Festival of Magic is an original adventure role-playing game in which the players must fight and farm their way to glory. Join Amon, a desert scavenger and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world divided by light and magic. The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for an epic adventure.

Report article RSS Feed Welcome to Plumpet Islands

We would like to share with you how we have done the level design on these two islands.

Posted by bendikstang on Feb 17th, 2013

Making of Plumpet Islands

We were not quite happy with the design of the previous harvesting island (see blog post). Problem with the design was that it was not scalable enough. We intended to add lots of stuff along the way, but the shape and size did not support this. Our Art Director did some new design sketches...

Although this design did make it more intuitive what the player could do, it was still not modular enough. So he made another where he split the different sections apart into separate islands.

This was a much better design for several reasons. We can now add new islands as we se fit. Also note how the harvesting island and mountain are built by combining simple rocks. We began to make pieces and assembled Plumpet Island (the island with the windmill above) and Barnacle Bay. 

Plumpet Island (Festival of Magic) The house will be replaced with another, but we have simplified the production process without loosing visual quality.

In the previous harvesting island we made before christmas, we had the barnacles grow in the garden, but seriously - barnacles grow in the surf. With the new design we split spud production and pearl production (ammo for each Spud gun and pearl cross bow).

Barnacle Bay (Festival of Magic)
 
Both the mountain on the beach above and the island walls of Plumpet Island are constructed based on 7 different rock meshes. We have used Unity's vertex paint shader to enable the green grass texture on the rocks.
 
That is it for now... 

Post comment Comments
Hakumen
Hakumen Feb 17 2013, 1:14pm says:

I like it =)

+5 votes     reply to comment
bendikstang
bendikstang Feb 17 2013, 2:19pm says:

Thanks, you got to see the blog post before it was done. :-)

+3 votes     reply to comment
Bon.
Bon. Feb 17 2013, 3:19pm says:

Oh wow, this looks lovely, keep it up

+5 votes     reply to comment
Kuznetsovsky
Kuznetsovsky Feb 18 2013, 2:49am says:

this looks amazing! keep it up!

+3 votes     reply to comment
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Earthlock: Festival of Magic
Platforms
Windows, Mac, WiiU
Developer
Snowcastle Games
Engine
Unity
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Fomgame.com
Release Date
TBD
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Earthlock: Festival of Magic
Earthlock: Festival of Magic Indie Single Player Role Playing
Related Engines
Unity
Unity Commercial Released May 30, 2005
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Snowcastle Games
Snowcastle Games Developer with 5 members