Jordon McClain, also known as Jdawgg or Superstar McClain, is the President of a small indie game company called Steel Cyclone Studios. Currently Jordon is in school and is teaching himself Game Art, Design and Development on the side. Jordon is currently working on the Cyclone Game Engine which is a 2D/3D game engine created entirely from scratch built upon the XNA Framework. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible about this wonderful and constantly evolving industry. WARNING!: Mr. McClain is insane in the brain! :-D

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0 comments by Jdawgg25 on Sep 2nd, 2013

Sure achievements are a great way to show off to your friends how good you are at games. However, there are more cheaters now than ever in games. Sure it’s OK to find Easter Eggs and some cheats that developers put in their games deliberately for fun but I’m not talking about that. For
example, in Rainbow Six Vegas, to get the 10 kills achievement, two of my friends set up a player match and each took turns setting up a player match and let each other kill each other 10 times. Don’t get me wrong, many people’s Gamerscores are legitimate, and you can’t fake beating Call of Duty 2 or 3 on Veteran difficulty. Nowadays more than ever, there are plenty of ways gamers up their Gamerscores more than ever. Achievements to me are simply a record of my accomplishments in games. Most of them I got unknowingly and yes sometimes I compete with my friends on unlocking achievements, but the real question is are some achievements really worth it? Your Gamerscore also depends on how manygames you have played or owned. It’s easy to brag about your Gamerscore being higher than somebody else’s when you have more games than they do. I don’t mean
a little amount, I mean a landslide.

       I think the Xbox 360 achievement system is great. It has its pros and its cons. It’s great for single-player games. Achievements can also add hours to games in the RPG or Adventure genres, but that’s not my problem with Achievements. My problems with Achievements are in Multiplayer games. Now Gears of War is by far one of my most favorite games of all time, but there are so many achievement points to be gained from defeating opponents online with different weapons and in many different ways. I can’t stand getting points based on number of kills. Today, players are only getting better at killing in multiplayer games because the technology is so advanced now, that it’s capable of tracking your accuracy when you shoot and kill enemies. I've grown to not like multiplayer as much anymore today. Multiplayer games  in my opinion are suppose to be about cooperation and teamwork, and having these sorts of objective like defeating opponents with different weapons and getting so many kills can break teams apart. I don’t know how many times I've been told not to pick up a certainweapon because a player was working on an Achievement, or being accused of stealing a kill when it was better for the team if I finish an enemy off. The bottom line is this: it’s achievements like this in games today that discourage teamwork and make the multiplayer experience nothing more than a number game. It’s even more disturbing today because gamers today playing these games are getting younger and younger every day. I don’t have too much of a problem with the age of the player as much as the individual themselves.

       Instead of being rewarded for killing so many lives, why not be rewarded for saving and rescuing lives? Instead of the old 'run and gun', what if Achievements were also based on a matter of survival, making sacrifices, making choices, friendship, honor, and perseverance. I'll admit that Microsoft’s Achievement system isn't perfect, but it is impossible to deny that it is influencing the way we play games. Achievements need to have purpose, value and be worthwhile. I believe these types of achievements in games are will greatly help improve Microsoft’s Achievement system.

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Steel Cyclone Studios LLC.

Steel Cyclone Studios LLC.

Developer & Publisher with 3 members, invitation only

Welcome to Steel Cyclone Studios! Steel Cyclone Studios is a small independent studio focused on creating games, videos, graphic novels and books. As...

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Jdawgg25
Jdawgg25 Jul 1 2012, 4:54am says:

The Cyclone Engine Indie DB Page is up! I will be posting the Cyclone Engine's Progress Videos and updates there.

It is over 100 degrees here in Richmond, KY. So stay cool gamers! If it is burning up like an oven where you are, then this is the best time to be inside gaming. Respectfully Submitted...

Jdawgg :D

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PROTOASSASS1N
PROTOASSASS1N Jun 17 2012, 2:33pm says:

Hey, me and ghost59 are currently trying to make a new bigger indie company. we are doing this to show that indies are strong and can make great games fast and easy. We would like you to join us. You will keep your company name if you join, its basically like one big company name then your company would be put into a section and work on certain things, in your case you would work on a engine, graphin novel, and games(like you said). we will find people to help you with the engine's development or anything else. We would love for you to join us, if you have skype me and ghost can explain more on there. Please message me back asap.

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Jdawgg25
Jdawgg25 Jun 17 2012, 10:04pm replied:

That is great that you all are trying to make a bigger indie company. At this stage it wouldn't make sense for Steel Cyclone Studios to work under a big company name. You will have to provide me a lot more information. My skype username is jordon.mcclain if you would like to explain more there.

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PROTOASSASS1N
PROTOASSASS1N Jun 18 2012, 11:14am replied:

Ok, ill get my leader to get on later today

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KlonkPro
KlonkPro May 21 2012, 8:27pm says:

Hey thanks for the watch. =D

+2 votes     reply to comment
Jdawgg25
Jdawgg25 Jun 1 2012, 5:32pm replied:

No problem :D

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Jdawgg25
Jdawgg25 Apr 24 2012, 5:41am says:

I am working on getting the rights to the game studio name my friends and I are trying to start. Once we get the rights, then we will publish our business website and start an indie page for the game we are currently working on using this game engine and a page for the studio; our business. We might also make a page for this game engine as well.

Stay tuned :-D

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