Festival of Magic is an adventure RPG with a Nordic take on an Eastern genre. Grow spuds and use your harvest as powerful ammunition or spells; craft your weapons and team up your companions for battle. Solve challenging puzzles, collect rare items and explore various dungeons scattered across the world.
The process of designing an armored monster for the Desert environment of FoM.
Posted by frit on Dec 10th, 2012
Spent most of last week working with both the content and visual design of the monsters for our desert outdoor environment! We had an original design for an armor plated lion-like beast, but decided to save that design for a boss battle and start fresh.
The Desert Armor Monster has two modes in combat - defensive and offensive. Its element is Earth and it is the only desert creature vulnerable to fire.
I ended up with the design below - the Giant Rock Crabler. It fits the desert environment, easy to read, not too hard to animate and looks both intimidating and cute at the same time.
These spider varieties were inspired by the adorable Jumping Spiders. I really liked the look of the four big eyes, but the whole quad legged design felt overly sci-fi and did not fit the desert. The Spider just ended up goofy-looking which is not what I wanted. The creature had to look brutish - big, lumbering idiot of a monster!

The first designs I did. We quite liked the Pokémon-ish scaled dog, though it did not fit the requirements for this particular creature.

Well I better get back to drawing monsters. If you have any brilliant monster ideas feel free to share them in the comment section. :)
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Holy **** this is cool 8)
Seriously getting excited and I just found out about this game a few days ago.
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