraft factories are available for early public testing.
-T2 gunships are available for early public testing.
-Arm Predator now has depth charges instead of Arm Corsair.
-Core Blackout Overload Cannon adjusted to do damage relative to target size and durability. Damage to heavier targets increased significantly, but still minor compared to what it does to radars and jammers. Also good for clearing up minefields now.
-Core Raider durability increased. Also sonar range increased so that they can see a bit further under water.
-Core Raider open/close animations are now much faster.
-GoK Faerie now has a special weapon, Disruptor Flares, which leaves a trail of floating paralyzer charges that detonate in a couple seconds.
-Many weapon ID numbers have been changed. Don't try to load up old skirmish saves.
-Unit rebalance experiment still going on. Looks pretty solid so far.
-Several changes to commanders have been implemented that aim to eliminate commander bombing and some of the silliest rush tactics on small maps.
-All new units now have build menu images.
-Replace the old .exe file! A new hack has been applied to fix an old issue!
New Features and Major Changes:
-Arm Underling construction submarine is now available.
-Arm Riptide submerged mine is now available.
-Arm Frontier Extractor is now available.
-Arm Striker fast attack jumpjet kbot is now available.
-Arm Infiltrator sniper/saboteur kbot is now available.
-Arm Scrambler radar jammer hovercraft is now available.
-Core Enforcer fire support kbot is now available.
-Core Triton assault frigate is now available.
-Core Raider amphibious stealth tank is now available.
-Core Blackout electronic warfare hovercraft is now available.
-Core Patron and Bastion shield generators are now available.
-GoK Emissary field engineer hovercraft is now available.
-GoK Haven and Sanctuary shield generators are now available.
-All sound effects added by TA Zero have been upgraded to a better format. Bothersome background hiss has been filtered away.
-AI profiles reworked. Weight values now use correct range; AI will now behave more according to the plan. Easy AI will eventually build T2 units, but is very limited regarding artillery. Hard AI cheat mex count reduced to 3 from 4.
Minor Changes:
-Team color selection changed. Dark blue and light blue replaced by orange and teal.
-Minimap dots adjusted to be brighter and more colorful.
-All unit descriptions sanitized.
-Corners of footprints of many round GoK structures (and a few others) are now marked as empty instead of yard.
-All shield effects will now be located accurately in the direction of impact.
-Core Behemoth and Mediator tread turning animation improved.
-New explosion animations added.
-New sound effects added.
-New textures added.
-Several old textures improved.
-Core Mediator artillery pulse cannon explosion animation improved.
-GoK Ecplise now has a full set of new sounds.
-Commander location markers and factory direction arrows now have a texture specifically made for them.
-Many Arm and Core tanks changed to actually use *_TANK soundset instead of *_VEHICLE.
-Volume of several sound effects adjusted.
-Build menus of several construction units reorganized.
-Battleroom now shows release version in upper left corner.
Technical Fixes:
-Battleroom watcher button graphic index corrected.
-Battleroom ally button graphic position corrected.
-Main menu background "flying dots" removed.
-Build menu slot 1 quick key Q now works for all construction units.
-Units that self repair no longer do so while under construction.
-Units that are cloaked by default no longer do so while under construction.
-Reclaim sound looping fixed.
-Weapon damage lists rebuilt. None of the newest units should have missing entries anymore. Minor changes in ground units' weapon damage towards aerial units.
-Multiple faulty entries fixed and missing semicolons added. Thanks to Armoured Fish and his TDF file checking tool.
-All build menu entry files cleaned. Large amount of unnecessary entries for AI units removed.
-Burning tree and shrub weapons fixed. Forest fires now spread as they should.
-Modified versions of Atlantis, Siberia, and Luna metal deposits included. They will now give correct amount of metal.
-Core Energy Storage is now targeted automatically like all other units. Yes, they've apparently been missing that "ShootMe=1;" line since Alpha 1 release.
-Stealth Field Generators are no longer categorized as anti-air units.
-GoK Magus no longer leaves a blocking corpse when destroyed over water.
-All tank and spider tank movement classes have their MaxWaterDepth increased by 4. They should now be able to cross shallow water areas without issues.
-Arm Custodian AI version turn rate corrected.
-Core T1 Naval Factory build speed corrected to be 480 instead of 600.
-GoK Reaper sight range corrected to be 550 instead of 500.
-Arm Defiant, Core Tyrant and Core Adamant now take correct amount of damage from Arm Retaliator tactical nukes.
-Minor mistakes in Arm Settler walk script fixed.
-Minor mistakes in scripts of all T1 bombers fixed.
-Minor mistake in damage effect script of GoK Guardian fixed.
-GoK Shield Node no longer shows shield animation when hit while under construction.
-Arm Havoc now uses a point at a lower height and closer to the turret's base than its barrel's tip for aiming, and should thus be able to fire at close range targets with less problems.
-Core Puncturer barrel length reduced so that they can aim at close range targets properly.
-All wake objects are now hidden via script, rather than just being textureless and mostly upside down.
-Arm Sapper sweet spot location corrected.
-Arm Patriot entries in AI profiles fixed.
-Core Extinguisher is now written correctly.
-Duration of most flat trajectory projectiles reduced so that missed shots no longer go far beyond set weapon range.
General Unit and Gameplay Adjustments:
-Arm Commander's disintegrator gun, Core Commander's modulated burst laser, and GoK Guardian's power sword are now locked for first 3 minutes.
-Commander death explosion AoE reduced to 1000 from 1200.
-Commander death explosion now uses tactical nuke's damage chart with 150% values. It is now much less destructive than previously. Other commanders will still be instantly killed unless undamaged and around the edges of the AoE.
-All T1 point defence turrets now have minor Anti-Commander bonus.
-Perimeter defence walls reworked. They now remain as units instead of turning into map features, and as such they can be damaged by all weapons. Stealth added, durability increased via added damage modifier, and cost increased significantly. Wreck changed to be passable. Destruction effects added.
-All aircraft factories are now built at a halved rate.
-GoK heavy void shield minimum damage increment further increased to +50% from +25%.
-GoK heavy void shield efficient blocking threshold reduced to 100 from 150.
-Turret turn rates of several T1 light vehicles improved significantly.
-Turret turn rates of all T1 anti-air units improved significantly.
-Turret turn rates of all T2 mobile heavy artillery units improved.
-Tolerance values of all turreted anti-air missile weapons improved.
-Projectile speeds of most flat trajectory weapons and guided missiles increased.
-Edge effectiveness of largest unit death explosions reduced.
-Lightning strike stun damage reduced to 0.
-Reclaimable metal and durability of Creon rock features adjusted to be significantly lower. River of flame rock features now use identical values.
Individual Unit Adjustments:
-Arm Commander durability reduced to 2000 from 3500.
-Arm Commander energy production increased to 8 from 4.
-Arm Commander cloak energy costs reduced to 40/80 from 50/100.
-Arm Commander disintegrator gun range increased to 325 from 300.
-Arm Commander disintegrator gun projectile speed increased to 400 from 350.
-Arm Settler cost increased to M:102 E:204 BT:4080 from M:96 E:192 BT:3840.
-Arm Settler self repair reduced to 0.9375 from 3.75.
-Arm Settler stun gun range increased to 400 from 350.
-Arm Custodian self repair reduced to 1.875 from 3.75.
-Arm Custodian movement speed reduced to 2.5 from 2.75.
-Arm Custodian turn rate increased to 350 from 300.
-Arm Outrider movement speed reduced to 3.25 from 3.5.
-Arm Outrider turn rate increased to 600 from 500.
-Arm Marine cost reduced to M:21 E:28 BT:840 from M:24 E:32 BT:960.
-Arm Marine EMG range increased to 425 from 400.
-Arm Harasser missile reload time reduced to 1.5 from 1.6.
-Arm Harasser missile range reduced to 500 from 525.
-Arm Harasser missile turn rate increased to 20000 from 10000.
-Arm Scorpion cost reduced to M:96 E:128 BT:3840 from M:99 E:132 BT:5280. Metal drain per second changed to 12 from 9.
-Arm Scorpion movement speed reduced to 2.5 from 2.75.
-Arm Scorpion turn rate increased to 450 from 400.
-Arm Scorpion sight range reduced to 450 from 500.
-Arm Scorpion EMG range increased to 425 from 400.
-Arm Viking durability reduced to 400 from 425.
-Arm Viking movement speed reduced to 2.5 from 2.75.
-Arm Viking railgun range increased to 550 from 525.
-Arm Viking railgun reload time increased to 2.5 from 2.
-Arm Havoc durability increased to 600 from 500.
-Arm Havoc battle cannon inaccuracy reduced to 50 from 150.
-Arm Ballista cost increased to M:225 E:400 BT:12000 from M:207 E:368 BT:11040.
-Arm Ballista siege rocket vertical rise duration increased to 3 from 2.
-Arm Broadside durability increased to 500 from 450.
-Arm Broadside damage modifier while open reduced to 1.25 from 1.5.
-Arm Broadside plasma cannon range increased to 575 from 550.
-Arm Broadside plasma cannon reload time reduced to 5 from 5.5.
-Arm Broadside plasma cannon salvo is now fired in 0.5 seconds instead of 1 second.
-Arm Broadside plasma cannon area of effect increased to 80 from 70.
-Arm Broadside plasma cannon edge effectiveness increased to 0.25 from 0.1.
-Arm Broadside bad target category changed to AIR from MOB.
-Arm Stinger movement speed reduced to 2.75 from 3.
-Arm Stinger turn rate increased to 400 from 375.
-Arm Stinger missile base damage increased to 40 from 38.
-Arm Stinger missile ground fire range increased to 550 from 525.
-Arm Stinger missile turn rate increased to 30000 from 25000.
-Arm Patriot sonar range increased to 800 from 700.
-Arm Patriot battle cannon damage reduced to 175 from 200.
-Arm Patriot battle cannon reload time reduced to 0.75 from 1.
-Arm Patriot battle cannon range increased to 650 from 600.
-Arm Patriot battle cannon inaccuracy reduced to 100 from 200.
-Arm Patriot siege rocket vertical rise duration increased to 3 from 2.
-Arm Steelhead movement speed reduced to 2 from 2.25.
-Arm Steelhead sonar range increased to 1000 from 900.
-Arm Steelhead depth charges removed.
-Arm Hercules durability reduced to 175 from 200.
-Arm Hercules self repair reduced to 0.9375 from 3.75.
-Arm Predator cost increased to M:54 E:216 BT:6480 from M:39 E:156 BT:4680.
-Arm Predator now has depth charges.
-Arm Predator radar range increased to 800 from 600.
-Arm Predator sonar range increased to 800 from 600.
-Arm Rebel missile base damage increased to 20 from 18.
-Arm Rebel missile reload time reduced to 1.5 from 2.
-Arm Rebel missile turn rate increased to 30000 from 22500.
-Arm Rebel EMG base damage increased to 4 from 3.
-Arm Rebel EMG now has rapid fire and anti-light bonuses.
-Arm Corsair sight range reduced to 300 from 450.
-Arm Corsair depth charges removed.
-Arm Varjag plasma bolt gun range increased to 450 from 425.
-Arm Varjag plasma bolt gun reload time reduced to 0.166 from 0.2.
-Arm Varjag plasma bolt gun maximum heat is now 20% higher, but cooling down takes much longer.
-Arm Varjag stun grenade launcher stun damage increased to 120 from 90.
-Arm Varjag stun grenade launcher damage to map features reduced to 10 from 90.
-Arm Varjag stun grenade launcher bad target category changed to DS from SML. They will now avoid shooting targets they cannot stun.
-Arm Devastator cost increased to M:1080 E:3240 BT:43200 from M:1008 E:3024 BT:40320.
-Arm Devastator movement speed reduced to 1.75 from 2.
-Arm Devastator turn rate reduced to 175 from 200.
-Arm Devastator heavy railgun reload time increased to 2.5 from 2.25.
-Arm Mauler durability reduced to 1000 from 1100.
-Arm Mauler heavy artillery cannon reload time increased to 10 from 8.
-Arm Anarchist flak cannon base damage increased to 14 from 12.
-Arm Anarchist flak cannon anti-air area of effect reduced to 120 from 140.
-Arm Anarchist flak cannon anti-air edge effectiveness reduced to 0.25 from 0.5.
-Arm Vigilant radar range reduced to 2000 from 2250.
-Arm Cognizant radar range reduced to 4000 from 4500.
-Arm Caltrop mine explosion now has minor anti-light bonus.
-Arm Autogun heavy EMG range reduced to 600 from 625.
-Arm Harpoon railgun range reduced to 625 from 650.
-Arm Hammer artillery cannon base damage increased to 205 from 200.
-Arm Hammer artillery cannon inaccuracy reduced to 100 from 200.
-Arm Watchtower and Watchtower NS missile base damage increased to 40 from 38.
-Arm Watchtower and Watchtower NS missile turn rate increased to 30000 from 25000.
-Arm Watchtower and Watchtower NS radar range reduced to 800 from 1000.
-Arm Trident sonar range increased to 1000 from 900.
-Arm Penetrator cost reduced to M:630 E:1512 BT:15120 from M:700 E:1680 BT:16800.
-Arm Penetrator heavy railgun range reduced to 700 from 725.
-Arm Radical cost reduced to M:540 E:1620 BT:12960 from M:600 E:1800 BT:14400.
-Arm Radical flak cannon base damage increased to 14 from 12.
-Arm Radical flak cannon anti-air area of effect reduced to 120 from 140.
-Arm Radical flak cannon anti-air edge effectiveness reduced to 0.25 from 0.5.
-Arm T1 Light Ground Factory cost reduced to M:350 E:175 BT:4200 from M:400 E:200 BT:4800.
-Arm T1 Air Factory cost increased to M:480 E:960 BT:11520 from M:450 E:360 BT:5400.
-Arm Solar Panel durability increased to 300 from 200.
-Arm Floating Solar Panel durability increased to 300 from 200.
-Arm T2 Ground Factory cost increased to M:1400 E:3360 BT:16800 from M:1350 E:2025 BT:16200.
-Arm Buster explosion area of effect increased to 100 from 90.
-Arm Enigma cost reduced to M:550 E:1320 BT:13200 from M:600 E:2880 BT:14400.
-Arm Enigma durability increased to 1800 from 1500.
-Arm Enigma radar jam radius increased to 1000 from 800.
-Core Commander durability reduced to 2250 from 4000.
-Core Commander self repair increased to 7.5 from 3.75.
-Core Commander modulated burst laser range reduced to 425 from 450.
-Core Commander modulated burst laser reload time increased to 3 from 2.
-Core Commander modulated burst laser energy cost to fire increased to 150 from 100.
-Core Commander laser cannon range reduced to 475 from 500.
-Core Commander laser cannon base damage increased to 205 from 200.
-Core Commander laser cannon reload time increased to 2.25 from 2.
-Core Laborer movement speed reduced to 2.25 from 2.5.
-Core Laborer turn rate increased to 450 from 425.
-Core Monitor self repair reduced to 1.875 from 3.75.
-Core Monitor movement speed reduced to 2.5 from 2.75.
-Core Monitor turn rate increased to 400 from 350.
-Core Monitor radar range increased to 800 from 600.
-Core Monitor sonar range increased to 800 from 600.
-Core Monitor nanolathe range increased to 120 from 100.
-Core Errant now has self repair 0.46875.
-Core Errant turn rate increased to 500 from 450.
-Core Errant acceleration increased to 0.3 from 0.25.
-Core Errant pulse gun range increased to 425 from 400.
-Core Errant pulse gun now has anti-gunship bonus.
-Core Errant pulse gun turn rate increased to 7500 from 5000.
-Core Pathfinder cost reduced to M:63 E:140 BT:3360 from M:72 E:160 BT:3840.
-Core Pathfinder now has self repair 0.46875.
-Core Pathfinder sight range increased to 650 from 600.
-Core Pathfinder radar removed. It never could work properly anyway.
-Core Pathfinder laser sniper mobile fire range increased to 450 from 400.
-Core Pathfinder laser sniper stationary fire base damage increased to 45 from 40.
-Core Grunt cost reduced to M:78 E:130 BT:3120 from M:81 E:135 BT:4320. Metal drain per second changed to 12 from 9.
-Core Grunt now has self repair 0.46875.
-Core Grunt laser rifle range increased to 425 from 400.
-Core Grunt pulse grenade base damage increased to 80 from 75.
-Core Grunt pulse grenade area of effect increased to 80 from 70.
-Core Grunt pulse grenade reload time reduced to 3 from 5.
-Core Marauder durability increased to 500 from 450.
-Core Marauder now has self repair 0.9375.
-Core Marauder movement speed reduced to 2.5 from 2.75.
-Core Marauder turn rate increased to 450 from 425.
-Core Marauder laser cannon range reduced to 475 from 500.
-Core Aegis cost increased to M:300 E:375 BT:12000 from M:276 E:345 BT:11040.
-Core Aegis sight range reduced to 450 from 500.
-Core Aegis durability increased to 750 from 600.
-Core Aegis now has self repair 1.875.
-Core Aegis laser cannon base damage increased to 205 from 200.
-Core Aegis laser cannon reload time increased to 3 from 2.75.
-Core Aegis laser cannon range reduced to 500 from 525.
-Core Arclite now has self repair 0.9375.
-Core Arclite plasma cannon inaccuracy reduced to 150 from 300.
-Core Tracker now has self repair 0.46875.
-Core Tracker radar range increased to 800 from 600.
-Core Tracker missile base damage increased to 55 from 50.
-Core Tracker missile ground fire range increased to 550 from 525.
-Core Tracker missile turn rate increased to 30000 from 25000.
-Core Executor self repair increased to 7.5 from 3.75.
-Core Sky Sweeper cost reduced to M:540 E:675 BT:21600 from M:612 E:765 BT:24480.
-Core Sky Sweeper now has self repair 0.9375.
-Core Sky Sweeper movement speed reduced to 2.25 from 2.5.
-Core Sky Sweeper sonar range increased to 800 from 700.
-Core Sky Sweeper missile base damage increased to 55 from 50.
-Core Sky Sweeper missile reload time reduced to 1.75 from 2.
-Core Sky Sweeper missile turn rate increased to 30000 from 25000.
-Core Sky Sweeper pulse gun base damage increased to 12 from 10.
-Core Sky Sweeper pulse gun now has anti-gunship bonus.
-Core Sky Sweeper pulse gun range increased to 500 from 450.
-Core Sky Sweeper pulse gun turn rate increased to 7500 from 5000.
-Core Proteus now has self repair 1.875.
-Core Proteus sonar range increased to 800 from 700.
-Core Proteus plasma cannon inaccuracy reduced to 150 from 300.
-Core Proteus laser cannon base damage increased to 205 from 200.
-Core Neptune now has self repair 0.9375.
-Core Neptune movement speed reduced to 2.25 from 2.5.
-Core Neptune sonar range increased to 1000 from 900.
-Core Neptune sonance cannon removed.
-Core Overseer durability reduced to 200 from 225.
-Core Overseer self repair reduced to 1.875 from 3.75.
-Core Hornet now has self repair 0.46875.
-Core Hornet radar range increased to 800 from 600.
-Core Hornet missile base damage increased to 26 from 20.
-Core Hornet missile reload time reduced to 3 from 6.
-Core Hornet missile turn rate increased to 30000 from 20000.
-Core Aurora now has self repair 0.46875.
-Core Aurora cost increased to M:235 E:705 BT:16920 from M:235 E:470 BT:16920.
-Core Aurora laser cannon projectile speed reduced to 700 from 900.
-Core Aurora sight range reduced to 300 from 450.
-Core Hunter now has self repair 0.46875.
-Core Hunter sonar range increased to 600 from 500.
-Core Hunter depth charge range reduced to 300 from 400.
-Core Artificer self repair increased to 7.5 from 3.75.
-Core Inquisitor cost increased to M:120 E:1200 BT:9600 from M:126 E:840 BT:6720. Metal drain per second changed to 12 from 18.
-Core Inquisitor self repair reduced to 0.9375 from 3.75.
-Core Inquisitor minimum cloak distance reduced to 150 from 200.
-Core Inquisitor CTRL_K and CTRL_G categories removed.
-Core Nephilim cost reduced to M:336 E:1260 BT:13440 from M:348 E:1305 BT:13920.
-Core Nephilim durability increased to 900 from 800.
-Core Nephilim now has stealth while stationary.
-Core Titan now has self repair 0.9375.
-Core Behemoth now has self repair 7.5.
-Core Behemoth movement speed reduced to 1.5 from 1.75.
-Core Behemoth plasma shield recharge time reduced to 1 from 2.
-Core Behemoth heavy plasma cannon range increased to 600 from 550.
-Core Behemoth heavy plasma cannon inaccuracy reduced to 100 from 300.
-Core Mediator durability reduced to 1600 from 1800.
-Core Mediator now has self repair 1.875.
-Core Mediator artillery pulse cannon reload time increased to 5.5 from 5.0, and delay between shots increased to 2.0 from 1.0. Total time per salvo is now 7.5 instead of 6.0.
-Core Mediator artillery pulse cannon area of effect reduced to 200 from 240.
-Core Mediator artillery pulse cannon edge effectiveness increased to 0.1 from 0.05.
-Core Mediator artillery pulse cannon inaccuracy reduced to 400 from 750.
-Core Crasher now has self repair 0.9375.
-Core Crasher pulse cannon base damage increased to 21 from 18.
-Core Crasher pulse cannon anti-air area of effect reduced to 100 from 120.
-Core Crasher pulse cannon anti-air edge effectiveness reduced to 0.25 from 0.5.
-Core T1 Ground Laboratory now has self repair 0.9375.
-Core T1 Air Laboratory cost increased to M:500 E:1000 BT:12000 from M:500 E:500 BT:6000.
-Core T1 Air Laboratory now has self repair 0.9375.
-Core T1 Sea Laboratory now has self repair 0.9375.
-Core Aircraft Repair Center now has self repair 0.9375.
-Core Metal Extractor now has self repair 0.9375.
-Core Underwater Metal Extractor now has self repair 0.9375.
-Core Power Generator now has self repair 0.46875.
-Core Floating Power Generator now has self repair 0.46875.
-Core Geothermal Power Plant now has self repair 0.9375.
-Core Metal Storage now has self repair 0.9375.
-Core Energy Storage now has self repair 0.46875.
-Core T2 Ground Laboratory cost increased to M:1350 E:3375 BT:16200 from M:1350 E:2025 BT:16200.
-Core T2 Ground Laboratory now has self repair 0.9375.
-Core Heavy Metal Extractor now has self repair 0.9375.
-Core Fusion Power Plant now has self repair 0.9375.
-Core Argus now has self repair 0.46875.
-Core Argus radar range reduced to 2125 from 2375.
-Core Observatory now has self repair 0.46875.
-Core Omniscient now has self repair 0.9375.
-Core Omniscient radar range reduced to 3500 from 4000.
-Core Hex now has self repair 0.46875.
-Core Voyeur now has self repair 0.46875.
-Core Umbra now has self repair 0.46875.
-Core Extinguisher now has self repair 0.46875.
-Core Extinguisher explosion area of effect increased to 200 from 180.
-Core Extinguisher explosion edge effectiveness increased to 0.25 from 0.1.
-Core Puncturer durability increased to 700 from 675.
-Core Puncturer now has self repair 0.9375.
-Core Puncturer medium laser cannon range reduced to 625 from 650.
-Core Perforator durability increased to 700 from 675.
-Core Perforator now has self repair 0.9375.
-Core Perforator light laser cannon range reduced to 575 from 600.
-Core Perforator light laser cannon reload time reduced to 0.2 from 0.25.
-Core Sentry and Sentry NS now have self repair 0.9375.
-Core Sentry and Sentry NS missile base damage increased to 55 from 50.
-Core Sentry and Sentry NS missile turn rate increased to 30000 from 25000.
-Core Submerger now has self repair 1.875.
-Core Submerger sonar range increased to 1000 from 900.
-Core Adamant cost reduced to M:760 E:2280 BT:18240 from M:800 E:2400 BT:19200.
-Core Adamant durability increased to 2000 from 1800.
-Core Adamant self repair increased to 7.5 from 3.75.
-Core Adamant heavy laser cannon range reduced to 650 from 675.
-Core Artemis cost reduced to M:610 E:1830 BT:14640 from M:650 E:1950 BT:15600.
-Core Artemis durability increased to 1600 from 1500.
-Core Artemis now has self repair 1.875.
-Core Artemis pulse cannon base damage increased to 21 from 18.
-Core Artemis pulse cannon anti-air area of effect reduced to 100 from 120.
-Core Artemis pulse cannon anti-air edge effectiveness reduced to 0.25 from 0.5.
-Core Tyrant now has self repair 1.875.
-Core Tyrant plasma shield recharge time reduced to 1 from 2.
-Core Arbiter cost increased to M:2200 E:6600 BT:52800 from M:2000 E:6000 BT:48000.
-Core Arbiter now has self repair 1.875.
-Core Arbiter weapon changed to artillery pulse cannon. Weapon statistics, model and script adjusted accordingly. Range increased to 2600 from 2400.
-Core Arcanum cost reduced to M:600 E:1800 BT:14400 from M:650 E:3120 BT:15600.
-Core Arcanum durability increased to 2200 from 1600.
-Core Arcanum now has self repair 0.9375.
-Core Arcanum radar jam radius increased to 1125 from 900.
-GoK Guardian durability reduced to 1200 from 2500.
-GoK Guardian cloak energy costs increased to 60/120 from 50/100.
-GoK Guardian minimum cloak distance reduced to 150 from 200.
-GoK Guardian ion beamer range reduced to 425 from 450.
-GoK Guardian ion beamer reload time increased to 0.125 from 0.1.
-GoK Guardian VSOC duration increased to 6 from 5.
-GoK Guardian VSOC shield energy boost upon activation increased to 150 from 125. Shield regeneration rate multiplier increased to 4 from 3. Total shield energy gain during VSOC is now 750.
-GoK Guardian void shield now cannot be disabled while VSOC is running, rather than just being forced to reactive every half a second.
-GoK Protector self repair reduced to 1.875 from 3.75.
-GoK Protector movement speed reduced to 2.25 from 2.5.
-GoK Protector turn rate increased to 500 from 450.
-GoK Faerie now has disruptor flares.
-GoK Faerie movement speed reduced to 3.25 from 3.5.
-GoK Faerie turn rate increased to 750 from 600.
-GoK Faerie photon gun range increased to 500 from 475.
-GoK Faerie photon gun turn rate increased to 7500 from 5000.
-GoK Faerie cloak energy costs reduced to 4/8 from 6/12.
-GoK Faerie minimum cloak distance increased to 250 from 200.
-GoK Disciple durability increased to 125 from 100.
-GoK Reaper distort gun range increased to 575 from 550.
-GoK Reaper torso turn rate improved.
-GoK Harbinger movement speed reduced to 2.75 from 3.
-GoK Harbinger turn rate increased to 450 from 400.
-GoK Harbinger photon torpedo base damage increased to 70 from 65.
-GoK Harbinger photon torpedo ground fire now has siege bonus instead of anti-turret.
-GoK Harbinger photon torpedo turn rate increased to 50000 from 32500.
-GoK Scourge durability increased to 400 from 375.
-GoK Scourge void shield increased to 200 from 175.
-GoK Scourge movement speed reduced to 2.5 from 2.75.
-GoK Scourge turn rate increased to 400 from 350.
-GoK Scourge pulsar cannon base damage increased to 205 from 200.
-GoK Scourge pulsar cannon range reduced to 475 from 500.
-GoK Domina durability increased to 400 from 375.
-GoK Domina movement speed reduced to 2.5 from 2.75.
-GoK Domina turn rate increased to 400 from 350.
-GoK Domina disruptor beam cooldown time increased to 2.5 from 2.
-GoK Domina void bomb range reduced to 300 from 350.
-GoK Sea Dragon movement speed reduced to 2.25 from 2.5.
-GoK Sea Dragon sonar range increased to 800 from 700.
-GoK Sea Dragon artillery blaster inaccuracy reduced to 200 from 500.
-GoK Siren movement speed reduced to 2.5 from 2.75.
-GoK Siren sight range increased to 550 from 500.
-GoK Eudaemon durability reduced to 150 from 200.
-GoK Phantasm movement speed reduced to 5 from 6.
-GoK Phantasm cloak energy costs reduced to 9/18 from 12/24.
-GoK Phantasm minimum cloak distance increased to 300 from 200.
-GoK Spectre photon torpedo reload time reduced to 0.5 from 0.65.
-GoK Spectre photon torpedo turn rate increased to 55000 from 27500.
-GoK Dirgesinger sight range reduced to 350 from 500.
-GoK Creator movement speed reduced to 2.25 from 2.5.
-GoK Creator turn rate increased to 450 from 425.
-GoK Valkyrie collapsor beam range increased to 450 from 425.
-GoK Immortal void shield increased to 525 from 500.
-GoK Immortal turret turn rate improved.
-GoK Immortal warp lance range reduced to 500 from 525.
-GoK Magus movement speed reduced to 2 from 2.25.
-GoK Magus turn rate increased to 300 from 275.
-GoK Magus purifier range reduced to 500 from 525.
-GoK Magus dimensional splicer energy cost to fire reduced to 1600 from 2000.
-GoK Magus dimensional splicer damage to map features reduced to 1 from 6.
-GoK Nightfall durability reduced to 900 from 1000.
-GoK Nightfall heavy distort cannon reload time increased to 10 from 8.
-GoK Nightfall heavy distort cannon inaccuracy reduced to 200 from 500.
-GoK Daybreak starcannon base damage increased to 21 from 18.
-GoK Daybreak starcannon anti-air area of effect reduced to 80 from 100.
-GoK Daybreak starcannon anti-air edge effectiveness reduced to 0.25 from 0.5.
-GoK Pylon radar range reduced to 2250 from 2500.
-GoK Beacon radar range reduced to 3250 from 3750.
-GoK Shield Node cost increased to M:12 E:96 BT:480 from M:15 E:72 BT:360.
-GoK Shield Node void shield reduced to 300 from 500.
-GoK Shield Node now has self repair 0.9375.
-GoK Shield Node void shield recharge rate increased to 7.5 from 4.
-GoK Shield Node no longer has a limited duration.
-GoK Admonisher heavy ion blaster range reduced to 575 from 600.
-GoK Exhorter durability increased to 750 from 700.
-GoK Exhorter heavy ion blaster range reduced to 575 from 600.
-GoK Black Dawn distort cannon projectile speed increased to 500 from 400.
-GoK Stargazer and Stargazer NS photon torpedo base damage increased to 70 from 65.
-GoK Stargazer and Stargazer NS photon torpedo turn rate increased to 50000 from 32500.
-GoK Nix Rose sonar range increased to 1000 from 900.
-GoK Pillar of Light cost reduced to M:810 E:2916 BT:19440 from M:900 E:3240 BT:21600.
-GoK Pillar of Light void shield changed to the heavy subtype.
-GoK Pillar of Light warp beam projector range reduced to 600 from 650.
-GoK Blazing Orchid cost increased to M:1950 E:9360 BT:46800 from M:1800 E:8640 BT:43200.
-GoK Blazing Orchid warp cannon reload time increased to 12 from 9.
-GoK Blazing Orchid warp cannon range increased to 2800 from 2700.
-GoK Fermata cost reduced to M:560 E:2688 BT:13440 from M:580 E:2784 BT:13920.
-GoK Starburst cost reduced to M:630 E:2268 BT:15120 from M:700 E:2520 BT:16800.
-GoK Starburst enhanced photon torpedo turn rate increased to 45000 from 30000.
-GoK Starburst enhanced photon torpedo anti-air area of effect increased to 80 from 40.
-GoK Starburst enhanced photon torpedo anti-air edge effectiveness reduced to 0.25 from 0.5.
-GoK Starburst enhanced photon torpedo ground fire now has siege bonus instead of anti-turret.
-GoK T1 Aero Platform cost increased to M:500 E:1200 BT:12000 from M:500 E:450 BT:6000.
-GoK T2 Terra Platform cost changed to M:1300 E:3900 BT:15600 from M:1350 E:2430 BT:16200.
-GoK Eclipse cost reduced to M:550 E:2640 BT:13200 from M:650 E:4680 BT:15600.
-GoK Eclipse radar jam radius increased to 1225 from 980.