The Rif's official soundtrack is composed by our Co-Head, Dario Bakarčić.
Focusing on the Battle of Stalingrad and surrounding operations, Heroes of Stalingrad allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign. As always with the Red Orchestra franchise, Tripwire will aim to deliver unrivalled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes.
Let's dive right into the topic shall we? We're starting with the long-promised screenshots of our german player model which Kaminski did a fantastic job on. Please mind that these are still a work in progress, but this in-engine shot out of the Red Orchestra 2 editor shows where we are at the moment. We are proud to present our German Schütze to all of you. Thanks to Kaminski for the great modelling and texturing work as well as Coin-goD for the import into the engine.
Next on the list is our Lee-Enfield No. 1 Mk III*, also known as .303 caliber, Rifle, Short, Magazine, Lee-Enfield or simply SMLE. It was the workhorse of the British forces in World War 1 and the counterpart of the german Gewehr 98 in countless battles. Our forum regulars already know that asset a bit because Coin-goD posted a Work in Progress in his art dump on the forums, so if you aren't registered there yet, you should seriously consider it to get an early access on what we are working on. The Mk III* was developed from the Mk III and is a simplified and cheaper version of the latter. Unusal for the time is the detachable magazine with a capacity of 10 bullets though it was mostly loaded with two stripper clips from the top like most of the other ordonance rifles at the time. The SMLE is known for it's fast and easy to use action and trained soldiers could get up to 20 aimed shots per minute out of the rifle. But enough of the talking, let the picture speak.
And the last image today actually features two assets and is the reason for the bad pun in the title. Doughboy has made these awesome whistles for us. They were issued to officers and often used to signal the beginning of an attack or charge on the enemies trenches. When the shelling suddenly stopped and you would hear a whistle sound from across the no mans land you knew: There is an attack coming. We plan to add those in a way to Grabenkrieg that which reflects to real life use, plus adding a gameplay mechanic that makes them actually useful. Expect more info from us on that topic.
So what else are we currently up to in the Grabenkrieg Development team? First and foremost we are still searching for help in a lot of positions, especially in the code and animation department, so if you are someone or know someone or know someone who knows someone that could be able to help us send them our way, any referals are greatly appreciated. Any interested and able person can just drop us a line to email@example.com or register in our forums and visit the recruitment section.
Our current focus next to asset production is the coding. Blitzk.-Bob is doing some awesome work and has pushed us along very nicely. A special thanks goes out to Red Orchestra 2's community code god -=THOR=- here, who helped us a lot along the way.
Latest tweets from @tripwireint
No he is not @MiguelRoSua
8hours 26mins ago
No they will not @matthewdenham8 the beta is a completly seperate app and install.
10hours 10mins ago
We did to fix the Iwo Jima capping issue @Lowrybryan
11hours 29mins ago
I'll have a look @Levarath your contact us mail might have been flagged by a security system.
11hours 30mins ago
None of the current maps were a fit @Nathan_Barker_ but I'm sure people will find some surprises in the mod tools when the game ships
May 20 2013, 1:45pm
Thank you for the kind words @NoKillTeAm
May 20 2013, 12:15pm
Beta stats will not carry over into the live game @PwnsterMaster
May 20 2013, 11:47am