Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.
In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?
A tutorial brought to you by Cheapalert and Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming...
Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.
One method of getting you model converted in to Quakes .mdl format.
Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.
A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike
After doing your Counter-Strike-esque spray rifle, why not add movement based accuracy and ammo usage? Do this tutorial and add it in!
Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...
Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!
This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.
This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...
Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...