Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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C&C: Weaponry and Supplies

C&C: Weaponry and Supplies

C&C Re☆Image 1 comment

C&C Renessans monthly mod update: Weaponry and Supplies

Little vehicles update

Little vehicles update

C&C Re☆Image 4 comments

A new small update for upcoming total converstion for C&C: Yuri's Revenge. We will show you our new GDI Humvee and APC.

OpenRA is on ModDB/IndieDB

OpenRA is on ModDB/IndieDB

News 5 comments

For those who don't know, OpenRA is on IndieDB/ModDB now.

Crystallized Doom 1.9.3 Beta released!

Crystallized Doom 1.9.3 Beta released!

C&C Tiberian Sun Crystallized Doom 0 comments

Crystallized Doom version 1.9.3 after two month of hard work, we are proud to present you the newest version! Lot's of changes has been done. Discover...

A review from myself of Crystallized Doom (PART 1)

A review from myself of Crystallized Doom (PART 1)

C&C Tiberian Sun Crystallized Doom 7 comments

This is a review of myself for Crystallized Doom, read about how it started all about.

Status Report 1.9.41

Status Report 1.9.41

C&C Tiberian Sun Crystallized Doom 5 comments

Time has passed and people may be interrested in what happend all the last weeks.

And I have... an update?

And I have... an update?

Attacque Supérior 0 comments

Infantry updates, voice showcase, general progress.... yes, I'm alive!

The End of 2014 - Attacque Supérior status

The End of 2014 - Attacque Supérior status

Attacque Supérior 0 comments

Summary what happened with Attacque Supérior last year.

Rejuvenation Supérior!

Rejuvenation Supérior!

Attacque Supérior 7 comments

Summary of 2015 and status report. Engine changes, mod changes, faction changes, open tester slots... oh, and stream!

Upcoming OpenRA Release

Upcoming OpenRA Release

News 5 comments

Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.

Release 20121019

Release 20121019

News 7 comments

With four months worth of patches making their way out, there's a ton of new stuff.

Work in Progress

Work in Progress

News 3 comments

We are actively fixing bugs and adding new features. The next release will also have some major eye candy: a new desert tileset for Red Alert. Also the...

Coming up in OpenRA

Coming up in OpenRA

News 11 comments

Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.

Playtest 20130128

Playtest 20130128

News 1 comment

A new playtest has been released. It includes the "Rounded Edges" improvements for the Dune 2000 mod. A major gameplay and engine change is the per-player...

OpenRA 2.0?

OpenRA 2.0?

News 13 comments

Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...

Playtest 20130304

Playtest 20130304

News 4 comments

With our current releases being not that stable as they should have been, the current changes focus on stability. Well that does not detain us from adding...

Playtest 20130311

Playtest 20130311

News 9 comments

This unstable playtest adds the long-awaited AI improvements. Bots will now be significantly more fun to combat and act lot less brain-damaged. The most...

Playtest 20130316

Playtest 20130316

News 0 comments

We are currently pumping out new playtests regularly as we want a proper stable release as soon as all known crashes and glitches are gone. Please help...

Playtest 20130328

Playtest 20130328

News 1 comment

Many usability improvements, better documentation for modders and hopefully some steps closer towards a new stable release.

Playtest 20130330

Playtest 20130330

News 4 comments

The last big code refactoring before Voxel support is added plus many nice community contributions to give the game more polish.

Release 20130401

Release 20130401

News 9 comments

We decided to shift the whole project towards another direction. OpenRA is all about retro gaming and we tend to forget that from time to time.

Playtest 20130407

Playtest 20130407

News 6 comments

This is a maintenance release which brings fixes and polishing for an upcoming stable release.

Playtest 20130408

Playtest 20130408

News 1 comment

This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone...

Playtest 20130412 and 20130413

Playtest 20130412 and 20130413

News 1 comment

Small maintenance updates as a preparation for the stable release.

Playtest 20130421

Playtest 20130421

News 3 comments

This is another release candidate with mostly stability and performance improvements - oh and repairable bridges as well as the mobile radar jammer! We...

Playtest 20130427

Playtest 20130427

News 4 comments

More polishing and bug-fixes towards the next stable release.

Playtest 20130504

Playtest 20130504

News 4 comments

Fewer bugs and crashes as well as a new main menu that gives a better view onto the new shellmap action.

Playtest 20130510

Playtest 20130510

News 14 comments

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...

Playtest 20130511

Playtest 20130511

News 0 comments

Help testing this to sneak preview the upcoming stable release.

Release 20130514

Release 20130514

News 52 comments

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...

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