Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Report article RSS Feed Quake Console Cmds

Credit/source:Niklata gamers.org/dEngine/quake/QDP/qconcmds. html Some works Only in the Unmodified quake Engine

Posted by ThatPolyDude on May 7th, 2012
Basic Client Side Coding.

See actual content Here:
gamers.org/dEngine/quake/QDP/qconcmds.html

Quake Console Commands

The latest version of the Quake Console Commands List is available at Niklata's Technical Resources.

Here's the most comprehensive list of Quake console commands that I know of. I've browsed through QUAKE.EXE Shareware 1.00 and have dug out as many commands as I can find :). I've also included the documented commands so that you can have a single index of every Quake command you could possibly want.


Table of Contents

1.1: Client Movement Commands
1.2: Mouse-Specific Commands
1.3: v_ Commands
1.4: Standard Quake Variables
1.5: Standard Console Commands
1.6: CD-Specific Commands
1.7: Video Mode Commands
1.8: Technical Graphics Commands
1.9: Ambient Sound Commands
1.10: Sound Control Commands
1.11: Screen-Related Commands
1.12: Console Commands
1.13: Host Commands
1.14: Dedicated Server Commands
1.15: Network Commands
1.16: Menu-Related Commands
1.17: COM Port Commands
1.18: MIP-Texture-Related Commands
1.19: Movement Control Commands
1.20: Environment Commands


1.1 Client Movement Commands

cl_rollspeed - adjusts amount of screen rolling when moving forwards and turning cl_rollangle - adjusts the angle that the screen rolls towards when moving cl_bob <1|0> - if zero, then no weapon bobbing cl_bobcycle - adjusts time between each bob cl_bobup - adjusts amount that the weapon bobs cl_forwardspeed - adjusts maximum forwards speed cl_backspeed - adjusts maximum backwards speed cl_upspeed - adjusts maximum move up/down speed cl_sidespeed - adjusts maximum strafe speed cl_movespeedkey - adjusts maximum run speed cl_pitchspeed - ?? cl_anglespeedkey - ?? cl_nolerp <1|0> - ?? _cl_name - changes player name _cl_color - changes player color Back to TOC


1.2 Mouse-Specific Commands

m_pitch - adjusts look up/down sensitivity of mouse m_yaw - adjusts turn side/side sensitivity of mouse m_forward - adjusts forward/back sensitivity of mouse m_side - adjusts strafe left/right sensitivity of mouse m_filter <1|0> - ?? Back to TOC


1.3v_ Commands

v_kickroll - ?? v_kickpitch - ?? v_iyaw_cycle - ?? v_iroll_cycle - ?? v_ipitch_cycle - ?? v_iyaw_level - ?? v_ipitch_level - ?? v_idlescale - ?? Back to TOC


1.4 Standard Quake Variables

crosshair <1|0> - toggles display of crosshair showturtle <1|0> - turtle never displayed if zero showram <1|0> - low ram never displayed if zero showpause <1|0> - pause box not displayed if zero bgmvolume - sets background music volume gamma - sets gamma correction level (screen brightness) sensitivity - sets mouse sensitivity volume - sets sound fx music volume lookspring <1|0> - centers view after jump lookstrafe <1|0> - centers view after strafe noexit <1|0> - if one then no one can exit the level skill - sets skill level (0 == easy, 1 == normal, 2 == hard, 3 == nightmare) deathmatch <1|0> - if one, deathmatch mode; if two, old deathmatch mode coop <1|0> - if one, cooperative mode pausable <1|0> - if zero, game cannot be paused fraglimit - when fraglimit is reached in deathmatch, game ends with end screen hostname - name of the server maxplayers - maximum number of players allowed on server registered <1|0> - if registered == 1 then "trigger_registered" triggers function. name - name of the player (client) listen <1|0> - if one, listens for clients wanting to join the game joystick <1|0> - zero means no joystick support joybuttons - number of buttons on joystick Back to TOC


1.5 Standard Console Commands

alias - assigns a list of commands to a console command (a macro) bf - flashes the screen bind - binds a command to a key unbind - unbinds the command from a key unbindall - unbinds all custom bindings save - saves game load - loads game screenshot - takes a screenshot sizeup - sizes the screen up by one sizedown - sizes the screen down by one status - displays status info quit - quits the game god - toggles invincibility notarget - toggles "monsters can't see you" mode fly - toggles fly mode map - starts a new server in a map restart - restarts the server changelevel - changes maps without terminating the server connect - connects to a server reconnect - reconnects to a server spawn - will not work from the console slist - shows all currently running servers accessible begin - will not work from the console prespawn - will not work from the console kick - kicks someone out of the game ping - returns lag times from all players give - gives you a weapon or item impulse - switches/toggles weapons; 9 all weapons; -1 quad damage startdemos - starts a demo loop noclip - toggles no clipping mode name - changes the client name version - displays Quake version information say - says something to all players say_team - says something to all players on your team tell - says a message to just one player color - changes color of the player kill - kills a player sbinfo - displays sound card information soundinfo - displays portable sound information pause - pauses the game demos - starts game's demo loop stopdemo - stops a demo's playback playdemo - plays back a demo timedemo - plays back a demo and times its duration timerefresh - times the FPS of a scene viewmodel - ?? viewframe - ?? viewnext - ?? viewprev - ?? help - brings up the Quake help screen togglemenu - brings the menu up toggleconsole - brings the console up clear - clears the console backscroll messagemode - puts up the "say:" prompt messagemode2 - puts up the "say:" prompt exec - runs a cfg file echo - echos a message to the screen cmd - executes a QuakeC script? stuffcmds - ?? wait - pauses between commands Back to TOC


1.6 CD-Specific Commands

cd on - re-enables the CD subsystem cd off - disables the CD subsystem cd reset - causes CD subsystem to reinitalize; useful if you changed CDs cd play - plays the specified track cd loop - keeps playing the specified track cd stop - stops playing the current track cd resume - resumes playback from a stop cd eject - ejects the CD cd remap ... - remaps CD tracks so 1st track is track one.. etc.. cd info - reports information on the CD Back to TOC


1.7 Video Mode Commands

vid_mode - changes the video mode vid_describemodes - tells all video modes Quake can use vid_describecurrentmode - describes video mode Quake is currently in vid_describemode - tells the mode Quake is currently running at vid_testmode - tests a video mode vid_nummodes - tells total number of modes available to Quake vid_nopageflip <1|0> - if zero, then page-flipped modes are selected whenever possible vid_wait - 0: no wait 1: wait/vertical sync active 2: wait/display enable active _vid_wait_override <1|0> - if one, forces vertical sync wait in all modes _vid_default_mode - specifies default startup video mode Back to TOC


1.8 Technical Graphics Commands

r_drawflat <1|0> - if one then textures are not drawn r_fullbright <1|0> - if one then everything is drawn at maximum light level r_ambient - adjusts ambient light level r_speeds <1|0> - shows speed of screen redraws/shows number of polygons r_timegraph <1|0> - toggles display of graph showing time to draw screen r_graphheight - adjusts height of graph r_clearcolor - changes transparency color r_waterwarp <1|0> - if zero then there is no wave effect while under water r_drawentities <1|0> - if zero then entities are not drawn r_polymodelstats <1|0> - displays number of polygon models shown r_dspeeds <1|0> - displays speeds of some sort r_reportsurfout - ?? r_aliastransadj - ?? r_aliastransbase - ?? r_maxsurfs - sets maximum number of brush planes to be displayed at a time r_numsurfs <1|0> - shows number of brush planes displayed at a time r_reportedgeout - ?? r_maxedges - sets maximum number of edges to be displayed at a time r_numedges <1|0> - shows number of edges displayed at a time Back to TOC


1.9 Ambient Sound Commands

ambient_level - adjusts volume of ambient sounds ambient_fade - adjusts level of fading for ambient sounds Back to TOC


1.10 Sound Control Commands

snd_noextraupdate <1|0> - messes up sounds; may speed up slower computers snd_show <1|0> - shows all playing sounds Back to TOC


1.11 Screen-Related Commands

scr_conspeed - speed at which console pulls down scr_centertime - ?? scr_printspeed - ?? scr_ofsx - adjusts viewpoint x offset scr_ofsy - adjusts viewpoint y offset scr_ofsz - adjusts viewpoint z offset Back to TOC


1.12 Console Commands

con_notifytime - ?? Back to TOC


1.13 Host Commands

host_framerate - wierd command.. messes up if one host_speeds <1|0> - shows total time spent on frame, server, graphics, and sound. Back to TOC


1.14 Dedicated Server Commands

sys_ticrate - adjusts rate of updates sent out per second (dedicated server only) Back to TOC


1.15 Network Commands

net_messagetimeout - time with no response before Quake assumes connection is dead net_stats - displays network information Back to TOC


1.16 Menu-Related Commands

menu_main - pulls up main menu menu_singleplayer - pulls up single player menu menu_load - pulls up load game menu menu_save - pulls up save game menu menu_multiplayer - pulls up multiplayer menu menu_setup - pulls up multiplayer setup menu menu_options - pulls up general options menu menu_keys - pulls up customize keys menu menu_video - pulls up change video mode menu Back to TOC


1.17 COM Port Commands

com1 / com2 - displays com port status com# - enables or disables com port com# - select modem if using a modem; select direct if null modem com# reset - resets settings back to normal com# port <#> - sets port to # com# irq <#> - sets irq to # com# baud <#> - sets baud to # com# <8250|16550> - selects UART type com# clear - selects clear modem command string com# startup - selects startup modem command string com# shutdown - selects shutdown modem command string com# <-cts|+cts> - enables/disables CTS com# <-dsr|+dsr> - enables/disables DSR com# <-cd|+cd> - enables/disables carrier detection Back to TOC


1.18 MIP-Texture-Related Commands

d_subdiv16 <1|0> - if zero, perspective correction is done more precisely d_mipcap <1|0> - if one, forces use of non-detailed mip textures d_mipscale <1|0> - if zero, forces use of max detail mip textures Back to TOC


1.19 Movement Control Commands

+moveup - moves up +klook - keyboard look toggle +mlook - mouse look toggle +lookdown - looks down +lookup - looks up +strafe - strafe toggle +moveleft - strafes to the left +moveright - strafes to the right +speed - run toggle +right - turns right +left - turns left +back - moves back +forward - moves forward +jump - jumps +attack - attacks +use - uses object +impulse 10 - cycles through weapons Back to TOC


1.20 Environment Commands

sv_aim - adjusts amount of auto-aiming sv_friction - friction sv_stopspeed - stopping speed sv_gravity - adjusts amount of gravity sv_maxvelocity - maximum speed allowed sv_nostep <1|0> - enables/disables walking up steps sv_idealpitchscale - ?? sv_maxspeed - ?? sv_accelerate - adjusts rate of acceleration Back to TOC


Quake is ©1996 id Software.

Disclaimer: This document is provided as is and may not be perfect. I do not guarentee the validity of any of the information in it. I will not be held liable or responsible for any damages caused from use or misuse of the information contained within this document.

Post comment Comments
Halm_Barte
Halm_Barte May 29 2012, 5:43pm says:

TNX, great tidy list! :)

+1 vote     reply to comment
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