Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Playtest 20150830

Playtest 20150830

Aug 30, 2015 2 comments

Another playtest on the road to our next stable release is ready!

Playtest 20150808

Playtest 20150808

Aug 8, 2015 7 comments

A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.

Playtest 20150628

Playtest 20150628

Jun 30, 2015 15 comments

Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...

Release 20150614

Release 20150614

Jun 14, 2015 9 comments

The all new in-game map editor, half of the Command & Conquer: Tiberian Dawn campaign and Dune 2000 upgrades finally stabilized!

Playtest 20150531

Playtest 20150531

May 31, 2015 7 comments

We have received a small number of issues after last week’s playtest release. These issues have been addressed and so we are releasing a new playtest...

Playtest 20150524

Playtest 20150524

May 24, 2015 15 comments

We created an all new in-game map editor. The Dune 2000 mod got support for building upgrades and several missions have been added to the Command & Conquer...

Release 20150424

Release 20150424

Apr 24, 2015 15 comments

We are very pleased to announce the spring release of OpenRA, the Open Source Westwood Studios real-time strategy games engine re-implementation.

Playtest 20150408

Playtest 20150408

Apr 8, 2015 12 comments

We have finalized the balancing for the Red Alert mod, so it’s time for another playtest! Also a progress report on the latest Tiberian Sun related...

Playtest 20150405

Playtest 20150405

Apr 5, 2015 6 comments

Stability improvements, visual polish for Dune 2000 effects and balancing changes to the Red Alert mod.

Playtest 20150329

Playtest 20150329

Mar 29, 2015 18 comments

Sandworm insurance, new missions, smarter harvesters, improved performance: ready for play-testing!

Playtest 20150118

Playtest 20150118

Jan 18, 2015 16 comments

The main focuses of this release were improving stability and performance, as well as implementing some of the missing features that make Dune 2000 unique...

The End of 2014 - Attacque Supérior status

The End of 2014 - Attacque Supérior status

Jan 1, 2015 Attacque Supérior 0 comments

Summary what happened with Attacque Supérior last year.

Halloween 2014 release

Halloween 2014 release

Oct 29, 2014 9 comments

This Halloween we present the most polished classic Command & Conquer experience so far with more improvements towards the heavily requested single-player...

Playtest 20141020

Playtest 20141020

Oct 20, 2014 0 comments

Our third release candidate for an upcoming stable one includes improvements towards the spectator mode and the Lua API for more and better scripted missions....

Status Report 1.9.41

Status Report 1.9.41

Oct 13, 2014 C&C Tiberian Sun Crystallized Doom 5 comments

Time has passed and people may be interrested in what happend all the last weeks.

Playtest 20141012

Playtest 20141012

Oct 12, 2014 7 comments

Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.

Playtest 20140927

Playtest 20140927

Sep 27, 2014 9 comments

The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!

A review from myself of Crystallized Doom (PART 1)

A review from myself of Crystallized Doom (PART 1)

Sep 8, 2014 C&C Tiberian Sun Crystallized Doom 7 comments

This is a review of myself for Crystallized Doom, read about how it started all about.

Release 20140722

Release 20140722

Jul 22, 2014 11 comments

The long-awaited July release is here for the taking with numerous bug fixes and improvements!

Playtest 20140709

Playtest 20140709

Jul 9, 2014 20 comments

First July release candidate of 2014! I hope you are ready, Commander.

Release 20140608

Release 20140608

Jun 8, 2014 6 comments

We are pleased to announce the June release of OpenRA, the Open Source Command & Conquer: Red Alert engine recreation project.

Playtest 20140602

Playtest 20140602

Jun 2, 2014 2 comments

This is the second release candidate for our upcoming June release of OpenRA, an Open Source Command & Conquer: Red Alert engine re-implementation.

Playtest 20140525

Playtest 20140525

May 25, 2014 1 comment

A new playtest that serves as a release candidate for a new upcoming stable version of OpenRA, the Open Source re-implementation of Westwood's 2D RTS...

Playtest 20140405

Playtest 20140405

Apr 5, 2014 5 comments

With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...

OpenRA Showcase Trailer

OpenRA Showcase Trailer

Feb 1, 2014 16 comments

Community member SoScared has put together a great trailer video for OpenRA!

Holiday Release (20131223)

Holiday Release (20131223)

Dec 22, 2013 7 comments

Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version...

Playtest 20131211

Playtest 20131211

Dec 12, 2013 0 comments

Improved shroud rendering and more bug fixes for a stable release coming soon.

Playtest 20131209

Playtest 20131209

Dec 8, 2013 0 comments

Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!

Playtest 20131130

Playtest 20131130

Nov 30, 2013 4 comments

The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.

Playtest 20131110

Playtest 20131110

Nov 10, 2013 6 comments

Comes with several stability improvements and the soviet MAD tank!

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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom Built
Contact
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Official Page
Openra.net
Release Date
Released 2010
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Work in Progress
Work in Progress Dec 3, 2012
OpenRA 2.0?
OpenRA 2.0? Feb 24, 2013
Playtest 20150808
Playtest 20150808 Aug 8, 2015
Release 20130514
Release 20130514 May 13, 2013
Release 20140608
Release 20140608 Jun 8, 2014
Playtest 20150830
Playtest 20150830 Aug 30, 2015
Playtest 20130504
Playtest 20130504 May 4, 2013
Playtest 20130713
Playtest 20130713 Jul 13, 2013
Playtest 20130510
Playtest 20130510 May 10, 2013
Playtest 20150524
Playtest 20150524 May 24, 2015
Playtest 20130304
Playtest 20130304 Mar 3, 2013
Playtest 20131019-5
Playtest 20131019-5 Oct 19, 2013
Playtest 20130804
Playtest 20130804 Aug 4, 2013
Playtest 20131130
Playtest 20131130 Nov 30, 2013