INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Interstellar Marines fireteam in co-op sanctuary Up close and personal with the OPD-3A Dropship Warzone simulation on Rupture
Blog RSS Feed Report abuse Latest News: The NeuroGen Incident, Survival Co-op Update

About Interstellar Marines with 8 comments by ZPSHicks on Sep 26th, 2014

The NeuroGen Incident

After four months of hard work, today we are massively proud to announce that our very first full co-op experience has been released!

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

With difficulty levels ranging from Easy all the way to the legendary Interstellar Marines, The NeuroGen Incident can be played through multiple times with a different experience and path every game. You and your co-op friends will be fighting intelligent enemies, in different areas with divergent paths to success each time you fire up Interstellar Marines! We've even added several new Steam achievements for you to achieve during the fight.

Version: 0.5.13
Released: 18th September 2014

What's New

  • ADDED: First iteration of co-op, "The NeuroGen Incident"
  • ADDED: First iteration of revive
  • ADDED: Guard AI, animations, audio and revised CTR model
  • ADDED: Afflicted AI, animations, audio and revised CTR model
  • ADDED: Ability to add electrical systems to levels, including power boxes and switches
  • ADDED: Ability to add door locks to levels
  • ADDED: Ability to add key cards to levels
  • ADDED: Ability to add audio logs to levels
  • ADDED: Ability to add waypoints to levels
  • ADDED: Ability to invite friends to servers from within the game
  • ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.)
  • ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access)
  • ADDED: ZPS admin ability to kick/ban players on a server
  • ADDED: Central ban register
  • ADDED: Round score logging
  • ADDED: Ability to add multiple difficulty levels for AI
  • ADDED: Ability for the AI to patrol
  • ADDED: Ability for the Afflicted AI to melee attack
  • ADDED: Massive new range of props
  • ADDED: Large number of new modules
  • ADDED: Best team in Interstellar Marines icon
  • ADDED: Additional server browser filters
  • ADDED: Ability for first player to pick public, friends-only or private server in co-op
  • ADDED: Ability for first player to choose difficulty level of server in co-op
  • ADDED: Show difficulty level in HUD
  • ADDED: First iteration of co-op game mode
  • ADDED: Sector-based CTR relevancy
  • ADDED: 100+ audio recordings

Improvements

  • UPDATED: Megalodon model and sounds
  • UPDATED: Glass windows now have a new shader
  • UPDATED: Force player into walk-crouch to avoid clipping in vents
  • UPDATED: Announcer manager to buffer audio announcements
  • UPDATED: Reflections use cube maps
  • UPDATED: CTR model
  • UPDATED: Build tools to speed up Linux builds
  • UPDATED: Build tools to speed up Linux builds

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed from menu
  • Potential to fall through elevator when moving

Fixes

  • FIXED: "TP stealing when more than one player is capturing a zone"

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Post comment Comments  (60 - 70 of 203)
Destus
Destus Dec 27 2011, 9:30pm says:

I did not think that Unity is possible to make

+3 votes     reply to comment
Thaiauxn
Thaiauxn Dec 26 2011, 12:02pm says:

I really like the look and feel to this. It has brilliant animation, some of the best I've ever seen in an indie game. The texture quality and models are all very good, and it seems like it has a high degree of concept in every area.

I can't help but think, that with a team of your skill level and dedication, that it might be a wiser plan to route your efforts for several months into a simpler set of innovative android & iphone aps, and benefit from that marketing & revenue stream first. An FPS has a giant development cycle, and frack tons of competition. You can always continue the dev cycle while investing in a smaller platform to gain exposure and donations on mobile devices.

+8 votes     reply to comment
headcheese3
headcheese3 Dec 23 2011, 7:40pm says:

I must say, this game looks epic, but I'm not planning to buy it until I can scrounge up the money to get a good Desktop PC, my current laptop (best of December 2006) probably couldn't play this. So... I'll buy once I can get the money to get a good desktop.

+2 votes     reply to comment
HavocOfDoom
HavocOfDoom Dec 23 2011, 4:55pm says:

You know what? Screw it. Track. Can't hurt, right?

+4 votes     reply to comment
Cybertrance
Cybertrance Dec 10 2011, 9:17am says:

Voted for IOTY 2011!

+3 votes     reply to comment
thonglover
thonglover Dec 9 2011, 12:49pm says:

I really like game this because the devs are taking thier with things unlike MW3 they rushed the game so they can make money (it uses the same engine as mw2,they just put new perks, equipment, gernades and guns just to make it look alot diffrent from mw2) but like BF3 the devs
of that game took their time and look where they gotten themselfs, Loads fans, money and great reviews from people who played the game.
But here in 2011 today, some game companys are sooo greedy that they wouldn't bother makeing good games, they'll just put a buch trash together then put it on the market just to make cash.

+5 votes     reply to comment
Bang3426
Bang3426 Dec 4 2011, 6:30am says:

Im proud to be a dane when I see games like this.

+3 votes     reply to comment
xalener
xalener Dec 2 2011, 1:50pm says:

Voted. Voted for the ad campaign alone. This is real cutting edge ****.

The whole thing.

+2 votes     reply to comment
kijebe
kijebe Dec 1 2011, 5:58pm says:

this looks so epic... :')

+2 votes     reply to comment
ElBaron
ElBaron Nov 29 2011, 11:13am says:

This is like Dead Space level of immersion meeting a chilling Metal Gear Solid 3 storyline with the finesse of... I don't know, some great FPS :P

I believe in this game, the HD video turned me from a non believer into a peon hoping to spread the joys of this game.

PS: I didn't play Dead Space 2 but I'm guessing its multi-player is Left4Dead meets The Aliens Franchise, hence my choice of comparison above.

+2 votes     reply to comment
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Interstellar Marines
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Zero Point Software
Engine
Unity
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