INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Interstellar Marines fireteam in co-op sanctuary Up close and personal with the OPD-3A Dropship Warzone simulation on Rupture
Blog RSS Feed Report abuse Latest News: Update 11: Deadlock Gamemode

About Interstellar Marines with 2 comments by ZPSHicks on May 21st, 2014

Update 11: Deadlock Gamemode

Deadlock is an intense new game mode for Interstellar Marines. To succeed, you and your team will need intelligence, tactical skill and situational awareness to decide when to push your enemy, when to hold and when to strike for the kill. Deadlock furthers our goal of making Interstellar Marines a highly tactical game and rewards patience, skill and careful manoeuvring.

To enhance and expand the new game play opportunities Deadlock brings, we have introduced the first of our new weapons - the AR 03 Assault Rifle with 4x ACOG scope. The AR 03 is a highly effective mid-long range weapon which excels at engagements at those ranges. The CE-6 SMG has been re-balanced to make it more effective at CQB ranges, cementing its role as the designated close-in weapon.

Update 11 also brings the new map we hinted at the end of our last update video. Stronghold is our second map using the Astrodome framework (Colony was the first) and is the first of our maps to include two very distinct play styles and areas. One half of Stronghold is a dense, lush forest, which gradually blends into a tight, claustrophobic urban area with concealed surprises for the unwary. We have also developed a series of tutorials for new players, which can be accessed through the main menu. To help players understand how to get the most out of playing Interstellar Marines, we will be expanding the number of tutorials over time.

Click here to see Interstellar Marines on Steam

Off the Cuff

Making sure T is for Tactical.

Deadlock is a game mode we really hope will help to promote tactical movement and a more thoughtful, cautious approach to gameplay. Deadlock was initially designed back in 2013, and of course has undergone a significant amount of fine-tuning during development to get it "just right". Please let us have your feedback in the forums and everywhere else you can find us!

Community member Salokin has put together a trailer for his new Interstellar Marines Academy series. We loved it, and hope you do too:

Round Up

Once again Jonas has been working his video documentary magic.

A few weeks ago we released the latest in our series of mini-documentaries. This latest episode covered the making of the new HUD, which was one small step for game development but one huge step for immersion. The HUD received a hugely positive response and is something we will continue to work on in the future to improve and expand upon it.

Click here to see Interstellar Marines on Steam
Version: 0.5.11
Released: 20th May 2014

What's New

  • ADDED: New game mode titled Deadlock based on taking and holding 7 control zones
  • ADDED: New AR 03 Assault Rifle with 4x ACOG scope
  • ADDED: New map titled Stronghold available in both Multiplayer and Playground. Stronghold is based on the same Astrodome framework as Colony
  • ADDED: New modules and new textures across several environmental assets
  • ADDED: New SARA audio announcements
  • ADDED: Base suit work in progress images added to Spearhead folder


  • UPDATED: CE-6 SMG has been re-balanced to compliment the AR 03 Assault Rifle
  • UPDATED: Colony map has received numerous improvements, including new spawn tunnels
  • UPDATED: Capturing capture zones now rewards the player with Training Points
  • UPDATED: Evacuation map has been adjusted to work better with the new Deadlock game mode
  • UPDATED: Number of kill messages has been increased to 5 to provide space for the additional Deadlock game messages
  • UPDATED: Arch and Operations lighting have been updated
  • UPDATED: Arch spawns have been updated
  • UPDATED: CE-6 SMG reload animation has been changed and RDS sight slightly adjusted
  • UPDATED: Kill messages

Known Issues

  • Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
  • Third-person jump animations does not work correctly yet
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed

Head on over to our Steam store page and check it out

Keep the great feedback coming!

Your team at Zero Point Software

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Post comment Comments  (60 - 70 of 202)
Thaiauxn Dec 26 2011, 12:02pm says:

I really like the look and feel to this. It has brilliant animation, some of the best I've ever seen in an indie game. The texture quality and models are all very good, and it seems like it has a high degree of concept in every area.

I can't help but think, that with a team of your skill level and dedication, that it might be a wiser plan to route your efforts for several months into a simpler set of innovative android & iphone aps, and benefit from that marketing & revenue stream first. An FPS has a giant development cycle, and frack tons of competition. You can always continue the dev cycle while investing in a smaller platform to gain exposure and donations on mobile devices.

+8 votes     reply to comment
headcheese3 Dec 23 2011, 7:40pm says:

I must say, this game looks epic, but I'm not planning to buy it until I can scrounge up the money to get a good Desktop PC, my current laptop (best of December 2006) probably couldn't play this. So... I'll buy once I can get the money to get a good desktop.

+2 votes     reply to comment
HavocOfDoom Dec 23 2011, 4:55pm says:

You know what? Screw it. Track. Can't hurt, right?

+4 votes     reply to comment
Cybertrance Dec 10 2011, 9:17am says:

Voted for IOTY 2011!

+3 votes     reply to comment
thonglover Dec 9 2011, 12:49pm says:

I really like game this because the devs are taking thier with things unlike MW3 they rushed the game so they can make money (it uses the same engine as mw2,they just put new perks, equipment, gernades and guns just to make it look alot diffrent from mw2) but like BF3 the devs
of that game took their time and look where they gotten themselfs, Loads fans, money and great reviews from people who played the game.
But here in 2011 today, some game companys are sooo greedy that they wouldn't bother makeing good games, they'll just put a buch trash together then put it on the market just to make cash.

+5 votes     reply to comment
Bang3426 Dec 4 2011, 6:30am says:

Im proud to be a dane when I see games like this.

+3 votes     reply to comment
xalener Dec 2 2011, 1:50pm says:

Voted. Voted for the ad campaign alone. This is real cutting edge ****.

The whole thing.

+2 votes     reply to comment
kijebe Dec 1 2011, 5:58pm says:

this looks so epic... :')

+2 votes     reply to comment
ElBaron Nov 29 2011, 11:13am says:

This is like Dead Space level of immersion meeting a chilling Metal Gear Solid 3 storyline with the finesse of... I don't know, some great FPS :P

I believe in this game, the HD video turned me from a non believer into a peon hoping to spread the joys of this game.

PS: I didn't play Dead Space 2 but I'm guessing its multi-player is Left4Dead meets The Aliens Franchise, hence my choice of comparison above.

+2 votes     reply to comment
wolfedya Nov 18 2011, 5:29am replied:

It's unfinished....the unique feel to unfinished....
How simple do you need it explained?

+1 vote     reply to comment
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Interstellar Marines
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