An infamous RTS game created by LucasArts, it was largly based off of Age of Empires, and was considered the better Star Wars RTS of the time (Others bieng Rebellion and Force Commander). Despite its age and aged appearence, it still has a small but loyal following at Heaven Games, which hosts a vault of tools which make modding the game a rather simple task.

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About Expanding Fronts with 7 comments by Gen_Rhys_Dallows on Aug 4th, 2015


OUR ARMIES STAND MOTIONLESS



Behind Enemy Lines is the second mission of SWGB's original Trade Federation campaign. In it, players are presented with the sight of a massive battledroid army, all rendered completely immobile until the program to reactivate them can be secured. Expanding Fronts currently faces a similar snag. We have a massive roster of new infantry, heroes, and animals to add to the mix, (Some might say a whole civilization's worth...) but we simply cannot do that without people capable of animating them.


Expanding Fronts is a labor of love born from a small, but dedicated community. Countless mods from dozens of artists spanning the game's 12+ year lifespan have been rolled into EF, alongside numerous contributions from various Empire at War modders and artists. We can't thank all of these contributors enough, but we are nowhere near done just yet. Again, we are calling on anybody who has the skills and interest to help us out, to please get in touch with us. The sooner we can find the people we need, the sooner we can get back to doing the fun stuff.


THE FUN STUFF


Expanding Fronts has gone through some extensive restructuring, in order to help us get things rolled out quicker. Most of this restructuring concerns the Sub-Faction system we initially planned. In light of our lack of staff, and numerous real-life complications, we regrettably have to announce that the Sub-Faction system as originally planned has been removed from the mod. As you can probably imagine, splitting one civilization into four of equal depth is no simple matter. Now this does not at all mean that we're stopping EF anytime soon. If anything, the ease on the workload will allow us to progress even faster with our releases. All of the added units, structures, and props from the previous release will still be available to play with in the mod, and can be found in the Scenario Editor.


We are still working on ways to make GB's gameplay more fun, and to make each civilization more unique and authentic than ever before. All nine of them. We hope to reveal more details soon.


UNDER CONSTRUCTION


We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in concept art, 3D modeling and animation, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Expanding Fronts Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Expanding Fronts Demo 15 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Expanding Fronts Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Expanding Fronts Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Expanding Fronts Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Expanding Fronts Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (30 - 40 of 55)
Gothii_Imperator
Gothii_Imperator Mar 8 2011 says:

Didnt they abandon this game commercialy? So isnt this technically aboandonware? If someone could explain the process to me via a message i would be happy.

+2 votes     reply to comment
Gandbon
Gandbon Jun 16 2011 replied:

plz don't say thAT

+2 votes     reply to comment
Executor-64-
Executor-64- Nov 10 2010 says:

type "star wars:galactic battlegronds download rapid" on google...
the simplest of methods are always the best :)

-1 votes     reply to comment
matt123707
matt123707 Jun 26 2010 says:

how do i download games off of this site

-4 votes     reply to comment
neronix17
neronix17 Sep 26 2010 replied:

You dont if its a commercial game like this, that would be illegal, unless they made you pay then it would pretty much turn into Steam. If a game is up for download for free here then it would be in the games Downloads section.

+3 votes     reply to comment
kingboo3245
kingboo3245 Nov 10 2010 replied:

Not entirely true... it wouldn't always be illegal if the producers and owners gave it to your for free, even for commercial.

+3 votes     reply to comment
MrNentendo
MrNentendo Jun 19 2010 says:

accualy its not a star wars version of age its accually a entire different sequal to a game i forgot its name. the reason there similar is they used the same engine called genie engine

+2 votes     reply to comment
OrangeNero
OrangeNero Jul 28 2010 replied:

they used the same tech tree too. the technologies are mostly the same as in aoe. you have the same scout and other units too just in a SW look.

+6 votes     reply to comment
MrNentendo
MrNentendo Jun 19 2010 says:

btw get the expansion its star wars battleground clone campaigns
and you can get Star wars empire at war and the expansion forces of corruption not nearly as many factions but it is way better in terms of 3d demensions and theres space battles

+4 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer May 22 2011 replied:

I can kick EaW AI's *** easily. Star Wars: Galactic Battlegrounds can rip you a new one on Medium. Space Battles are too much a focus (for both mods and vanilla EaW), and land battles in EaW feel more random attrition.

+3 votes     reply to comment
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Star Wars: Galactic Battlegrounds
Platform
Windows
Developer & Publisher
LucasArts
Engine
Genie Engine
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Lucasarts.com
Release Date
Released 2001
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Highest Rated (6 agree) 8/10

Very simple game really using the AoE II engine, I liked this whilst I played it, lot's of fun :)

Jan 12 2011 by Genghis91

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Sci-Fi
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