Key Features

  • Set in beautiful fantastical world, with hand drawn environments.
  • Minimal combat interface for easy access, but deep progression system allows extensibility.
  • Original sound track
  • Crafting system allowing players to create unique ammo for weapons.
  • Relationship based combat, where the relationship between characters can be levelled up unlocking unique combat abilities, encouraging the player to play in different ways.

Settings and StoryEarthlock Festival of magic is set in the fantastical world of Umbra. Two thousand years ago, before the telling of our adventure, Umbra stopped rotating leaving half the world in light (Zenit) and the other in darkness (Nadir). During the great halt, the high tech and advanced civilizations that ruled were almost entirely destroyed leaving but few. The players adventure starts two thousand years after the Deadly Halt…

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Blog RSS Feed Report abuse Latest News: New Gameplay Trailer

2 comments by bendikstang on Mar 20th, 2015

Hey everyone!

Here's a report from GDC 2015!

This year we brought Bendik, Frits, Eivind, Kenny and Thomas for the show floor at GDC Play. Eivind won a scolarship so he has been off to lectures about Artificial Intelligence and other cool stuff.

We were invited to showcase Earthlock at Microsoft's indie event in San Francisco. It was a superb event with a bunch of other awesome indie developers we were proud to be amongst.

Progression update

Since GDC we have been busy with:

  • Moving the project from Unity4.6 to Unity5
  • Changed Version System to Perforce
  • Cleaned up the whole project removing unused assets and obsolete elements.
  • The art team is busy making new concept art for all the areas that still need to make it into the game. Here's a sample:

It has been a bit tedious, but now that it is done, we feel lighter and are ready to take on the last part of the journey.

And here is the gameplay trailer

I'd also like to introduce Thomas French, our new Senior Game Designer. Thomas started working for us this month, and is bringing a lot of experience to our team. He spent the last 10 years with Rockstar North working on GTA4 and GTA5.

Best regards,
Snowcastle Games

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Post comment Comments  (0 - 10 of 81)
isfuturebright
isfuturebright Oct 27 2014, 5:29pm says:

The art looks soo good. Reminds me of Wind Waker. At first I thought it would be more a 3d adventure like then suddenly a turned based battle happened. Do you guys plan on having more characters as well?

Looks really high quality.

+1 vote     reply to comment
emptyslot
emptyslot May 20 2014, 3:37pm says:

this seems fun! are you guys on twitter?

+1 vote     reply to comment
šøñ_öɟ_ɭĩɓεřʈŷ
šøñ_öɟ_ɭĩɓεřʈŷ Feb 11 2014, 5:10am says:

When are you guys are going to re-do the kickstarter ? It already Febuary.

+1 vote     reply to comment
dCepT Creator
dCepT Feb 17 2014, 9:13am replied:

We're aiming to relaunch the 20th of February. Putting the finishing touches on everything these days!

+1 vote   reply to comment
Guest
Guest Dec 1 2013, 7:21am says:

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SurDafts
SurDafts Dec 1 2013, 7:24am replied:

I'm sorry I forgot to log in when posting this comment, this was me. :) ^^

+3 votes     reply to comment
dCepT Creator
dCepT Dec 5 2013, 7:54am replied:

Thank you! Good to know we have people rooting for us!

+1 vote   reply to comment
carlqua
carlqua Nov 22 2013, 1:41pm says:

Wow looks great :D

+2 votes     reply to comment
dCepT Creator
dCepT Dec 5 2013, 7:54am replied:

Thanks! Glad you dig!

+1 vote   reply to comment
Dieblein
Dieblein Nov 21 2013, 8:40pm says:

Great work on the game, I am actually a little jealous :-) Great Art and Design! But again some things I want to mention, please don't be mad:

1. The combat animations/effects are still very basic, I think you know that so that's not going to be a big deal :D
2. Environments start to look very nice, please put some extra effort into the normal trees (e.g. on the green island), they look better than before but still not like they should, I know its difficult, I have been through 3,4,5 versions of our trees as well...

Keep up the good work! Tracking!

+2 votes     reply to comment
dCepT Creator
dCepT Dec 5 2013, 7:54am replied:

Thanks for your input! Yeah, there's definitely work to be done on the visuals still :)

+1 vote   reply to comment
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Earthlock: Festival of Magic
Platforms
Windows, Mac, Linux, XONE, WiiU, PS4
Developer
Snowcastle Games
Engine
Unity
Contact
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Official Page
Fomgame.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @snowcastlegames

RT @GamereactorUK: We had a chat with @snowcastlegames about Earthlook: Festival of Magic - T.co

Apr 23 2015, 1:15am

Kickstarter update! T.co One year since our kickstarter! Retrospect and the road ahead! #earthlock #gamedev #indiedev

Apr 22 2015, 5:49am

RT @MagnusAspli: Saw some insane cool concept work for Earthlock today by @fritceramic. Memorable with a big M. #gamedev

Apr 21 2015, 2:51am

Sorry about any annoying DMs or mentions the last couple of days. plugin that was a little too eager. Disabled now.

Apr 20 2015, 7:31am

Thanks #TopNewFollowers @MadeCreativeUK @GamefaMahdi @HP_Hundeparken @XboxTavern happy to connect :) (insight by T.co)

Apr 19 2015, 10:19pm

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Apr 19 2015, 12:33pm

Thanks for the retweets this week @JoinGameNorge @Darthgreg78 @ID_Xbox_Games @WordsPaintPic much appreciated :) (via T.co)

Apr 18 2015, 8:18pm

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Apr 18 2015, 8:02pm

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Earthlock: Festival of Magic
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