Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. While working full-time to support himself, Jordon is teaching himself Game Art, Design and Development in his spare time on the side. Jordon is creating a videogame built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.
The XNA First-Person Shooter Starter Kit was originally developed by Fabio Policarpo in XNA 3.1. It is based off his Ship Game Starter kit. This starter kit allows developers to understand how to develop their own FPS game based on the XNA Framework. If you are not a fan of XNA, you can port it to other languages by understanding some of the building blocks associated with these types of games. I am converting the XNA FPS Starter Kit to XNA 4.0 and MonoGame. This particular first-person shooter kit has been modified to support LAN or Internet play for Xbox Live. You are free to use the source code as a basis for your own first-person shooter game project, and to share your work with others. I have uploaded the XNA 3.1 version of the starter kit and made it available for download. I will be uploading the updated source code soon after I have converted it.
Follow the link: Jordonmd.blogspot.com
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