It brings us great pleasure to bring you Earthlock: Festival of Magic! The first installment of the EarthlockⓇ trilogy, Festival of Magic is a turn-based fantasy RPG. Join Amon as he embarks on his unexpected journey across the beautiful planet of Umbra, a mysteriously world that stopped spinning ages ago. Throughout your adventure you are joined by unforgettable characters that will help you on your heroic journey.

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New Gameplay Trailer

New Gameplay Trailer

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We have a new gameplay trailer of Earthlock: Festival of Magic.

Wow! We have passed $50,000!

Wow! We have passed $50,000!

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That means we are 1/3 of the way to our goal and we still have 29 days to go. We are extremely confident we will get this project to the finish line and...

We are LIVE!!

We are LIVE!!

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Finally after much delay we are live with our new Kickstarter Campaign! We have worked super hard the last months and are extremely excited and proud...

Festival of Magic on Kickstarter

Festival of Magic on Kickstarter

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Please help us spread the word about our kickstarter.

Kickstarter going live in a few hours!!

Kickstarter going live in a few hours!!

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After the awesome Greenlight process, we're going ahead with a Kickstarter!

Festival of Magic has been greenlit!!

Festival of Magic has been greenlit!!

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After a short 15 days on Greenlight, Festival of Magic has been approved!

New areas pt.2 - Anura Cave

New areas pt.2 - Anura Cave

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More concept art for new areas in Festival of Magic!

Festival of Magic on Steam Greenlight, also new art!

Festival of Magic on Steam Greenlight, also new art!

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We went live with Festival of Magic on Steam Greenlight a day ago!

Frits concept art update - Suvia

Frits concept art update - Suvia

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Welcome to Suvia, the grand capital of Umbra! Frits presents a few new concepts and designs for Festival of Magic.

New areas pt. 1

New areas pt. 1

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We're working on new areas for Festival of Magic and wanted to give you guys a look at some early sketches.

Gameplay Video

Gameplay Video

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After PAX we recorded a gameplay video from the alpha we wanted to share with you!

Post PAX update and new website!

Post PAX update and new website!

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Tired but very happy, Fredrik, Bendik and Frits are back from PAX Prime in Seattle. At PAX gamers had the first chance to try a playable alpha build of...

Concept art update and PAX!

Concept art update and PAX!

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A couple of new buildings that are going into a new and improved Plumpet Island, moodboards and sketches ahoy!

Goblins!

Goblins!

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Every RPG worth a damn needs to have some goblins! FoM is no different, in fact one of the first enemies you'll meet in the game is a goblin.

SnowCastle at GDC and FoM coming to WiiU!

SnowCastle at GDC and FoM coming to WiiU!

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A quick update on SnowCastle's trip to GDC in San Fransisco.

Post GDC...

Post GDC...

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We had a blast at GDC last week! Here is the latest trailer showing off more scenes from the game. Please note that we are still very early in development...

The Reckless

The Reckless

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Concept art and asset creation on Amon's ship: The Reckless.

Dockyard scene concept art

Dockyard scene concept art

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A quick update on us, and some concept art from the Dockyard environment

Desert Amon Part 1

Desert Amon Part 1

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A look at the process of designing FoM's main protagonist.

Welcome to Plumpet Islands

Welcome to Plumpet Islands

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We would like to share with you how we have done the level design on these two islands.

Zenit Desert - Temple Concept Art

Zenit Desert - Temple Concept Art

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More concept art from the Zenit Desert, a temple and a puzzle.

The Crabler 3D

The Crabler 3D

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"Look! He's just a little guy!" No he's not! And he'll stomp your face in if you think otherwise! The crabbler is in 3D, guys! I've spent the past few...

Ivory - 3D Character

Ivory - 3D Character

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I've been working on Ivory for the past few weeks. She's the female protagonist and is a contrast to Amon both in looks and background. She's a ranger...

Creature Design Diary - Crabler Enemy part. 2

Creature Design Diary - Crabler Enemy part. 2

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Shorter post where we show the production art/ortho of the Rock Crabler.

Creature Design Diary - Crabler Enemy part. 1

Creature Design Diary - Crabler Enemy part. 1

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This week we looked at how to design and implement variations of each creature type in FoM.

Zenit Desert - Concept art post

Zenit Desert - Concept art post

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Concept art from a work in progress area we're currently designing.

Combat Design - Festival of Magic (RPG)

Combat Design - Festival of Magic (RPG)

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In this post I will explain what we are trying to achieve with our combat design, and why. In short we wanted to simplify the RPG Stats'N Skills, but...

Desert Monster Bonanza!

Desert Monster Bonanza!

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The process of designing an armored monster for the Desert environment of FoM.

Desert Beetle

Desert Beetle

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Concept art post featuring a new enemy design! More inside!

Fire enemy concept art

Fire enemy concept art

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Work in progress of a fire creature for a new area we're planning.

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Earthlock: Festival of Magic
Platforms
Windows, Mac, Linux, XONE, PS4, WiiU
Developer
Snowcastle Games
Engine
Unity
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Fomgame.com
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