Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Coming up in OpenRA

Coming up in OpenRA

Jan 12, 2013 11 comments

Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.

Halloween 2014 release

Halloween 2014 release

Oct 29, 2014 9 comments

This Halloween we present the most polished classic Command & Conquer experience so far with more improvements towards the heavily requested single-player...

Holiday Release (20131223)

Holiday Release (20131223)

Dec 22, 2013 7 comments

Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version...

OpenRA 2.0?

OpenRA 2.0?

Feb 24, 2013 13 comments

Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...

OpenRA is on ModDB/IndieDB

OpenRA is on ModDB/IndieDB

Jul 13, 2011 5 comments

For those who don't know, OpenRA is on IndieDB/ModDB now.

OpenRA Showcase Trailer

OpenRA Showcase Trailer

Feb 1, 2014 16 comments

Community member SoScared has put together a great trailer video for OpenRA!

Playtest 20130128

Playtest 20130128

Jan 30, 2013 1 comment

A new playtest has been released. It includes the "Rounded Edges" improvements for the Dune 2000 mod. A major gameplay and engine change is the per-player...

Playtest 20130304

Playtest 20130304

Mar 3, 2013 4 comments

With our current releases being not that stable as they should have been, the current changes focus on stability. Well that does not detain us from adding...

Playtest 20130311

Playtest 20130311

Mar 10, 2013 9 comments

This unstable playtest adds the long-awaited AI improvements. Bots will now be significantly more fun to combat and act lot less brain-damaged. The most...

Playtest 20130316

Playtest 20130316

Mar 16, 2013 0 comments

We are currently pumping out new playtests regularly as we want a proper stable release as soon as all known crashes and glitches are gone. Please help...

Playtest 20130328

Playtest 20130328

Mar 27, 2013 1 comment

Many usability improvements, better documentation for modders and hopefully some steps closer towards a new stable release.

Playtest 20130330

Playtest 20130330

Mar 30, 2013 4 comments

The last big code refactoring before Voxel support is added plus many nice community contributions to give the game more polish.

Playtest 20130407

Playtest 20130407

Apr 6, 2013 6 comments

This is a maintenance release which brings fixes and polishing for an upcoming stable release.

Playtest 20130408

Playtest 20130408

Apr 8, 2013 1 comment

This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone...

Playtest 20130412 and 20130413

Playtest 20130412 and 20130413

Apr 14, 2013 1 comment

Small maintenance updates as a preparation for the stable release.

Playtest 20130421

Playtest 20130421

Apr 21, 2013 3 comments

This is another release candidate with mostly stability and performance improvements - oh and repairable bridges as well as the mobile radar jammer! We...

Playtest 20130427

Playtest 20130427

Apr 27, 2013 4 comments

More polishing and bug-fixes towards the next stable release.

Playtest 20130504

Playtest 20130504

May 4, 2013 4 comments

Fewer bugs and crashes as well as a new main menu that gives a better view onto the new shellmap action.

Playtest 20130510

Playtest 20130510

May 10, 2013 14 comments

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...

Playtest 20130511

Playtest 20130511

May 12, 2013 0 comments

Help testing this to sneak preview the upcoming stable release.

Playtest 20130629

Playtest 20130629

Jun 29, 2013 17 comments

Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...

Playtest 20130713

Playtest 20130713

Jul 13, 2013 4 comments

Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.

Playtest 20130804

Playtest 20130804

Aug 4, 2013 14 comments

More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.

Playtest 20130812

Playtest 20130812

Aug 12, 2013 3 comments

Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...

Playtest 20130818

Playtest 20130818

Aug 18, 2013 9 comments

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Playtest 20130823

Playtest 20130823

Aug 23, 2013 6 comments

Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.

Playtest 20130830

Playtest 20130830

Aug 30, 2013 2 comments

Small maintenance update to prepare a stable release sometime in the near future.

Playtest 20130902

Playtest 20130902

Sep 2, 2013 10 comments

This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...

Playtest 20130908

Playtest 20130908

Sep 8, 2013 3 comments

Yet another release candidate playtest. Also some preparations going on for a big stable release soon.

Playtest 20131019-5

Playtest 20131019-5

Oct 19, 2013 5 comments

Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.

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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom Built
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Official Page
Openra.net
Release Date
Released Jan 18, 2010
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Popular News
OpenRA 2.0?
OpenRA 2.0? Feb 24, 2013
Playtest 20140405
Playtest 20140405 Apr 5, 2014
Playtest 20130510
Playtest 20130510 May 10, 2013
Playtest 20130408
Playtest 20130408 Apr 8, 2013
Release 20130514
Release 20130514 May 13, 2013
Playtest 20130128
Playtest 20130128 Jan 30, 2013
Playtest 20130823
Playtest 20130823 Aug 23, 2013
Playtest 20130316
Playtest 20130316 Mar 16, 2013
Work in Progress
Work in Progress Dec 3, 2012
Playtest 20130629
Playtest 20130629 Jun 29, 2013
Playtest 20130421
Playtest 20130421 Apr 21, 2013
Halloween 2014 release
Halloween 2014 release Oct 29, 2014
Coming up in OpenRA
Coming up in OpenRA Jan 12, 2013