Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Release-20160508

Release-20160508

News 4 comments

We are proud to announce a new stable release of OpenRA!

Crystallized Doom Live Stream announcement!

Crystallized Doom Live Stream announcement!

C&C Tiberian Sun Crystallized Doom 4 comments

Crystallized Doom first livestream will take place on the 7th May!

Enigma - News and Progress

Enigma - News and Progress

Enigma (SC) 22 comments

First impressions of the super engine (OpenRA) and a conceptual idea for a no lineal campaign, like total war or 40k dawn of war dark crusade... screenshots...

Dev Blog #1

Dev Blog #1

Shattered Paradise 5 comments

First full dev blog. We cover the closed beta, voicing units and more.

Playtest 20160403

Playtest 20160403

News 9 comments

We are pleased to announce the first playtest leading up to our next stable release!

Crystallized Doom Beta Test Phase II and more!

Crystallized Doom Beta Test Phase II and more!

C&C Tiberian Sun Crystallized Doom 8 comments

Thought it would be time for a bigger news update on the current state of Crystallized Doom.

Tiberian Sun & Shattered Paradise Stream

Tiberian Sun & Shattered Paradise Stream

Shattered Paradise 8 comments

The planets have aligned, a stream of the tiberian sun mod is comming, along with a Stream of Shattered Paradise.

Rejuvenation Supérior!

Rejuvenation Supérior!

Attacque Supérior 8 comments

Summary of 2015 and status report. Engine changes, mod changes, faction changes, open tester slots... oh, and stream!

Release 20151224

Release 20151224

News 7 comments

featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!

December Release Candidate 2

December Release Candidate 2

News 11 comments

We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has...

December Release RC1

December Release RC1

News 9 comments

New Playtest with stability improvements, additional polishing, balance changes and SURPRISE: copy & paste in the map editor!

Playtest 20151031

Playtest 20151031

News 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

Release 20150919

Release 20150919

News 12 comments

NEW BATTLE CONTROL SOFTWARE AVAILABLE. PROCEED FOR FURTHER INSTRUCTIONS, COMMANDER.

Playtest 20150830

Playtest 20150830

News 2 comments

Another playtest on the road to our next stable release is ready!

Playtest 20150808

Playtest 20150808

News 7 comments

A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.

Playtest 20150628

Playtest 20150628

News 15 comments

Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...

Release 20150614

Release 20150614

News 9 comments

The all new in-game map editor, half of the Command & Conquer: Tiberian Dawn campaign and Dune 2000 upgrades finally stabilized!

Playtest 20150531

Playtest 20150531

News 7 comments

We have received a small number of issues after last week’s playtest release. These issues have been addressed and so we are releasing a new playtest...

Playtest 20150524

Playtest 20150524

News 15 comments

We created an all new in-game map editor. The Dune 2000 mod got support for building upgrades and several missions have been added to the Command & Conquer...

Release 20150424

Release 20150424

News 15 comments

We are very pleased to announce the spring release of OpenRA, the Open Source Westwood Studios real-time strategy games engine re-implementation.

Playtest 20150408

Playtest 20150408

News 12 comments

We have finalized the balancing for the Red Alert mod, so it’s time for another playtest! Also a progress report on the latest Tiberian Sun related...

Playtest 20150405

Playtest 20150405

News 6 comments

Stability improvements, visual polish for Dune 2000 effects and balancing changes to the Red Alert mod.

Playtest 20150329

Playtest 20150329

News 18 comments

Sandworm insurance, new missions, smarter harvesters, improved performance: ready for play-testing!

Playtest 20150118

Playtest 20150118

News 16 comments

The main focuses of this release were improving stability and performance, as well as implementing some of the missing features that make Dune 2000 unique...

The End of 2014 - Attacque Supérior status

The End of 2014 - Attacque Supérior status

Attacque Supérior 0 comments

Summary what happened with Attacque Supérior last year.

Halloween 2014 release

Halloween 2014 release

News 9 comments

This Halloween we present the most polished classic Command & Conquer experience so far with more improvements towards the heavily requested single-player...

Playtest 20141020

Playtest 20141020

News 0 comments

Our third release candidate for an upcoming stable one includes improvements towards the spectator mode and the Lua API for more and better scripted missions....

Status Report 1.9.41

Status Report 1.9.41

C&C Tiberian Sun Crystallized Doom 5 comments

Time has passed and people may be interrested in what happend all the last weeks.

Playtest 20141012

Playtest 20141012

News 7 comments

Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.

Playtest 20140927

Playtest 20140927

News 9 comments

The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!

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