What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago. Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.

Post news Report RSS Goblins!

Every RPG worth a damn needs to have some goblins! FoM is no different, in fact one of the first enemies you'll meet in the game is a goblin.

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NEWS FLASH: Check out our feature on Nintendo Life for some juicy inside information!

Like any other character design we want our goblins to feel original and we want the story to back up their existence.

I started collecting tons of references for goblins and similar mythical humanoids - a good way to know what to avoid and what to keep. In the end the most important thing in a good character design is personality. I wanted FoM's goblins to have plenty of personality ranging from goofy to sinister.

Here's few sketches I did.


We decided to go with a couple of the designs and started doing some more eloborate b/w concepts.


A goblin warrior riding a green lama like creature (a lima maybe?).


So what's your favorite goblins of all time?

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LordNelson7
LordNelson7

Wow great concept art! I LOVE it!

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frit Author
frit

Thanks my lord! New interview up on Nintendo Life!

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DoctorSpanky
DoctorSpanky

Interesting variation on Goblins you have there. (the one on the Lama).

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