INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.

Deadlock

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Blog RSS Feed Report abuse Latest News: Deadlock 0.4.11 - We need your feedback

About Interstellar Marines with 7 comments by ZPSBozar on Apr 11th, 2013

Deadlock version 0.4.11 is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it's being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our store: Click here to enter our store

Click here to access Deadlock 0.4.11

Mission summary

In light of last weekend's successful community event we decided to make a small update that addressed some of all the feedback we received.

The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences.

The teams will be remembered from map to map. We also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better names over head, skippable ODD warning and squashing of old weapon/ammo bugs.

As always, please give us your unfiltered feedback and suggestions in the

Click here to access the official forum thread

Changelog

New features:

- Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)

Improvements:

- TDM: Updated the team assignment on map start so the teams from previous map are remembered

- TDM: Updated the team deathmatch points on all maps

- TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)

- Audio: Added a minimum time the smg firing sound will play before stopping

- Graphics: Disabled all decals until we get a proper decal system running

- ODD: Updated the ODD warning so it's now skippable by pressing any key

- UI: Updated names over teammates to use the team color and hide when 25m away (no fading)

- UI: Added icon over head on teammates

- UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)

Fixes:

- Map: Added collisions to trees on Arch

- Weapon: Fixed "you can fire into negative ammo on playground"

- Weapon: Fixed "triple-clicking the fire button will trick the server into firing all your bullets"

- Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale

- UI: Fixed "the Chat and Names UI will fade weirdly when taking damage"

- UI: Fixed "you can see your own name over head"

- Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods

- Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers

Known Issues:

- The round timer gets out of synchronization when a client experience local OS "lag"

- Sometimes the shootable lights are not synchronized properly for newly connected clients

Key bindings:

- [TAB] or [P]: Settings

- [W]: Run forward

- [S]: Run backward

- [A]: Strafe left

- [D]: Strafe right

- [LMB]: Fire!

- [RMB]: Aim (hold)

- [R]: Reload

- [F]: Flashlight

- [G]: Laser

- [N]: Show names

- [K]: Suicide

- [X]: Switch team (before round begins)

- [U]: UI help

- [T]: Open chat window (press [RETURN] to exit)

- [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)

FOR THE LOVE OF THE GAME,

Maria, Kim, Mikael & Carsten

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Post comment Comments  (30 - 40 of 182)
ApornasPlanet
ApornasPlanet Oct 26 2012, 11:44am says:

Common! You must make an official ModDB update about the kickstarter campaign! And then update us ModDB-followers each week or something.

I'm worried about you not getting enough backers if you only announce things on facebook and twitter. This needs to be everywhere on the internet all the time!!!

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Oct 26 2012, 4:40am says:

They have a kickstarter campaign! Go there and pledge!

Kickstarter.com

+2 votes     reply to comment
dark_general
dark_general Sep 8 2012, 4:42am says:

Is Deadlock free to play on the website?

+2 votes     reply to comment
ZPSHicks
ZPSHicks Sep 6 2012, 11:03am says:

Thank you so very much for the support, people!

+7 votes     reply to comment
Ghostbreed
Ghostbreed Sep 5 2012, 9:31am says:

I voted for this on Greenlight! :D Good luck guys!

+3 votes     reply to comment
DDguy
DDguy Jun 8 2012, 3:56am says:

I'm amazed how this game is looking, and you'll be dammed sure i'll be buying this!

+6 votes     reply to comment
[NoLimitStudio]MaTT
[NoLimitStudio]MaTT Mar 24 2012, 7:33pm says:

I was impresed with the game before this event but when i saw Real-Time Voice porting a was amazed ;D

+3 votes     reply to comment
HavocOfDoom
HavocOfDoom Feb 8 2012, 2:05pm says:

A question for the Dev team, will you have the ability to customize your load out before heading into a mission?

+6 votes     reply to comment
ZPSHicks
ZPSHicks Feb 29 2012, 4:40am replied:

We're making equipment and weapon customization available during missions on the fly; with the only limitation being how much inventory space you have available for storing different weapons, ammo and equipment.

+6 votes     reply to comment
Destus
Destus Dec 27 2011, 9:30pm says:

I did not think that Unity is possible to make

+3 votes     reply to comment
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Interstellar Marines
Platforms
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Developer & Publisher
Zero Point Software
Engine
Unity
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