INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.

Deadlock

Running Man

Bullseye

The Vault

See our humble shop ...
Image RSS Feed Latest Screens
Interstellar Marines: Prologue Interstellar Marines: Picture of the Week 0052 Interstellar Marines: Picture of the Week 0051
Blog RSS Feed Report abuse Latest News: Deadlock 0.4.11 - We need your feedback

About Interstellar Marines with 7 comments by ZPSBozar on Apr 11th, 2013

Deadlock version 0.4.11 is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it's being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our store: Click here to enter our store

Click here to access Deadlock 0.4.11

Mission summary

In light of last weekend's successful community event we decided to make a small update that addressed some of all the feedback we received.

The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences.

The teams will be remembered from map to map. We also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better names over head, skippable ODD warning and squashing of old weapon/ammo bugs.

As always, please give us your unfiltered feedback and suggestions in the

Click here to access the official forum thread

Changelog

New features:

- Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)

Improvements:

- TDM: Updated the team assignment on map start so the teams from previous map are remembered

- TDM: Updated the team deathmatch points on all maps

- TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)

- Audio: Added a minimum time the smg firing sound will play before stopping

- Graphics: Disabled all decals until we get a proper decal system running

- ODD: Updated the ODD warning so it's now skippable by pressing any key

- UI: Updated names over teammates to use the team color and hide when 25m away (no fading)

- UI: Added icon over head on teammates

- UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)

Fixes:

- Map: Added collisions to trees on Arch

- Weapon: Fixed "you can fire into negative ammo on playground"

- Weapon: Fixed "triple-clicking the fire button will trick the server into firing all your bullets"

- Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale

- UI: Fixed "the Chat and Names UI will fade weirdly when taking damage"

- UI: Fixed "you can see your own name over head"

- Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods

- Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers

Known Issues:

- The round timer gets out of synchronization when a client experience local OS "lag"

- Sometimes the shootable lights are not synchronized properly for newly connected clients

Key bindings:

- [TAB] or [P]: Settings

- [W]: Run forward

- [S]: Run backward

- [A]: Strafe left

- [D]: Strafe right

- [LMB]: Fire!

- [RMB]: Aim (hold)

- [R]: Reload

- [F]: Flashlight

- [G]: Laser

- [N]: Show names

- [K]: Suicide

- [X]: Switch team (before round begins)

- [U]: UI help

- [T]: Open chat window (press [RETURN] to exit)

- [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)

FOR THE LOVE OF THE GAME,

Maria, Kim, Mikael & Carsten

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 182)
Predator_828
Predator_828 Sep 17 2011, 3:22pm says:

This project does not fail in taking my breath away. The CGI is absolutely incredible and from what I can see the development team has a good sense for quality and take pride in the small details that make a game much more enjoyable.

Without a doubt this is a project at the top of it's league and I wish Zero Point Software well for the months of development that lie ahead. Best of luck and keep up the fantastic work!

+1 vote     reply to comment
OculusMachina
OculusMachina Sep 17 2011, 5:48am says:

It's really great to see a group of danish developers working like this! Yes, I'm also from Denmark (writing in English for the time being though, after all, this IS an English-speaking community, don't want to exclude anyone from reading this comment). This project looks like it has a damn lot of potential! Unfortunately, I'm pretty newbie when it comes to programming, but I take it you are looking for someone who can code iiiin-... What language exactly? Sorry if I've overlooked the obvious somewhere, but you can't be too sure, haha :P

+1 vote     reply to comment
dongiboy200
dongiboy200 Sep 4 2011, 2:17am buried:

(buried)

Guys,
why do you use a weak engine like Unity for FPS game development? UDK or Cry would be way better, since these engines are optimized for such games.

-6 votes     reply to comment
xalener
xalener Sep 8 2011, 6:44pm replied:

Then you wouldn't be able to play it in browser, and the whole reason why this game exists and the thing that makes it so special would not be possible.

Also, there is NOTHING about Unity that indicates that it is weak at all. Do you even know what the **** you're talking about, or are you just talking out of your *** because of all the HURR DURR NETX GEN GRAFIX talk surrounding Cry3 and UDK?

+4 votes     reply to comment
dongiboy2000
dongiboy2000 Sep 21 2011, 3:53am replied:

I like danish cheese as well

+1 vote     reply to comment
dongiboy2000
dongiboy2000 Sep 21 2011, 3:48am replied:

I like danish hot dogs

+1 vote     reply to comment
acrox999
acrox999 Sep 11 2011, 3:01am replied:

That must be it! Kids these days don't really know what's the main purpose of video games.

+1 vote     reply to comment
Piemanlives
Piemanlives Sep 9 2011, 11:37pm replied:

i like udk and cry but unity has this thing about it i like more you know what i mean but all three are quite good (some are better in some areas than another)

+1 vote     reply to comment
xalener
xalener Sep 3 2011, 11:22pm says:

I remember you guys were trying for a real-time global illumination solution, and I stumbled across this and thought of ya'll.

Youtube.com

0 votes     reply to comment
xalener
xalener Sep 14 2011, 8:00pm replied:

Why'd this get voted down? They have publicly announced that they were looking for a global illumination solution and I thought I'd show em one :s

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Interstellar Marines
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
Zero Point Software
Engine
Unity
Contact
Send Message
Official Page
Interstellarmarines.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Statistics
Rank
614 of 13,060
Last Update
2 months ago
Watchers
1,150 members
News
70
Features
7