TA:Enhanced aims at making Total Annihilation's gameplay faster, while preserving and even improving its standard in terms of strategy. It adds several units to the game, all carefully balanced and polished, in spite of the current "alpha" status of the project. This mods also adds plenty of new sounds and visual effects, with many that are totally new in the world of TA. It should be noticed that all weapons are 100% unique, both visually and technically. It also features a system of factions, which is entirely meant to make the gameplay more interesting, allowing each race to choose between different technologies (still in alpha at the moment). TA:Enhanced is also about giving TA greater visuals, with many OTA and 3rd party units carefully retextured using more modern textures and more coherent lightning. Current version: alpha 0.7h
ATTENTION: IT IS REQUIRED TO EXTRACT REALLY *ALL FILES* (INCLUDING totala1.hpi and ccdata.ccx) FROM THE RAR ARCHIVE OF THE MOD IF YOU ARE UPDATING YOUR VERSION FROM ANYTHING BELOW 0.4 ALPHA. THE STRUCTURE OF THE MOD HAS BEEN SLIGHTLY CHANGED, AND I'VE MOVED IMPORTANT STUFF IN THE TWO FILES MENTIONNED JUST ABOVE. Previous versions only required you to extract rev31.gp3, because literally everything was located into this file, but this is no longer true. So, once again, please make sure to extract all files from the rar archive of the mod. This new versions adds several units to the ARM XBot faction, adds reliable T2 AA towers, a map entirely designed for the mod (allowing all kind of games: 1vs1, FFA or teamplay and even uneven teamplay), and some nicely retextured units. See readme inside for more details.
Sweet