What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago. Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.

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Concept art post featuring a new enemy design! More inside!

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Hey guys! Friday art post! I just finished this enemy design for Festival of Magic and wanted to show you guys! It’s pretty large, constantly flying and it can swoop in and give Amon an uppercut with that nasty horn. We’re working on a new environment where this guy will be an encounter. Frits is doing the system design for him now! Can’t wait for Hans Kristian to make the 3D model and animate this sucker!

And the modeling sheet with a texture/skin variation:

Have a great weekend everyone!

Comments
sithpal
sithpal

better than a Cazador lol

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sithpal
sithpal

very cool bug

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DoctorSpanky
DoctorSpanky

That's a very nice looking bug, like the variation too.

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dCepT Author
dCepT

Sithpal: Thanks! What's a cazador (other than hunter in Spanish? )
Hakumen: Thank you!

Glad you guys like! There will be more monster stuff soon! :)

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Earthlock: Festival of Magic
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Snowcastle Games
Engine
Unity
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