INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Blog RSS Feed Report abuse Latest News: Update 11: Deadlock Gamemode

About Interstellar Marines with 2 comments by ZPSHicks on May 21st, 2014

Update 11: Deadlock Gamemode


Deadlock is an intense new game mode for Interstellar Marines. To succeed, you and your team will need intelligence, tactical skill and situational awareness to decide when to push your enemy, when to hold and when to strike for the kill. Deadlock furthers our goal of making Interstellar Marines a highly tactical game and rewards patience, skill and careful manoeuvring.

To enhance and expand the new game play opportunities Deadlock brings, we have introduced the first of our new weapons - the AR 03 Assault Rifle with 4x ACOG scope. The AR 03 is a highly effective mid-long range weapon which excels at engagements at those ranges. The CE-6 SMG has been re-balanced to make it more effective at CQB ranges, cementing its role as the designated close-in weapon.

Update 11 also brings the new map we hinted at the end of our last update video. Stronghold is our second map using the Astrodome framework (Colony was the first) and is the first of our maps to include two very distinct play styles and areas. One half of Stronghold is a dense, lush forest, which gradually blends into a tight, claustrophobic urban area with concealed surprises for the unwary. We have also developed a series of tutorials for new players, which can be accessed through the main menu. To help players understand how to get the most out of playing Interstellar Marines, we will be expanding the number of tutorials over time.

Click here to see Interstellar Marines on Steam

Off the Cuff


Making sure T is for Tactical.

Deadlock is a game mode we really hope will help to promote tactical movement and a more thoughtful, cautious approach to gameplay. Deadlock was initially designed back in 2013, and of course has undergone a significant amount of fine-tuning during development to get it "just right". Please let us have your feedback in the forums and everywhere else you can find us!

Community member Salokin has put together a trailer for his new Interstellar Marines Academy series. We loved it, and hope you do too:

Round Up


Once again Jonas has been working his video documentary magic.

A few weeks ago we released the latest in our series of mini-documentaries. This latest episode covered the making of the new HUD, which was one small step for game development but one huge step for immersion. The HUD received a hugely positive response and is something we will continue to work on in the future to improve and expand upon it.

Click here to see Interstellar Marines on Steam
Version: 0.5.11
Released: 20th May 2014

What's New

  • ADDED: New game mode titled Deadlock based on taking and holding 7 control zones
  • ADDED: New AR 03 Assault Rifle with 4x ACOG scope
  • ADDED: New map titled Stronghold available in both Multiplayer and Playground. Stronghold is based on the same Astrodome framework as Colony
  • ADDED: New modules and new textures across several environmental assets
  • ADDED: New SARA audio announcements
  • ADDED: Base suit work in progress images added to Spearhead folder

Improvements

  • UPDATED: CE-6 SMG has been re-balanced to compliment the AR 03 Assault Rifle
  • UPDATED: Colony map has received numerous improvements, including new spawn tunnels
  • UPDATED: Capturing capture zones now rewards the player with Training Points
  • UPDATED: Evacuation map has been adjusted to work better with the new Deadlock game mode
  • UPDATED: Number of kill messages has been increased to 5 to provide space for the additional Deadlock game messages
  • UPDATED: Arch and Operations lighting have been updated
  • UPDATED: Arch spawns have been updated
  • UPDATED: CE-6 SMG reload animation has been changed and RDS sight slightly adjusted
  • UPDATED: Kill messages

Known Issues

  • Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
  • Third-person jump animations does not work correctly yet
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Post comment Comments  (70 - 80 of 202)
Mkilbride
Mkilbride Oct 7 2011, 2:25pm says:

Really can't wait for this. Looks awesome.

However, what do I not like is the hype machine you're trying to build. You buff your own games up so much it makes it suspicious. Your videos showcase an awesome looking game, fun and such, but there has been many games with a similar look, and feel, and gameplay based off the three demo's so far.

But your videos constantly state that it is very unique gameplay.

+3 votes     reply to comment
wolfedya
wolfedya Sep 28 2011, 3:29pm says:

I am stunned....... EA,Activision,Ubisoft,Crytek..... all of the f*ckin sudden.......these names no longer have any meaning in my head....

This is an unbelievable effort to do something...... and not have someones fancy logo and bossy behaivior f*ck it up.......

I am simply speechless......all CAN say..... is that I will very patiently wait and express my support....

+4 votes     reply to comment
dongiboy2000
dongiboy2000 Sep 21 2011, 3:57am says:

Ok Mister xalener,
no need to get nasty and personal.

This is a fps, right? So for an fps, the graphics are crucial. No one want's to play a shooter with ancient graphics from 2005. These guys trying hard to get the best out of Unity with post processing effects and shaders. That's great. But this is like you put a shiny icing on top of a poorly backed cake. Unity rendering capacities are pretty weak compared to UDK or Cry, when it comes to desktop games.
And what do you think how fast this will run in a Browser? I tried it and the performance was not really satisfying.
I'm not against Unity at all. Or this project. They doing a good job with the limited opportunities. And I'm happy to see when a small indie team compete against the big guys. Unity is also a nice tool for casual games and great for mobile games. I worked on some Unity games for iPhone as well.
But for an desktop/console fps, it is simply not the best choice. There are engines which are way more potent for such a graphics intense genre with optimized tools that suits perfectly for such a task.
Furthermore permit me to remark, that I find it really immature to get voted down and personally attacked just because I asked a simple question. I did not talk this project or Unity down. And I have no problem to discuss this as long we keep this in a decent manner. Ok?

+2 votes     reply to comment
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RayBarrera
RayBarrera Oct 10 2011, 8:00pm replied:

That's a bit near-sighted, my friend. You need to expand your horizons. Many f2p games look like **** compared to this and do extremely well. Hell, CS is still played over the better-looking CS:S. It's not ALL about graphics.
With that said, I do think these guys have put a great effort into polish, which is way more important. Every piece looks like it received the tlc it needs. You are also vastly under-estimating Unity's potential. Not only is a great engine already, there are MAJOR engine upgrades coming in the next few months.
To correct some misinformation: The Browser player and Stand-alone code are practically identical, so it will run fine in either (and already does as evident in the bullseye and running man demos).

+2 votes     reply to comment
Piemanlives
Piemanlives Sep 28 2011, 7:01pm replied:

well it depends really, but btw i don't think it's possible to run unity on a console, but a good game dose not depends on it's graphics examples would include freespace 1&2, halo 1, homeworld, red alert 2, and tiberium sun, these are truly fantastic games all with horrible graphics compared to now but yet they live on. i rate games based on game play, re-playability, overall awesome, originality, and that's all i can think of right now but yeah it doesn't matter about the graphics, it's the game that matters and if you think otherwise your an idiot

+2 votes     reply to comment
fragfest2012
fragfest2012 Sep 21 2011, 2:28am says:

Oh my god!! Been following this game on their site for like a year and a half now! I want to upgrade to spearhead soooooo bad, but I don't have any $$ :(

+1 vote     reply to comment
Aimforthehead
Aimforthehead Sep 20 2011, 11:25pm says:

Awesome advertisement.

+1 vote     reply to comment
RequiemLux
RequiemLux Sep 20 2011, 4:48pm says:

can't wait

+1 vote     reply to comment
wafflewarrior7
wafflewarrior7 Sep 18 2011, 12:07pm says:

Great stuff- I suggest a re-work of the marine model- add a few bags to his torso, make his faceplate more cosmetically impressive. Otherwise great stuff.

+1 vote     reply to comment
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Interstellar Marines
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