Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20130510

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background.

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Changelog

  • Added debug information about the MIX file stream position to debug strange header decryption problems on Windows.
  • Fixed the C&C options sub-menu displaying the title of the last game played instead of "Options".
  • Removed local pause order lag delay.
  • Changed Red Alert badger bomber health has been increased.
  • Changed Allied cruiser can now move 33% faster.
  • Changed Soviet missile sub can now fire more accurate.
  • Changed Red Alert mammoth tank cannons and missiles have been buffed.
  • Changed Now the oldest, not newest player is promoted to an admin when the current one leaves the dedicated server.
  • Fixed server messages being indistinguishable from player chat.
  • Changed Bots will now surrender when the controlling client drops.
  • Fixed broken in-game player stats in Dune 2000.
  • Fixed crash when changing color in C&C settings menu.
  • Fixed "Nuclear" overbright player colors that break the remapping are now disallowed and also can't be hacked in manually into settings.yaml
  • Changed C&C nuclear missile launch sound to "nuclear missile approaching" notification.
  • Changed C&C construction yard cooldown to 3 s (was 4 s)
  • Removed hard-coded actor strings from crate drop trait.
  • Fixed Singleplayer game remains paused when opening/closing menu quickly.
  • Fixed Dune 2000 for people who used the Red Alert assets from the original CD.
  • Changed Sardaukar HP increased 80 to 100.
  • Changed Dune 2000 damage of siege tanks vs. turrets increased.
  • Changed Dune 2000 tanks will do 100% damage vs. light vehicles.
  • Removed Ordos deviator as it converted units permanently which is too strong.
  • Changed Dune 2000 siege tank turret to rotate again and adjusted the offset accordingly.
  • Changed Dune 2000 rocket tank weapon stats and rotation speed has been weaked slightly.
  • Added a larger version the Dune Boogie map.
  • Removed dirt patches from Dune 2000 repair bay.
  • Changed Range of Dune 2000 tower missile has been redueced slightly.
  • Changed Enemy anti-tank/person mines are now targetable and destructable when revealed by a mine layer:

Upcoming

Not until the next stable release, but in the near future:

  • A gamefile browser/viewer/converter to help modders.
  • Native support for Dune 2000 .R8 format without conversion steps.
  • Support for Tiberian Sun/Red Alert 2 file formats (SHP, VXL/HVA and MIX are done)
Tiberian Sun and Firestorm soundtrack loaded from SCORES.MIX
New Construction Options!
Yuri might be up for his revenge soon.
Comments
Templarfreak
Templarfreak

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOH MMMMMMMYYYYYYYYYYYYYY GOD!!!! SUPPORT FOR VOXELS?!!! 'BOUT ******* TIME!!!!!!!

OH GOD JUST THINK ABOUT IT!!

Tiberian Sun, fixed, the way it was meant to be played. All the annoying bugs in RA2 fixed. OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG

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Comanche_Prime
Comanche_Prime

This dude just meant what i wanted... ;)

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Clay_More
Clay_More

oh yes, i hoped for this !

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dodgevipergts
dodgevipergts

when support for RA2 is ready, i'll most likely start using this to makes my mod. Keep up the good work

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alexeistukov87
alexeistukov87

Just don't rush! Tiberian Dawn, Red Alert 1 and Dune 2000 must be polished first.
But if you manage to recreate isometric 3D map of Tiberian Sun and RA2:YR and remove all technical inconveniences in it (glitchy physics, bugged projectile falling, f..ed up system of AI positioning) I would have so much respect for this project.

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teslaptak
teslaptak

MO 3.0 on OPenRA SOON! tou feel that?

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zero99913
zero99913

would be awesome! But MO 3.0 will be great anyway!

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23-down
23-down

Lovely as usual my largest wishes for the following openra versions would be some additional survivor maps perhaps some you can play in coop with friends & the implementation of that KKND port assuming the original modder is will working on it. Also more graphics for the desert theater to make it more appealing for more mappers openra still lacks those maps.

When TS & RA2 stuff comes in also the specific land textures or voxels , graphics what so ever. :)

But I agree with bsnighteye polish the rest first. And most importantly fix all remaining crash issues.

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PetrenkaPie
PetrenkaPie

yes yesyesyesyesyesyesyes yesyes ! weeeeeee!

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OrangeNero
OrangeNero

why is the preview pic not in the news?

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Milanium Author
Milanium

It is a somewhat unrelated concept art I stole from Fc08.deviantart.net but created with OpenRA's SHP(TS) branch. Not sure if katzsmile will ever release it.

Reply Good karma+2 votes
Hijacker
Hijacker

But if you guys can create something like that preview pic OpenRA 2.0 will be much more beautiful than TS or RA2. That preview pic looks like TS in HD!

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Milanium Author
Milanium

My hope is that once we support the TS/RA2 file formats some of the awesome mods hosted at Ppmsite.com will be available for OpenRA, too.

Reply Good karma+1 vote
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