Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Playtest 20130407

Playtest 20130407

Apr 6, 2013 6 comments

This is a maintenance release which brings fixes and polishing for an upcoming stable release.

Release 20130401

Release 20130401

Mar 31, 2013 9 comments

We decided to shift the whole project towards another direction. OpenRA is all about retro gaming and we tend to forget that from time to time.

Playtest 20130330

Playtest 20130330

Mar 30, 2013 4 comments

The last big code refactoring before Voxel support is added plus many nice community contributions to give the game more polish.

Playtest 20130328

Playtest 20130328

Mar 27, 2013 1 comment

Many usability improvements, better documentation for modders and hopefully some steps closer towards a new stable release.

Playtest 20130316

Playtest 20130316

Mar 16, 2013 0 comments

We are currently pumping out new playtests regularly as we want a proper stable release as soon as all known crashes and glitches are gone. Please help...

Playtest 20130311

Playtest 20130311

Mar 10, 2013 9 comments

This unstable playtest adds the long-awaited AI improvements. Bots will now be significantly more fun to combat and act lot less brain-damaged. The most...

Playtest 20130304

Playtest 20130304

Mar 3, 2013 4 comments

With our current releases being not that stable as they should have been, the current changes focus on stability. Well that does not detain us from adding...

OpenRA 2.0?

OpenRA 2.0?

Feb 24, 2013 12 comments

Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...

Playtest 20130128

Playtest 20130128

Jan 30, 2013 1 comment

A new playtest has been released. It includes the "Rounded Edges" improvements for the Dune 2000 mod. A major gameplay and engine change is the per-player...

Coming up in OpenRA

Coming up in OpenRA

Jan 12, 2013 11 comments

Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.

Work in Progress

Work in Progress

Dec 3, 2012 3 comments

We are actively fixing bugs and adding new features. The next release will also have some major eye candy: a new desert tileset for Red Alert. Also the...

Release 20121019

Release 20121019

Oct 21, 2012 7 comments

With four months worth of patches making their way out, there's a ton of new stuff.

Upcoming OpenRA Release

Upcoming OpenRA Release

Oct 7, 2012 5 comments

Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.

OpenRA is on ModDB/IndieDB

OpenRA is on ModDB/IndieDB

Jul 13, 2011 5 comments

For those who don't know, OpenRA is on IndieDB/ModDB now.

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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
Contact
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Official Page
Openra.net
Release Date
Released Sep 18, 2010
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