Blog | About | Contact | Submit Mod | Join Mod DB | Site Map | Media Kit | Desura | RSS
INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.
About Interstellar Marines with 7 comments by ZPSBozar on Apr 11th, 2013
Deadlock version 0.4.11 is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it's being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our store: Click here to enter our store

Click here to access Deadlock 0.4.11
Mission summary
In light of last weekend's successful community event we decided to make a small update that addressed some of all the feedback we received.
The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences.
The teams will be remembered from map to map. We also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better names over head, skippable ODD warning and squashing of old weapon/ammo bugs.
As always, please give us your unfiltered feedback and suggestions in the
Click here to access the official forum thread
Changelog
New features:
- Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)
Improvements:
- TDM: Updated the team assignment on map start so the teams from previous map are remembered
- TDM: Updated the team deathmatch points on all maps
- TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)
- Audio: Added a minimum time the smg firing sound will play before stopping
- Graphics: Disabled all decals until we get a proper decal system running
- ODD: Updated the ODD warning so it's now skippable by pressing any key
- UI: Updated names over teammates to use the team color and hide when 25m away (no fading)
- UI: Added icon over head on teammates
- UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)
Fixes:
- Map: Added collisions to trees on Arch
- Weapon: Fixed "you can fire into negative ammo on playground"
- Weapon: Fixed "triple-clicking the fire button will trick the server into firing all your bullets"
- Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale
- UI: Fixed "the Chat and Names UI will fade weirdly when taking damage"
- UI: Fixed "you can see your own name over head"
- Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods
- Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers
Known Issues:
- The round timer gets out of synchronization when a client experience local OS "lag"
- Sometimes the shootable lights are not synchronized properly for newly connected clients
Key bindings:
- [TAB] or [P]: Settings
- [W]: Run forward
- [S]: Run backward
- [A]: Strafe left
- [D]: Strafe right
- [LMB]: Fire!
- [RMB]: Aim (hold)
- [R]: Reload
- [F]: Flashlight
- [G]: Laser
- [N]: Show names
- [K]: Suicide
- [X]: Switch team (before round begins)
- [U]: UI help
- [T]: Open chat window (press [RETURN] to exit)
- [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)
FOR THE LOVE OF THE GAME,
Maria, Kim, Mikael & Carsten
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
Common! You must make an official ModDB update about the kickstarter campaign! And then update us ModDB-followers each week or something.
I'm worried about you not getting enough backers if you only announce things on facebook and twitter. This needs to be everywhere on the internet all the time!!!
They have a kickstarter campaign! Go there and pledge!
Kickstarter.com
Is Deadlock free to play on the website?
Thank you so very much for the support, people!
I voted for this on Greenlight! :D Good luck guys!
I'm amazed how this game is looking, and you'll be dammed sure i'll be buying this!
I was impresed with the game before this event but when i saw Real-Time Voice porting a was amazed ;D
A question for the Dev team, will you have the ability to customize your load out before heading into a mission?
We're making equipment and weapon customization available during missions on the fly; with the only limitation being how much inventory space you have available for storing different weapons, ammo and equipment.
I did not think that Unity is possible to make