Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

News RSS Feed Summary List News  (0 - 30 of 44) (view related)
OpenRA is on ModDB/IndieDB

OpenRA is on ModDB/IndieDB

Jul 13, 2011 5 comments

For those who don't know, OpenRA is on IndieDB/ModDB now.

Upcoming OpenRA Release

Upcoming OpenRA Release

Oct 7, 2012 5 comments

Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.

Release 20121019

Release 20121019

Oct 21, 2012 7 comments

With four months worth of patches making their way out, there's a ton of new stuff.

Work in Progress

Work in Progress

Dec 3, 2012 3 comments

We are actively fixing bugs and adding new features. The next release will also have some major eye candy: a new desert tileset for Red Alert. Also the...

Coming up in OpenRA

Coming up in OpenRA

Jan 12, 2013 11 comments

Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.

Playtest 20130128

Playtest 20130128

Jan 30, 2013 1 comment

A new playtest has been released. It includes the "Rounded Edges" improvements for the Dune 2000 mod. A major gameplay and engine change is the per-player...

OpenRA 2.0?

OpenRA 2.0?

Feb 24, 2013 12 comments

Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...

Playtest 20130304

Playtest 20130304

Mar 3, 2013 4 comments

With our current releases being not that stable as they should have been, the current changes focus on stability. Well that does not detain us from adding...

Playtest 20130311

Playtest 20130311

Mar 10, 2013 9 comments

This unstable playtest adds the long-awaited AI improvements. Bots will now be significantly more fun to combat and act lot less brain-damaged. The most...

Playtest 20130316

Playtest 20130316

Mar 16, 2013 0 comments

We are currently pumping out new playtests regularly as we want a proper stable release as soon as all known crashes and glitches are gone. Please help...

Playtest 20130328

Playtest 20130328

Mar 27, 2013 1 comment

Many usability improvements, better documentation for modders and hopefully some steps closer towards a new stable release.

Playtest 20130330

Playtest 20130330

Mar 30, 2013 4 comments

The last big code refactoring before Voxel support is added plus many nice community contributions to give the game more polish.

Release 20130401

Release 20130401

Mar 31, 2013 9 comments

We decided to shift the whole project towards another direction. OpenRA is all about retro gaming and we tend to forget that from time to time.

Playtest 20130407

Playtest 20130407

Apr 6, 2013 6 comments

This is a maintenance release which brings fixes and polishing for an upcoming stable release.

Playtest 20130408

Playtest 20130408

Apr 8, 2013 1 comment

This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone...

Playtest 20130412 and 20130413

Playtest 20130412 and 20130413

Apr 14, 2013 1 comment

Small maintenance updates as a preparation for the stable release.

Playtest 20130421

Playtest 20130421

Apr 21, 2013 3 comments

This is another release candidate with mostly stability and performance improvements - oh and repairable bridges as well as the mobile radar jammer! We...

Playtest 20130427

Playtest 20130427

Apr 27, 2013 4 comments

More polishing and bug-fixes towards the next stable release.

Playtest 20130504

Playtest 20130504

May 4, 2013 4 comments

Fewer bugs and crashes as well as a new main menu that gives a better view onto the new shellmap action.

Playtest 20130510

Playtest 20130510

May 10, 2013 14 comments

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...

Playtest 20130511

Playtest 20130511

May 12, 2013 0 comments

Help testing this to sneak preview the upcoming stable release.

Release 20130514

Release 20130514

May 13, 2013 52 comments

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...

Playtest 20130629

Playtest 20130629

Jun 29, 2013 17 comments

Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...

Playtest 20130713

Playtest 20130713

Jul 13, 2013 4 comments

Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.

Playtest 20130804

Playtest 20130804

Aug 4, 2013 14 comments

More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.

Playtest 20130812

Playtest 20130812

Aug 12, 2013 3 comments

Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...

Playtest 20130818

Playtest 20130818

Aug 18, 2013 9 comments

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Playtest 20130823

Playtest 20130823

Aug 23, 2013 6 comments

Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.

Playtest 20130830

Playtest 20130830

Aug 30, 2013 2 comments

Small maintenance update to prepare a stable release sometime in the near future.

Playtest 20130902

Playtest 20130902

Sep 2, 2013 10 comments

This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...

Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
Contact
Send Message
Official Page
Openra.net
Release Date
Released Sep 18, 2010
Game Watch
Track this game
News Statistics
Articles
44
Views
92,346
Views Today
43
Popular News
Playtest 20140709
Playtest 20140709 Jul 9, 2014
Playtest 20130408
Playtest 20130408 Apr 8, 2013
Release 20130514
Release 20130514 May 13, 2013
OpenRA 2.0?
OpenRA 2.0? Feb 24, 2013
Playtest 20130510
Playtest 20130510 May 10, 2013
Coming up in OpenRA
Coming up in OpenRA Jan 12, 2013
Release 20140608
Release 20140608 Jun 8, 2014
Playtest 20140602
Playtest 20140602 Jun 2, 2014
Playtest 20130407
Playtest 20130407 Apr 6, 2013
Playtest 20130328
Playtest 20130328 Mar 27, 2013
Playtest 20140525
Playtest 20140525 May 25, 2014
Playtest 20140405
Playtest 20140405 Apr 5, 2014
Playtest 20130804
Playtest 20130804 Aug 4, 2013