An infamous RTS game created by LucasArts, it was largly based off of Age of Empires, and was considered the better Star Wars RTS of the time (Others bieng Rebellion and Force Commander). Despite its age and aged appearence, it still has a small but loyal following at Heaven Games, which hosts a vault of tools which make modding the game a rather simple task.

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WELCOME BACK


We are proud to announce that a new version of Expanding Fronts is on the horizon. This new version features an extensive amount of changes, new units, buildings, and an entirely new playable civilization to conquer the galaxy with!

FORCES OF CORRUPTION


Many modders throughout GB's history have attempted to, with varying degrees of success, add to or alter SWGB's civilization roster. Expanding Fronts is proud to announce that we have added a ninth playable civilization to the game. Fully integrated into both single and multiplayer gameplay as well as the Scenario Editor, this is the first completely functional 9th civ to ever be added to GB. This new civilization is none other than the Zann Consortium, originally featured in Petroglyph's fellow SW RTS game Empire at War.

THE ZANN CONSORTIUM


Headed by the crime lord Tyber Zann, The Zann Consortium is a vast criminal organization based on infiltration and sabotage. The consortium gains much of its technology through the black market and its network of Defilers - agents who establish and maintain illegal operations throughout the galaxy. Zann's strengths lie in powerful mechs and siege weapons, backed by two deadly new unique infantry units:

Defiler (Fortress) - Defilers are Zann's top agents, responsible for spreading corruption throughout the galaxy. Defilers carry powerful grenade launchers that can deal severe damage to mechs, structures, and packed clusters of infantry.

Vornskr (Animal Nursery) - These predatory canines native to the planet Myrkr have the unique ability to detect the Force. They use this power to aid in hunting their natural prey, the Force-sensitive Ysalamiri. The Consortium exploits this unusual talent, capturing and training these beasts to sniff out infiltrators - particularly Jedi.

NEW STUFF


In addition to Zann's toys, the roster of every civilization is being extended with three new generic units, and a new defensive building.

Interceptors (Airbase) - Escort duties are handled superbly by the Interceptor. These fast and agile craft can fly circles around their competition, and can quickly swat down nearly any aerial opposition. However, their flimsy armor and weak capabilities against ground units keep them locked into their anti-air role.

Attackers (Airbase) - Where air-to-ground superiority is needed, look no further than the Attacker. These flying gun platforms can unleash devastating firepower against infantry and mechs alike, and their heavy armor will keep them safe while doing so. Attackers are slow and costly, but can shred nearly any enemy ground force to ribbons in moments.

Transport Mechs (Mech Factory) - Otherwise called APCs, Transport Mechs are armored ground vehicles that can safely and quickly move troops to and from the frontlines. Their combat capabilities are sub-par, but they have good defenses and a low cost.

Anti-Air Batteries - Cheap defensive structures designed to stop early air raids in their tracks with a wall of laser cannon fire. Anti-Air Batteries can be built quickly and for a low cost, but their poor durability means they won't last long under sustained enemy fire.

EDITOR EXPANSION


In addition to the new civilization, units, and buildings, the Scenario Editor has also been greatly expanded upon. Several new triggers have been implemented, and existing ones modified for increased functionality:

Accumulate Attribute/Tribute - These two triggers can now draw from an extended library of over 200 attributes. Count kills and razings to and from individual players, create functioning EXP systems, and more!

Display Instructions - This essential effect has been updated to add a bit more color to your campaigns. The text entry now accepts 20 new named colors to display, and can additionally draw from any of the 256 colors in the game's palette!

Give/Remove Ability (New!) - A pair of new effects that allow you to alter numerous properties of a unit, applying and removing traits like Stealth, Shielding, Detection, and more!

Change Unit Property Object (New!) - This new effect puts the power of a miniature genie editor right into the Scenario Editor itself. Nearly any property of any unit can be altered from health, to speed, to the projectile it fires. Handcraft your own technologies and apply them universally to every unit!

Change Unit Data (New!) - This is a scaled down version of Change Unit Property Object; your changes affect only selected units rather than all units of a type.

COMING MARCH 1ST


We know that everybody has been patiently awaiting an update, and we're very pleased to say that you won't be waiting much longer. All of the new stuff you've seen here and more will be available for download on March 1st. We look forward to seeing you on the battlegrounds.

UNDER CONSTRUCTION


As much progress as we've made, we are still looking for additional hands to help put Expanding Fronts together. If you have experience in 2D art, 3D art/animation, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



Requesting Reinforcements!

Requesting Reinforcements!

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There's much to do in the galaxy, and Expanding Fronts need your help to do it!

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A rundown of what's been going on, and what there is to look forward to. There's a ton of new content on the horizon, but we need your help to make it...

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The crew is hard at work not only bringing you a ton of new content, but improving upon old stuff as well.

January 2015 Progress Report

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It's been a long winter, but fantastic things are on the horizon for Galactic Battlegrounds - including a digital release!

SWGBCC Arranged Soundtrack

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SWGB Saga OST arranged and extended by yar0th3ungg0y, 1:11:23 long, High Quality ogg audio; click read more for Instructions, Tracklisting Information...

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Expanding Fronts Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Expanding Fronts Demo 17 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

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This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

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This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

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The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Post comment Comments  (40 - 50 of 57)
MrNentendo
MrNentendo

btw get the expansion its star wars battleground clone campaigns
and you can get Star wars empire at war and the expansion forces of corruption not nearly as many factions but it is way better in terms of 3d demensions and theres space battles

Reply Good karma Bad karma+4 votes
TheUnabridgedGamer
TheUnabridgedGamer

I can kick EaW AI's *** easily. Star Wars: Galactic Battlegrounds can rip you a new one on Medium. Space Battles are too much a focus (for both mods and vanilla EaW), and land battles in EaW feel more random attrition.

Reply Good karma Bad karma+3 votes
MrNentendo
MrNentendo

theres an easier way to disable air cruisers go to skirmish map and options then disable air cruisers for all the players

Reply Good karma Bad karma+2 votes
Poema
Poema

no, ill just leave the cruisers in. just found out the best sollution:
Fighters!

Reply Good karma Bad karma+2 votes
Poema
Poema

A good old "Age-of-empires-like" game!
I just reinstalled it after not playing it for at least 6 years.
the game is just GREAT and you can deside to make it a long or a short game.

only thing i don't like : air cruisers!
they ******* blow your whole new and shiny army away!

but still... i'm planning to make a mod on this, keep looking for updates on my profile page!

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Akalonor
Akalonor

I can't re-install my game , it says that a previous version was found even though there is no sign whatso ever on my PC -.-

Reply Good karma Bad karma+2 votes
Jaegerjaques
Jaegerjaques

Wow...
Cool Old game....
I had play it for ages
can ayone tell me where i can dowload this game ?
i dont have it anymore

Reply Good karma Bad karma+2 votes
TeamWolf
TeamWolf

Such a great old game, I remember playing it's expansion a lot.

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Gandbon
Gandbon

Go heavengames.com to find good mods for this game. Like A lord of the rings mod and halo mods and MORE!

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Waluigi-
Waluigi-

Ok but really an age of empires star wars mod

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blahblah965
blahblah965

its is a full game NOT a mod

Reply Good karma Bad karma+3 votes
Clonehunter
Clonehunter

No its not a mod. Its an actual Retail game.

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vp21ct
vp21ct

What he means is that, gameplay wise, all the developers did was slap a Star Wars skin over Age of Empires, wich is entirely true.

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feillyne StaffSubscriber
feillyne

No they didn't, since they use additional mechanics of flying objects / units to use aerial space.

Reply Good karma+1 vote
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Star Wars: Galactic Battlegrounds
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Windows
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LucasArts
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Genie Engine
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Highest Rated (5 agree) 10/10

a nice game

Nov 17 2010 by xjblack

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