INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.

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Blog RSS Feed Report abuse Latest News: Deadlock 0.4.11 - We need your feedback

About Interstellar Marines with 7 comments by ZPSBozar on Apr 11th, 2013

Deadlock version 0.4.11 is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it's being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our store: Click here to enter our store

Click here to access Deadlock 0.4.11

Mission summary

In light of last weekend's successful community event we decided to make a small update that addressed some of all the feedback we received.

The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences.

The teams will be remembered from map to map. We also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better names over head, skippable ODD warning and squashing of old weapon/ammo bugs.

As always, please give us your unfiltered feedback and suggestions in the

Click here to access the official forum thread

Changelog

New features:

- Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)

Improvements:

- TDM: Updated the team assignment on map start so the teams from previous map are remembered

- TDM: Updated the team deathmatch points on all maps

- TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)

- Audio: Added a minimum time the smg firing sound will play before stopping

- Graphics: Disabled all decals until we get a proper decal system running

- ODD: Updated the ODD warning so it's now skippable by pressing any key

- UI: Updated names over teammates to use the team color and hide when 25m away (no fading)

- UI: Added icon over head on teammates

- UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)

Fixes:

- Map: Added collisions to trees on Arch

- Weapon: Fixed "you can fire into negative ammo on playground"

- Weapon: Fixed "triple-clicking the fire button will trick the server into firing all your bullets"

- Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale

- UI: Fixed "the Chat and Names UI will fade weirdly when taking damage"

- UI: Fixed "you can see your own name over head"

- Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods

- Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers

Known Issues:

- The round timer gets out of synchronization when a client experience local OS "lag"

- Sometimes the shootable lights are not synchronized properly for newly connected clients

Key bindings:

- [TAB] or [P]: Settings

- [W]: Run forward

- [S]: Run backward

- [A]: Strafe left

- [D]: Strafe right

- [LMB]: Fire!

- [RMB]: Aim (hold)

- [R]: Reload

- [F]: Flashlight

- [G]: Laser

- [N]: Show names

- [K]: Suicide

- [X]: Switch team (before round begins)

- [U]: UI help

- [T]: Open chat window (press [RETURN] to exit)

- [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)

FOR THE LOVE OF THE GAME,

Maria, Kim, Mikael & Carsten

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Post comment Comments  (10 - 20 of 182)
Varkplaas
Varkplaas Nov 26 2012, 10:50pm says:

****. The graphics look too good for my laptop to run. I'll try it when it releases anyway....

+1 vote     reply to comment
rocknroll237
rocknroll237 Nov 23 2012, 3:28pm says:

Damn I'm gonna get this when it is released. Love sci-fi shooters, especially intelligent ones.

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 22 2012, 2:18am says:

Here's a video explaining what Prologue is all about for those who havn't get that yet.
Youtube.com

0 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 19 2012, 9:38am says:

There's a new update on IMs kickstarter page. Read it and pledge!
http://www.kickstarter.com/projects/zeropointsoftware/interstellar-marines-prologue/posts/351542#comments

-1 votes     reply to comment
cinco
cinco Nov 17 2012, 2:48pm buried:

(buried)

realistic space shooter? better redesign the stupid quake inspired space suits then.

-7 votes     reply to comment
xalener
xalener Nov 26 2012, 11:49am replied:

when's the last time you played quake?

+1 vote     reply to comment
Guest
Guest Nov 15 2012, 1:45am says:

This game looks pretty awesome so far, can't wait for it to come out!

+2 votes     reply to comment
Guest
Guest Nov 14 2012, 11:29am says:

I only found out about this game a few months ago, and this game has made me into a huge fan. I love their goal of making a realistic science fiction shooter. Please support this Kcikstarter and spread the word to everyone you know!

+3 votes     reply to comment
Luthreidrome
Luthreidrome Nov 13 2012, 1:36am says:

After years of being a Spearhead, having dreams of this game, wanting to help any ways I can -- this interview gave me a second wind. Guys. Get this game done. I need to play it. Let's make this Kickstarter work marines! We can still do this. We just need to really put some time and effort into contacting magazines, youtube personalities, forums. Let's make the community heard! If you need a second wind, take a listen to this. It will make you believe.

Blip.tv

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 14 2012, 9:12am replied:

Yeah that interview is great! Just whatch that!

+1 vote     reply to comment
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Interstellar Marines
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
Zero Point Software
Engine
Unity
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