INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Interstellar Marines fireteam in co-op sanctuary Up close and personal with the OPD-3A Dropship Warzone simulation on Rupture
Blog RSS Feed Report abuse Latest News: Update 15: Stealth Suppressed is Live!

About Interstellar Marines with 3 comments by ZPSHicks on Nov 21st, 2014

Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

The stealth options we've included in this update are two-fold. First is the AI's ability to detect different light levels - which means you can now carefully move through the shadows - and second is the addition of an optional sound-suppressor for both the SMG and Assault Rifle. These additions add a whole new tactical layer of decision making to how you approach and complete co-op challenges and multiplayer games.

We've also added the challenging Elimination game mode to the urban combat range of Mainline, and the multi-purpose training arena Colony is now a Survival map, making both those maps singleplayer and co-op.

We've had awesome feedback from the community on the maps we've already released. With the new Mainline and Colony co-op and singleplayer maps, we now have five Challenge maps plus The NeuroGen Incident, with even more to come! We hope Mainline and Colony will receive as much love from you as the other maps have, and we look forward to hearing your feedback on them.

SITREP 8 is out!

SITREPs are all about sharing what goes on behind the scenes as we release each update on our journey towards building Interstellar Marines.

The latest SITREP covers the creation of update 15, including Lukas' work on the two new maps, Mainline and Colony, and Ronnie's new animations for the SMG and AR sound-suppressors.

We also lift the veil on the marketing efforts we have been focusing on to get word out about Interstellar Marines. It's no coincidence the "buzz" around Interstellar Marines has increased hugely since Thordis came on board.

If you have any feedback on the SITREPs, or anything more you'd like to see in them, please do let us know!

Click here to read SITREP 8

Round Up

Update 15 is our third update in two months. We are aiming to release content updates so you and your friends can enjoy new co-op and singleplayer challenges on a regular basis.

Update 15 is also the second update in a row where we've been able to utilise the toolbox we developed whilst creating The NeuroGen Incident. We'll be releasing another update in December which will include new maps as well as new tech, and hopefully an early version of our stats system. This will become the first building block of AI SARA, and will allow us to introduce many new and exciting features as we move into 2015.

In the last newsletter we encouraged you to take part in our video competition with a €50 first prize. Many of you decided to take the challenge and we received many, many great videos. We have chosen three kick-ass videos and asked the community to vote on which one should win the prize. Please cast your vote on which one you think should win - but be quick, the voting ends Friday, November 21st!

Click here to watch the videos and vote for your favourite

Version: 0.5.15
Released: 20th November 2014

What's New

  • ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
  • ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
  • ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
  • ADDED: Ability for AI to sense how much light is falling on a Marine
  • ADDED: Numerous AI upgrades to enhance the AI's intelligence
  • ADDED: New weather state to Colony

Improvements

  • UPDATED: AI balance has been tweaked around the ability to see light levels
  • UPDATED: AI tweaked and upgraded for Defective and Guards
  • UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
  • UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
  • UPDATED: Colony to add more cover for AI bots
  • UPDATED: Non-supressed sounds for the SMG and AR
  • UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Potential to fall through elevator when moving
  • Sometimes bots will not appear in single player maps. Restart the game and they will appear
  • Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

  • FIXED: "Chat not working under certain conditions"
  • FIXED: "Scoreboard not disappearing when HUD is down"
  • FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
  • FIXED: "Joining as a spectator in a Nucleus server"

Head on over to our Steam store page and check it out.

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Post comment Comments  (30 - 40 of 205)
ApornasPlanet
ApornasPlanet Dec 12 2012, 9:00am says:

Interstellar Marines made it to top 100! Go there and vote! Ensure their victory!

Indiedb.com

+2 votes     reply to comment
StrykerNocte
StrykerNocte Dec 12 2012, 9:24am replied:

I have voted :D

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 15 2012, 5:23am replied:

If only the team could make some updates to promote this. Here and on Facebook. It's not to late to win this.

+1 vote     reply to comment
LtF
LtF Dec 6 2012, 4:09pm says:

I will definetly buy this game when it comes out :) Cant Wait! Voted Yes!

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 30 2012, 1:59pm says:

Voted game of the year!

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 28 2012, 1:20pm says:

The kickstarter may have failed but ZHS are not giving up and neither are we, the fans.

To help this awesome project get funded every one needs to ship in. Go to their website and pre-order! And then buy atleast one support medal every month to give them some regular income.
Interstellarmarines.com

+2 votes     reply to comment
Varkplaas
Varkplaas Nov 26 2012, 10:50pm says:

****. The graphics look too good for my laptop to run. I'll try it when it releases anyway....

+2 votes     reply to comment
rocknroll237
rocknroll237 Nov 23 2012, 3:28pm says:

Damn I'm gonna get this when it is released. Love sci-fi shooters, especially intelligent ones.

+4 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 22 2012, 2:18am says:

Here's a video explaining what Prologue is all about for those who havn't get that yet.
Youtube.com

+1 vote     reply to comment
ApornasPlanet
ApornasPlanet Nov 19 2012, 9:38am says:

There's a new update on IMs kickstarter page. Read it and pledge!
Kickstarter.com

0 votes     reply to comment
cinco
cinco Nov 17 2012, 2:48pm buried:

(buried)

realistic space shooter? better redesign the stupid quake inspired space suits then.

-6 votes     reply to comment
xalener
xalener Nov 26 2012, 11:49am replied:

when's the last time you played quake?

+2 votes     reply to comment
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Interstellar Marines
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Zero Point Software
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