INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Interstellar Marines fireteam in co-op sanctuary Up close and personal with the OPD-3A Dropship Warzone simulation on Rupture
Blog RSS Feed Report abuse Latest News: The NeuroGen Incident, Survival Co-op Update

About Interstellar Marines with 8 comments by ZPSHicks on Sep 26th, 2014

The NeuroGen Incident

After four months of hard work, today we are massively proud to announce that our very first full co-op experience has been released!

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

With difficulty levels ranging from Easy all the way to the legendary Interstellar Marines, The NeuroGen Incident can be played through multiple times with a different experience and path every game. You and your co-op friends will be fighting intelligent enemies, in different areas with divergent paths to success each time you fire up Interstellar Marines! We've even added several new Steam achievements for you to achieve during the fight.

Version: 0.5.13
Released: 18th September 2014

What's New

  • ADDED: First iteration of co-op, "The NeuroGen Incident"
  • ADDED: First iteration of revive
  • ADDED: Guard AI, animations, audio and revised CTR model
  • ADDED: Afflicted AI, animations, audio and revised CTR model
  • ADDED: Ability to add electrical systems to levels, including power boxes and switches
  • ADDED: Ability to add door locks to levels
  • ADDED: Ability to add key cards to levels
  • ADDED: Ability to add audio logs to levels
  • ADDED: Ability to add waypoints to levels
  • ADDED: Ability to invite friends to servers from within the game
  • ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.)
  • ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access)
  • ADDED: ZPS admin ability to kick/ban players on a server
  • ADDED: Central ban register
  • ADDED: Round score logging
  • ADDED: Ability to add multiple difficulty levels for AI
  • ADDED: Ability for the AI to patrol
  • ADDED: Ability for the Afflicted AI to melee attack
  • ADDED: Massive new range of props
  • ADDED: Large number of new modules
  • ADDED: Best team in Interstellar Marines icon
  • ADDED: Additional server browser filters
  • ADDED: Ability for first player to pick public, friends-only or private server in co-op
  • ADDED: Ability for first player to choose difficulty level of server in co-op
  • ADDED: Show difficulty level in HUD
  • ADDED: First iteration of co-op game mode
  • ADDED: Sector-based CTR relevancy
  • ADDED: 100+ audio recordings

Improvements

  • UPDATED: Megalodon model and sounds
  • UPDATED: Glass windows now have a new shader
  • UPDATED: Force player into walk-crouch to avoid clipping in vents
  • UPDATED: Announcer manager to buffer audio announcements
  • UPDATED: Reflections use cube maps
  • UPDATED: CTR model
  • UPDATED: Build tools to speed up Linux builds
  • UPDATED: Build tools to speed up Linux builds

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed from menu
  • Potential to fall through elevator when moving

Fixes

  • FIXED: "TP stealing when more than one player is capturing a zone"

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Post comment Comments  (20 - 30 of 203)
doninja
doninja Jul 3 2013, 1:35pm says:

I like :D

+2 votes     reply to comment
TaylorMoe
TaylorMoe Apr 14 2013, 4:20am says:

Hey everyone! If you would all like to join us on the forums, we have lots of fun! We'll answer any questions, and generally brainstorm, talk to the devs, and have a good time! Stop by:

Interstellarmarines.com

/Luthreidrome on the forums

+1 vote     reply to comment
mrtaterz
mrtaterz Jan 23 2013, 4:06pm says:

I think you guys should put this on the new OUYA console. OUYA fully supports Unity 3D, and the ODK is released.

+2 votes     reply to comment
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mrtaterz
mrtaterz Jan 3 2013, 2:25pm says:

The AR-03 looks like an Assault Rifle version of the TDI Kriss.

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 12 2012, 9:00am says:

Interstellar Marines made it to top 100! Go there and vote! Ensure their victory!

Indiedb.com

+2 votes     reply to comment
StrykerNocte
StrykerNocte Dec 12 2012, 9:24am replied:

I have voted :D

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 15 2012, 5:23am replied:

If only the team could make some updates to promote this. Here and on Facebook. It's not to late to win this.

+1 vote     reply to comment
LtF
LtF Dec 6 2012, 4:09pm says:

I will definetly buy this game when it comes out :) Cant Wait! Voted Yes!

+3 votes     reply to comment
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Interstellar Marines
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Zero Point Software
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