INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

The stealth options we've included in this update are two-fold. First is the AI's ability to detect different light levels - which means you can now carefully move through the shadows - and second is the addition of an optional sound-suppressor for both the SMG and Assault Rifle. These additions add a whole new tactical layer of decision making to how you approach and complete co-op challenges and multiplayer games.

We've also added the challenging Elimination game mode to the urban combat range of Mainline, and the multi-purpose training arena Colony is now a Survival map, making both those maps singleplayer and co-op.

We've had awesome feedback from the community on the maps we've already released. With the new Mainline and Colony co-op and singleplayer maps, we now have five Challenge maps plus The NeuroGen Incident, with even more to come! We hope Mainline and Colony will receive as much love from you as the other maps have, and we look forward to hearing your feedback on them.

SITREP 8 is out!

SITREPs are all about sharing what goes on behind the scenes as we release each update on our journey towards building Interstellar Marines.

The latest SITREP covers the creation of update 15, including Lukas' work on the two new maps, Mainline and Colony, and Ronnie's new animations for the SMG and AR sound-suppressors.

We also lift the veil on the marketing efforts we have been focusing on to get word out about Interstellar Marines. It's no coincidence the "buzz" around Interstellar Marines has increased hugely since Thordis came on board.

If you have any feedback on the SITREPs, or anything more you'd like to see in them, please do let us know!

Click here to read SITREP 8

Round Up

Update 15 is our third update in two months. We are aiming to release content updates so you and your friends can enjoy new co-op and singleplayer challenges on a regular basis.

Update 15 is also the second update in a row where we've been able to utilise the toolbox we developed whilst creating The NeuroGen Incident. We'll be releasing another update in December which will include new maps as well as new tech, and hopefully an early version of our stats system. This will become the first building block of AI SARA, and will allow us to introduce many new and exciting features as we move into 2015.

In the last newsletter we encouraged you to take part in our video competition with a €50 first prize. Many of you decided to take the challenge and we received many, many great videos. We have chosen three kick-ass videos and asked the community to vote on which one should win the prize. Please cast your vote on which one you think should win - but be quick, the voting ends Friday, November 21st!

Click here to watch the videos and vote for your favourite

Version: 0.5.15
Released: 20th November 2014

What's New

  • ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
  • ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
  • ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
  • ADDED: Ability for AI to sense how much light is falling on a Marine
  • ADDED: Numerous AI upgrades to enhance the AI's intelligence
  • ADDED: New weather state to Colony


  • UPDATED: AI balance has been tweaked around the ability to see light levels
  • UPDATED: AI tweaked and upgraded for Defective and Guards
  • UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
  • UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
  • UPDATED: Colony to add more cover for AI bots
  • UPDATED: Non-supressed sounds for the SMG and AR
  • UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Potential to fall through elevator when moving
  • Sometimes bots will not appear in single player maps. Restart the game and they will appear
  • Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-


  • FIXED: "Chat not working under certain conditions"
  • FIXED: "Scoreboard not disappearing when HUD is down"
  • FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
  • FIXED: "Joining as a spectator in a Nucleus server"

Head on over to our Steam store page and check it out.

Keep the great feedback coming!

Your team at Zero Point Software

The NeuroGen Incident, Survival Co-op Update

The NeuroGen Incident, Survival Co-op Update

1 year ago News 8 comments

Now with a massive single-player/co-op mission titled The NeuroGen Incident, Interstellar Marines resurrects the old school tactical FPS, offering a unique...

Update 11: Deadlock Gamemode

Update 11: Deadlock Gamemode

1 year ago News 2 comments

Intense gameplay with the highly tactical Deadlock game mode, new AR 03 assault rifle, and a huge new map are the highlights of Update 11.

Update 10: Covering Fire!

Update 10: Covering Fire!

1 year ago News 5 comments

Deeper immersion through the new HUD and sound effects, tactical cover and crouch system, and multiplayer Colony are the highlights of Update 10.

Update 9: FPS Controller 2.0

Update 9: FPS Controller 2.0

1 year ago News 9 comments

Welcome to Update 9 and our brand new FPS Controller, new multi-purpose map called Astrodome and our new e-sports friendly Spectator Mode!

Post comment Comments  (60 - 70 of 205)
HavocOfDoom Feb 8 2012 says:

A question for the Dev team, will you have the ability to customize your load out before heading into a mission?

+6 votes     reply to comment
ZPSHicks Creator
ZPSHicks Feb 29 2012 replied:

We're making equipment and weapon customization available during missions on the fly; with the only limitation being how much inventory space you have available for storing different weapons, ammo and equipment.

+6 votes   reply to comment
Destus Dec 27 2011 says:

I did not think that Unity is possible to make

+3 votes     reply to comment
Thaiauxn Dec 26 2011 says:

I really like the look and feel to this. It has brilliant animation, some of the best I've ever seen in an indie game. The texture quality and models are all very good, and it seems like it has a high degree of concept in every area.

I can't help but think, that with a team of your skill level and dedication, that it might be a wiser plan to route your efforts for several months into a simpler set of innovative android & iphone aps, and benefit from that marketing & revenue stream first. An FPS has a giant development cycle, and frack tons of competition. You can always continue the dev cycle while investing in a smaller platform to gain exposure and donations on mobile devices.

+8 votes     reply to comment
headcheese3 Dec 23 2011 says:

I must say, this game looks epic, but I'm not planning to buy it until I can scrounge up the money to get a good Desktop PC, my current laptop (best of December 2006) probably couldn't play this. So... I'll buy once I can get the money to get a good desktop.

+2 votes     reply to comment
HavocOfDoom Dec 23 2011 says:

You know what? Screw it. Track. Can't hurt, right?

+4 votes     reply to comment
Cybertrance Dec 10 2011 says:

Voted for IOTY 2011!

+3 votes     reply to comment
thonglover Dec 9 2011 says:

I really like game this because the devs are taking thier with things unlike MW3 they rushed the game so they can make money (it uses the same engine as mw2,they just put new perks, equipment, gernades and guns just to make it look alot diffrent from mw2) but like BF3 the devs
of that game took their time and look where they gotten themselfs, Loads fans, money and great reviews from people who played the game.
But here in 2011 today, some game companys are sooo greedy that they wouldn't bother makeing good games, they'll just put a buch trash together then put it on the market just to make cash.

+5 votes     reply to comment
Bang3426 Dec 4 2011 says:

Im proud to be a dane when I see games like this.

+3 votes     reply to comment
xalener Dec 2 2011 says:

Voted. Voted for the ad campaign alone. This is real cutting edge ****.

The whole thing.

+2 votes     reply to comment
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Interstellar Marines
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Zero Point Software
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Interstellar Marines
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