Festival of Magic is an adventure RPG with a Nordic take on an Eastern genre. Grow spuds and use your harvest as powerful ammunition or spells; craft your weapons and team up your companions for battle. Solve challenging puzzles, collect rare items and explore various dungeons scattered across the world.

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4 comments by frit on May 13th, 2013

NEWS FLASH: Check out our feature on Nintendo Life for some juicy inside information!

Like any other character design we want our goblins to feel original and we want the story to back up their existence.

I started collecting tons of references for goblins and similar mythical humanoids - a good way to know what to avoid and what to keep. In the end the most important thing in a good character design is personality. I wanted FoM's goblins to have plenty of personality ranging from goofy to sinister.

Here's few sketches I did.


We decided to go with a couple of the designs and started doing some more eloborate b/w concepts.


A goblin warrior riding a green lama like creature (a lima maybe?).


So what's your favorite goblins of all time?

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Guest Jun 13 2013, 2:30pm says:

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Ashkandi
Ashkandi Feb 17 2013, 2:56pm says:

I like the art style, it is so clean and awesome.

+6 votes     reply to comment
Bigpather12
Bigpather12 Feb 1 2013, 4:30pm says:

So wqqill you have nultply diffcuilty levels?

+1 vote     reply to comment
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Guest Feb 1 2013, 12:46pm says:

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bendikstang
bendikstang Feb 1 2013, 3:51pm replied:

We have the first 4 episodes planned out.
As for length, if we can afford to make longer episodes at the same quality we will pack as much as time allows.

+2 votes     reply to comment
Jan 31 2013, 12:54pm says:

Wow looks awesome, i really like the visual style.

Gonna track this.

Also what are your distribution plans? Retail/Steam/Desura/DRM Free ?

+3 votes     reply to comment
bendikstang
bendikstang Feb 1 2013, 5:17am replied:

Thanks,

We intend to distribute this through Steam, OUYA Appstore, iOS Appstore, Android Appstore, Mac Appstore and Windows Appstore. We are also approaching Nintendo in the hopes that we can get it out on Nintendo Wii U. (For Steam we need to be green lit first)

We don't really need DRM on this game because of the online play and the cross device play, so I don't think there will be any DRM. That said, I don't know how it works on Wii U. Steam is also a kind of DRM and we will have to abide the terms given on each platform.

+3 votes     reply to comment
bendikstang
bendikstang Feb 1 2013, 8:01am replied:

Just to add, we don't have a platform release schedule yet, but I think we most likely will start with OUYA and iPad3+. (Not decided)

+2 votes     reply to comment
Bigpather12
Bigpather12 Jan 31 2013, 11:02am says:

OK one last batch of questions

1. im curois what was the dissison to have the gamne split into episodes rather than haveintg it in all one game?

2.Will you be able to chose your class at the begning or will you have a defult chartor thaty will devlop over time?

3.hOW MANY CHQARTORS CLASSES WILL YOU HAVE in the first episode?

4.I dont understand the episode thing can you explain more?Like will some of the overworld map areas be restgricted to certin episodes or like willcertinsiode quests be in certin episodes or cxertin trown will be in certin e pisodes? iu dont udnerstand can you explain it more and how itl all work?

4.Willl the overworld be in episode 1?

5.Will you have collectbles?

6.Will each episode be releasdhed over time?

7.Will you eventully bundle the episodes inmto one package for a single price so people will not have to dowlaod each one seprately?

9.will the overworld pasrt be seprate to the narritive parts
8.Will each Class have a seprate skill tree?

9.Will you have wside quests?

10.Will there be alolut of people to talk to in town? if so will there be shops?

11.Will there be diloge options?

12.Will the free beta be availbe to jsut people or pre order it or will it be avaible to everyone to dowlaodf ?

13.Will you ever release a box copyh?

14.Wil the first episode be really long ifd you do every collecble,explore everywhere,Do evbery side quest etc..?

Sorry for all the questions but im really looking forwoird to the game il be trackikng it offten wish you al lthe best of luck!!!

+2 votes     reply to comment
bendikstang
bendikstang Feb 1 2013, 5:11am replied:

1. Financing. We simply don't have $10M to make everything we want, so we divide it into episodes.
2. No class choices in the first episode. Later you might swap people in your party. (much like NWN)
3. There are 4-6 unique characters in the first episode. Each character is much like a separate class.
4. Yes
5. You may collect several things. (Monsters?)
6. Yes, we plan 4-8 months between each episode. We will try to keep the wait short.
7. Of course.
8.1 The overworld will be part of the story. (This is a Narrative driven RPG - not a dungeon crawler)
8.2 Yes, separate skill tree - some skills might be shared though.
9. Yes, there will be sidequests. We will place them where they fit.
10. You shall be able to talk to all NPCs - some more than others of course. And there will be shops.
11. Dialogue options: Yes, we intend to have some of those. (To some degree)
12. Free beta for everyone!!
13. I wish - but I don't think so.
14. No, again this is about the budget! We will rather give you 5 hours of high quality than 20 hours of reduced quality.
15. No DRM - The game will have online save features so you can play on your PC and continue on your mobile device while on the bus. (You shall also be able to play offline on a single device, but it will then never be able to sync with other devices.)
16. Towns: We have one city, The Desert City (unnamed), in episode 1. There is a Capital City in Episode 2....

( I cleaned up (Deleted) your other questions above after answering them)

Thank you for trying to keep your questions in one post! :-)

+2 votes     reply to comment
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Festival of Magic
Platforms
Windows, Mac, X360
Developer
SnowCastle Games
Engine
Unity
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Official Page
Snowcastlegames.com
Release Date
TBD
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Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @snowcastlegames

We're looking for a #freelance character/creature animator to work with on #FestivalOfMagic #gamejobs T.co

Jun 7 2013, 7:29am

@kubasa101 we are planning to open the public beta in Q4 - most likely at the end of Q4.

May 31 2013, 9:23am

Gratulerer til alle som fikk NFI støtte denne runden! T.co

May 31 2013, 5:03am

@DannyKmetz Guess we're under the IGN radar so far. Hopefully there will be more press later in the process :)

May 24 2013, 5:22am

@kubasa101 We can't make any promises at this time, but we hope for a beta release sometime this year.

May 24 2013, 5:21am

@krillbite Congratulations on hitting your target! We're super excited for you guys!! #amongthesleep

May 14 2013, 5:51pm

Final three days for @krillbite and their "Among the Sleep" kickstarter! Go pledge! T.co They deserve to make it!

May 14 2013, 12:25pm

Interview with @BendikStang about Festival of Magic over on @nintendolife T.co go check it out!

May 13 2013, 1:51pm

@DannyKmetz Thank you! We hope we can deliver a great game!

May 12 2013, 4:59pm

@GranaBanana Thank you! Means a lot to read! Will tell our 3D guy that you dig the intro animation!

May 12 2013, 1:01pm

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