INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

The stealth options we've included in this update are two-fold. First is the AI's ability to detect different light levels - which means you can now carefully move through the shadows - and second is the addition of an optional sound-suppressor for both the SMG and Assault Rifle. These additions add a whole new tactical layer of decision making to how you approach and complete co-op challenges and multiplayer games.

We've also added the challenging Elimination game mode to the urban combat range of Mainline, and the multi-purpose training arena Colony is now a Survival map, making both those maps singleplayer and co-op.

We've had awesome feedback from the community on the maps we've already released. With the new Mainline and Colony co-op and singleplayer maps, we now have five Challenge maps plus The NeuroGen Incident, with even more to come! We hope Mainline and Colony will receive as much love from you as the other maps have, and we look forward to hearing your feedback on them.

SITREP 8 is out!

SITREPs are all about sharing what goes on behind the scenes as we release each update on our journey towards building Interstellar Marines.

The latest SITREP covers the creation of update 15, including Lukas' work on the two new maps, Mainline and Colony, and Ronnie's new animations for the SMG and AR sound-suppressors.

We also lift the veil on the marketing efforts we have been focusing on to get word out about Interstellar Marines. It's no coincidence the "buzz" around Interstellar Marines has increased hugely since Thordis came on board.

If you have any feedback on the SITREPs, or anything more you'd like to see in them, please do let us know!

Click here to read SITREP 8

Round Up

Update 15 is our third update in two months. We are aiming to release content updates so you and your friends can enjoy new co-op and singleplayer challenges on a regular basis.

Update 15 is also the second update in a row where we've been able to utilise the toolbox we developed whilst creating The NeuroGen Incident. We'll be releasing another update in December which will include new maps as well as new tech, and hopefully an early version of our stats system. This will become the first building block of AI SARA, and will allow us to introduce many new and exciting features as we move into 2015.

In the last newsletter we encouraged you to take part in our video competition with a €50 first prize. Many of you decided to take the challenge and we received many, many great videos. We have chosen three kick-ass videos and asked the community to vote on which one should win the prize. Please cast your vote on which one you think should win - but be quick, the voting ends Friday, November 21st!

Click here to watch the videos and vote for your favourite

Version: 0.5.15
Released: 20th November 2014

What's New

  • ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
  • ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
  • ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
  • ADDED: Ability for AI to sense how much light is falling on a Marine
  • ADDED: Numerous AI upgrades to enhance the AI's intelligence
  • ADDED: New weather state to Colony


  • UPDATED: AI balance has been tweaked around the ability to see light levels
  • UPDATED: AI tweaked and upgraded for Defective and Guards
  • UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
  • UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
  • UPDATED: Colony to add more cover for AI bots
  • UPDATED: Non-supressed sounds for the SMG and AR
  • UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Potential to fall through elevator when moving
  • Sometimes bots will not appear in single player maps. Restart the game and they will appear
  • Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-


  • FIXED: "Chat not working under certain conditions"
  • FIXED: "Scoreboard not disappearing when HUD is down"
  • FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
  • FIXED: "Joining as a spectator in a Nucleus server"

Head on over to our Steam store page and check it out.

Keep the great feedback coming!

Your team at Zero Point Software

The NeuroGen Incident, Survival Co-op Update

The NeuroGen Incident, Survival Co-op Update

News 8 comments

Now with a massive single-player/co-op mission titled The NeuroGen Incident, Interstellar Marines resurrects the old school tactical FPS, offering a unique...

Update 11: Deadlock Gamemode

Update 11: Deadlock Gamemode

News 2 comments

Intense gameplay with the highly tactical Deadlock game mode, new AR 03 assault rifle, and a huge new map are the highlights of Update 11.

Update 10: Covering Fire!

Update 10: Covering Fire!

News 5 comments

Deeper immersion through the new HUD and sound effects, tactical cover and crouch system, and multiplayer Colony are the highlights of Update 10.

Update 9: FPS Controller 2.0

Update 9: FPS Controller 2.0

News 9 comments

Welcome to Update 9 and our brand new FPS Controller, new multi-purpose map called Astrodome and our new e-sports friendly Spectator Mode!

Post comment Comments  (70 - 80 of 205)

this looks so epic... :')

Reply Good karma Bad karma+2 votes

This is like Dead Space level of immersion meeting a chilling Metal Gear Solid 3 storyline with the finesse of... I don't know, some great FPS :P

I believe in this game, the HD video turned me from a non believer into a peon hoping to spread the joys of this game.

PS: I didn't play Dead Space 2 but I'm guessing its multi-player is Left4Dead meets The Aliens Franchise, hence my choice of comparison above.

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Really can't wait for this. Looks awesome.

However, what do I not like is the hype machine you're trying to build. You buff your own games up so much it makes it suspicious. Your videos showcase an awesome looking game, fun and such, but there has been many games with a similar look, and feel, and gameplay based off the three demo's so far.

But your videos constantly state that it is very unique gameplay.

Reply Good karma Bad karma+3 votes

It's unfinished....the unique feel to unfinished....
How simple do you need it explained?

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I am stunned....... EA,Activision,Ubisoft,Crytek..... all of the f*ckin sudden.......these names no longer have any meaning in my head....

This is an unbelievable effort to do something...... and not have someones fancy logo and bossy behaivior f*ck it up.......

I am simply speechless......all CAN say..... is that I will very patiently wait and express my support....

Reply Good karma Bad karma+4 votes

Ok Mister xalener,
no need to get nasty and personal.

This is a fps, right? So for an fps, the graphics are crucial. No one want's to play a shooter with ancient graphics from 2005. These guys trying hard to get the best out of Unity with post processing effects and shaders. That's great. But this is like you put a shiny icing on top of a poorly backed cake. Unity rendering capacities are pretty weak compared to UDK or Cry, when it comes to desktop games.
And what do you think how fast this will run in a Browser? I tried it and the performance was not really satisfying.
I'm not against Unity at all. Or this project. They doing a good job with the limited opportunities. And I'm happy to see when a small indie team compete against the big guys. Unity is also a nice tool for casual games and great for mobile games. I worked on some Unity games for iPhone as well.
But for an desktop/console fps, it is simply not the best choice. There are engines which are way more potent for such a graphics intense genre with optimized tools that suits perfectly for such a task.
Furthermore permit me to remark, that I find it really immature to get voted down and personally attacked just because I asked a simple question. I did not talk this project or Unity down. And I have no problem to discuss this as long we keep this in a decent manner. Ok?

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That's a bit near-sighted, my friend. You need to expand your horizons. Many f2p games look like **** compared to this and do extremely well. Hell, CS is still played over the better-looking CS:S. It's not ALL about graphics.
With that said, I do think these guys have put a great effort into polish, which is way more important. Every piece looks like it received the tlc it needs. You are also vastly under-estimating Unity's potential. Not only is a great engine already, there are MAJOR engine upgrades coming in the next few months.
To correct some misinformation: The Browser player and Stand-alone code are practically identical, so it will run fine in either (and already does as evident in the bullseye and running man demos).

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well it depends really, but btw i don't think it's possible to run unity on a console, but a good game dose not depends on it's graphics examples would include freespace 1&2, halo 1, homeworld, red alert 2, and tiberium sun, these are truly fantastic games all with horrible graphics compared to now but yet they live on. i rate games based on game play, re-playability, overall awesome, originality, and that's all i can think of right now but yeah it doesn't matter about the graphics, it's the game that matters and if you think otherwise your an idiot

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Oh my god!! Been following this game on their site for like a year and a half now! I want to upgrade to spearhead soooooo bad, but I don't have any $$ :(

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Interstellar Marines
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