Festival of Magic is an original adventure role-playing game in which the players must fight and farm their way to glory. Join Amon, a desert scavenger and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world divided by light and magic. The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for an epic adventure.
Frits shares some Project FoM concept art and talks about cool things.
Posted by frit on Aug 27th, 2012
Boy it’s been a busy week! We finally have some animation and functionality inside the prototype level and it’s already looking quite good. Thought I could give you a quick visual update – a couple of new monster designs and the final rough concept of one of the first scenes in the prototype.
The Ice Monkey is not exactly a new design, but I don’t think it’s been posted before except for appearing in the early battle mock-up. Hanska has made the 3D model, but we were not too happy with the translation – mainly because we could not find a way to replicate the furry parts.
It’s not much, but at least we finally settled on a design for this tricky scene. We really had to poke the old dream sponge in order to find a layout that worked with both the camera, puzzles, doors and overall theme of the scene. It’s a clever 2 story design where the player needs to figure out how to activate the elevator and then find a way to enter it. The elevator leads down to the giant blue grotto where the Frog King is performing his evil deeds.