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INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.
About Interstellar Marines with 7 comments by ZPSBozar on Apr 11th, 2013
Deadlock version 0.4.11 is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it's being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our store: Click here to enter our store

Click here to access Deadlock 0.4.11
Mission summary
In light of last weekend's successful community event we decided to make a small update that addressed some of all the feedback we received.
The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences.
The teams will be remembered from map to map. We also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better names over head, skippable ODD warning and squashing of old weapon/ammo bugs.
As always, please give us your unfiltered feedback and suggestions in the
Click here to access the official forum thread
Changelog
New features:
- Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)
Improvements:
- TDM: Updated the team assignment on map start so the teams from previous map are remembered
- TDM: Updated the team deathmatch points on all maps
- TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)
- Audio: Added a minimum time the smg firing sound will play before stopping
- Graphics: Disabled all decals until we get a proper decal system running
- ODD: Updated the ODD warning so it's now skippable by pressing any key
- UI: Updated names over teammates to use the team color and hide when 25m away (no fading)
- UI: Added icon over head on teammates
- UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)
Fixes:
- Map: Added collisions to trees on Arch
- Weapon: Fixed "you can fire into negative ammo on playground"
- Weapon: Fixed "triple-clicking the fire button will trick the server into firing all your bullets"
- Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale
- UI: Fixed "the Chat and Names UI will fade weirdly when taking damage"
- UI: Fixed "you can see your own name over head"
- Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods
- Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers
Known Issues:
- The round timer gets out of synchronization when a client experience local OS "lag"
- Sometimes the shootable lights are not synchronized properly for newly connected clients
Key bindings:
- [TAB] or [P]: Settings
- [W]: Run forward
- [S]: Run backward
- [A]: Strafe left
- [D]: Strafe right
- [LMB]: Fire!
- [RMB]: Aim (hold)
- [R]: Reload
- [F]: Flashlight
- [G]: Laser
- [N]: Show names
- [K]: Suicide
- [X]: Switch team (before round begins)
- [U]: UI help
- [T]: Open chat window (press [RETURN] to exit)
- [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)
FOR THE LOVE OF THE GAME,
Maria, Kim, Mikael & Carsten
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I really like the look and feel to this. It has brilliant animation, some of the best I've ever seen in an indie game. The texture quality and models are all very good, and it seems like it has a high degree of concept in every area.
I can't help but think, that with a team of your skill level and dedication, that it might be a wiser plan to route your efforts for several months into a simpler set of innovative android & iphone aps, and benefit from that marketing & revenue stream first. An FPS has a giant development cycle, and frack tons of competition. You can always continue the dev cycle while investing in a smaller platform to gain exposure and donations on mobile devices.
I must say, this game looks epic, but I'm not planning to buy it until I can scrounge up the money to get a good Desktop PC, my current laptop (best of December 2006) probably couldn't play this. So... I'll buy once I can get the money to get a good desktop.
You know what? Screw it. Track. Can't hurt, right?
Voted for IOTY 2011!
I really like game this because the devs are taking thier with things unlike MW3 they rushed the game so they can make money (it uses the same engine as mw2,they just put new perks, equipment, gernades and guns just to make it look alot diffrent from mw2) but like BF3 the devs
of that game took their time and look where they gotten themselfs, Loads fans, money and great reviews from people who played the game.
But here in 2011 today, some game companys are sooo greedy that they wouldn't bother makeing good games, they'll just put a buch trash together then put it on the market just to make cash.
Im proud to be a dane when I see games like this.
Voted. Voted for the ad campaign alone. This is real cutting edge ****.
The whole thing.
this looks so epic... :')
This is like Dead Space level of immersion meeting a chilling Metal Gear Solid 3 storyline with the finesse of... I don't know, some great FPS :P
I believe in this game, the HD video turned me from a non believer into a peon hoping to spread the joys of this game.
PS: I didn't play Dead Space 2 but I'm guessing its multi-player is Left4Dead meets The Aliens Franchise, hence my choice of comparison above.
It's unfinished....the unique feel to it...is unfinished....
How simple do you need it explained?