INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

Image RSS Feed Latest Screens
Interstellar Marines fireteam in co-op sanctuary Up close and personal with the OPD-3A Dropship Warzone simulation on Rupture
Blog RSS Feed Report abuse Latest News: The NeuroGen Incident, Survival Co-op Update

About Interstellar Marines with 8 comments by ZPSHicks on Sep 26th, 2014

The NeuroGen Incident

After four months of hard work, today we are massively proud to announce that our very first full co-op experience has been released!

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

With difficulty levels ranging from Easy all the way to the legendary Interstellar Marines, The NeuroGen Incident can be played through multiple times with a different experience and path every game. You and your co-op friends will be fighting intelligent enemies, in different areas with divergent paths to success each time you fire up Interstellar Marines! We've even added several new Steam achievements for you to achieve during the fight.

Version: 0.5.13
Released: 18th September 2014

What's New

  • ADDED: First iteration of co-op, "The NeuroGen Incident"
  • ADDED: First iteration of revive
  • ADDED: Guard AI, animations, audio and revised CTR model
  • ADDED: Afflicted AI, animations, audio and revised CTR model
  • ADDED: Ability to add electrical systems to levels, including power boxes and switches
  • ADDED: Ability to add door locks to levels
  • ADDED: Ability to add key cards to levels
  • ADDED: Ability to add audio logs to levels
  • ADDED: Ability to add waypoints to levels
  • ADDED: Ability to invite friends to servers from within the game
  • ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.)
  • ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access)
  • ADDED: ZPS admin ability to kick/ban players on a server
  • ADDED: Central ban register
  • ADDED: Round score logging
  • ADDED: Ability to add multiple difficulty levels for AI
  • ADDED: Ability for the AI to patrol
  • ADDED: Ability for the Afflicted AI to melee attack
  • ADDED: Massive new range of props
  • ADDED: Large number of new modules
  • ADDED: Best team in Interstellar Marines icon
  • ADDED: Additional server browser filters
  • ADDED: Ability for first player to pick public, friends-only or private server in co-op
  • ADDED: Ability for first player to choose difficulty level of server in co-op
  • ADDED: Show difficulty level in HUD
  • ADDED: First iteration of co-op game mode
  • ADDED: Sector-based CTR relevancy
  • ADDED: 100+ audio recordings

Improvements

  • UPDATED: Megalodon model and sounds
  • UPDATED: Glass windows now have a new shader
  • UPDATED: Force player into walk-crouch to avoid clipping in vents
  • UPDATED: Announcer manager to buffer audio announcements
  • UPDATED: Reflections use cube maps
  • UPDATED: CTR model
  • UPDATED: Build tools to speed up Linux builds
  • UPDATED: Build tools to speed up Linux builds

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed from menu
  • Potential to fall through elevator when moving

Fixes

  • FIXED: "TP stealing when more than one player is capturing a zone"

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 203)
ApornasPlanet
ApornasPlanet Nov 4 2012, 10:55am says:

Remember to post your updates here on ModDB as well!! It's important! I think the chances that people will pledge increases for everytime they are reminded of the kickstarter.

+2 votes     reply to comment
cinco
cinco Oct 27 2012, 12:07am says:

dream this dream that. get cooler sleeker suit designs ala war frame and they'll all come rushing in.

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Oct 26 2012, 11:44am says:

Common! You must make an official ModDB update about the kickstarter campaign! And then update us ModDB-followers each week or something.

I'm worried about you not getting enough backers if you only announce things on facebook and twitter. This needs to be everywhere on the internet all the time!!!

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Oct 26 2012, 4:40am says:

They have a kickstarter campaign! Go there and pledge!

Kickstarter.com

+3 votes     reply to comment
dark_general
dark_general Sep 8 2012, 4:42am says:

Is Deadlock free to play on the website?

+3 votes     reply to comment
ZPSHicks
ZPSHicks Sep 6 2012, 11:03am says:

Thank you so very much for the support, people!

+8 votes     reply to comment
DDguy
DDguy Jun 8 2012, 3:56am says:

I'm amazed how this game is looking, and you'll be dammed sure i'll be buying this!

+6 votes     reply to comment
[NoLimitStudio]MaTT
[NoLimitStudio]MaTT Mar 24 2012, 7:33pm says:

I was impresed with the game before this event but when i saw Real-Time Voice porting a was amazed ;D

+3 votes     reply to comment
HavocOfDoom
HavocOfDoom Feb 8 2012, 2:05pm says:

A question for the Dev team, will you have the ability to customize your load out before heading into a mission?

+6 votes     reply to comment
ZPSHicks
ZPSHicks Feb 29 2012, 4:40am replied:

We're making equipment and weapon customization available during missions on the fly; with the only limitation being how much inventory space you have available for storing different weapons, ammo and equipment.

+6 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Interstellar Marines
Platforms
Windows, Mac, Linux
Developer & Publisher
Zero Point Software
Engine
Unity
Contact
Send Message
Official Page
Interstellarmarines.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Interstellar Marines on your homepage or blog by selecting a button and using the HTML code provided (more).

Interstellar Marines
Interstellar Marines
Statistics
Rank
588 of 24,893
Last Update
4 weeks ago
Watchers
1,266 members
News
83
Features
7