Boy it’s been a busy week! We finally have some animation and functionality inside the prototype level and it’s already looking quite good. Thought I could give you a quick visual update – a couple of new monster designs and the final rough concept of one of the first scenes in the prototype.
The Ice Monkey is not exactly a new design, but I don’t think it’s been posted before except for appearing in the early battle mock-up. Hanska has made the 3D model, but we were not too happy with the translation – mainly because we could not find a way to replicate the furry parts.
It’s not much, but at least we finally settled on a design for this tricky scene. We really had to poke the old dream sponge in order to find a layout that worked with both the camera, puzzles, doors and overall theme of the scene. It’s a clever 2 story design where the player needs to figure out how to activate the elevator and then find a way to enter it. The elevator leads down to the giant blue grotto where the Frog King is performing his evil deeds.