Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.
Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...
For those who don't know, OpenRA is on IndieDB/ModDB now.
A new playtest has been released. It includes the "Rounded Edges" improvements for the Dune 2000 mod. A major gameplay and engine change is the per-player...
With our current releases being not that stable as they should have been, the current changes focus on stability. Well that does not detain us from adding...
This unstable playtest adds the long-awaited AI improvements. Bots will now be significantly more fun to combat and act lot less brain-damaged. The most...
We are currently pumping out new playtests regularly as we want a proper stable release as soon as all known crashes and glitches are gone. Please help...
Many usability improvements, better documentation for modders and hopefully some steps closer towards a new stable release.
The last big code refactoring before Voxel support is added plus many nice community contributions to give the game more polish.
This is a maintenance release which brings fixes and polishing for an upcoming stable release.
This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone...
Small maintenance updates as a preparation for the stable release.
This is another release candidate with mostly stability and performance improvements - oh and repairable bridges as well as the mobile radar jammer! We...
More polishing and bug-fixes towards the next stable release.
Fewer bugs and crashes as well as a new main menu that gives a better view onto the new shellmap action.
While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...
Help testing this to sneak preview the upcoming stable release.
With four months worth of patches making their way out, there's a ton of new stuff.
We decided to shift the whole project towards another direction. OpenRA is all about retro gaming and we tend to forget that from time to time.
Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...
Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.
We are actively fixing bugs and adding new features. The next release will also have some major eye candy: a new desert tileset for Red Alert. Also the...