INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Blog RSS Feed Report abuse Latest News: Update 11: Deadlock Gamemode

About Interstellar Marines with 2 comments by ZPSHicks on May 21st, 2014

Update 11: Deadlock Gamemode


Deadlock is an intense new game mode for Interstellar Marines. To succeed, you and your team will need intelligence, tactical skill and situational awareness to decide when to push your enemy, when to hold and when to strike for the kill. Deadlock furthers our goal of making Interstellar Marines a highly tactical game and rewards patience, skill and careful manoeuvring.

To enhance and expand the new game play opportunities Deadlock brings, we have introduced the first of our new weapons - the AR 03 Assault Rifle with 4x ACOG scope. The AR 03 is a highly effective mid-long range weapon which excels at engagements at those ranges. The CE-6 SMG has been re-balanced to make it more effective at CQB ranges, cementing its role as the designated close-in weapon.

Update 11 also brings the new map we hinted at the end of our last update video. Stronghold is our second map using the Astrodome framework (Colony was the first) and is the first of our maps to include two very distinct play styles and areas. One half of Stronghold is a dense, lush forest, which gradually blends into a tight, claustrophobic urban area with concealed surprises for the unwary. We have also developed a series of tutorials for new players, which can be accessed through the main menu. To help players understand how to get the most out of playing Interstellar Marines, we will be expanding the number of tutorials over time.

Click here to see Interstellar Marines on Steam

Off the Cuff


Making sure T is for Tactical.

Deadlock is a game mode we really hope will help to promote tactical movement and a more thoughtful, cautious approach to gameplay. Deadlock was initially designed back in 2013, and of course has undergone a significant amount of fine-tuning during development to get it "just right". Please let us have your feedback in the forums and everywhere else you can find us!

Community member Salokin has put together a trailer for his new Interstellar Marines Academy series. We loved it, and hope you do too:

Round Up


Once again Jonas has been working his video documentary magic.

A few weeks ago we released the latest in our series of mini-documentaries. This latest episode covered the making of the new HUD, which was one small step for game development but one huge step for immersion. The HUD received a hugely positive response and is something we will continue to work on in the future to improve and expand upon it.

Click here to see Interstellar Marines on Steam
Version: 0.5.11
Released: 20th May 2014

What's New

  • ADDED: New game mode titled Deadlock based on taking and holding 7 control zones
  • ADDED: New AR 03 Assault Rifle with 4x ACOG scope
  • ADDED: New map titled Stronghold available in both Multiplayer and Playground. Stronghold is based on the same Astrodome framework as Colony
  • ADDED: New modules and new textures across several environmental assets
  • ADDED: New SARA audio announcements
  • ADDED: Base suit work in progress images added to Spearhead folder

Improvements

  • UPDATED: CE-6 SMG has been re-balanced to compliment the AR 03 Assault Rifle
  • UPDATED: Colony map has received numerous improvements, including new spawn tunnels
  • UPDATED: Capturing capture zones now rewards the player with Training Points
  • UPDATED: Evacuation map has been adjusted to work better with the new Deadlock game mode
  • UPDATED: Number of kill messages has been increased to 5 to provide space for the additional Deadlock game messages
  • UPDATED: Arch and Operations lighting have been updated
  • UPDATED: Arch spawns have been updated
  • UPDATED: CE-6 SMG reload animation has been changed and RDS sight slightly adjusted
  • UPDATED: Kill messages

Known Issues

  • Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
  • Third-person jump animations does not work correctly yet
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Post comment Comments  (30 - 40 of 202)
ApornasPlanet
ApornasPlanet Nov 28 2012, 1:20pm says:

The kickstarter may have failed but ZHS are not giving up and neither are we, the fans.

To help this awesome project get funded every one needs to ship in. Go to their website and pre-order! And then buy atleast one support medal every month to give them some regular income.
Interstellarmarines.com

+2 votes     reply to comment
Varkplaas
Varkplaas Nov 26 2012, 10:50pm says:

****. The graphics look too good for my laptop to run. I'll try it when it releases anyway....

+2 votes     reply to comment
rocknroll237
rocknroll237 Nov 23 2012, 3:28pm says:

Damn I'm gonna get this when it is released. Love sci-fi shooters, especially intelligent ones.

+4 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 22 2012, 2:18am says:

Here's a video explaining what Prologue is all about for those who havn't get that yet.
Youtube.com

+1 vote     reply to comment
ApornasPlanet
ApornasPlanet Nov 19 2012, 9:38am says:

There's a new update on IMs kickstarter page. Read it and pledge!
Kickstarter.com

0 votes     reply to comment
cinco
cinco Nov 17 2012, 2:48pm buried:

(buried)

realistic space shooter? better redesign the stupid quake inspired space suits then.

-6 votes     reply to comment
xalener
xalener Nov 26 2012, 11:49am replied:

when's the last time you played quake?

+2 votes     reply to comment
Guest
Guest Nov 15 2012, 1:45am says:

This game looks pretty awesome so far, can't wait for it to come out!

+2 votes     reply to comment
Guest
Guest Nov 14 2012, 11:29am says:

I only found out about this game a few months ago, and this game has made me into a huge fan. I love their goal of making a realistic science fiction shooter. Please support this Kcikstarter and spread the word to everyone you know!

+4 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 14 2012, 9:12am replied:

Yeah that interview is great! Just whatch that!

+2 votes     reply to comment
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Interstellar Marines
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Zero Point Software
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