INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.

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Blog RSS Feed Report abuse Latest News: Deadlock 0.4.11 - We need your feedback

About Interstellar Marines with 7 comments by ZPSBozar on Apr 11th, 2013

Deadlock version 0.4.11 is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it's being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our store: Click here to enter our store

Click here to access Deadlock 0.4.11

Mission summary

In light of last weekend's successful community event we decided to make a small update that addressed some of all the feedback we received.

The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences.

The teams will be remembered from map to map. We also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better names over head, skippable ODD warning and squashing of old weapon/ammo bugs.

As always, please give us your unfiltered feedback and suggestions in the

Click here to access the official forum thread

Changelog

New features:

- Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)

Improvements:

- TDM: Updated the team assignment on map start so the teams from previous map are remembered

- TDM: Updated the team deathmatch points on all maps

- TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)

- Audio: Added a minimum time the smg firing sound will play before stopping

- Graphics: Disabled all decals until we get a proper decal system running

- ODD: Updated the ODD warning so it's now skippable by pressing any key

- UI: Updated names over teammates to use the team color and hide when 25m away (no fading)

- UI: Added icon over head on teammates

- UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)

Fixes:

- Map: Added collisions to trees on Arch

- Weapon: Fixed "you can fire into negative ammo on playground"

- Weapon: Fixed "triple-clicking the fire button will trick the server into firing all your bullets"

- Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale

- UI: Fixed "the Chat and Names UI will fade weirdly when taking damage"

- UI: Fixed "you can see your own name over head"

- Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods

- Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers

Known Issues:

- The round timer gets out of synchronization when a client experience local OS "lag"

- Sometimes the shootable lights are not synchronized properly for newly connected clients

Key bindings:

- [TAB] or [P]: Settings

- [W]: Run forward

- [S]: Run backward

- [A]: Strafe left

- [D]: Strafe right

- [LMB]: Fire!

- [RMB]: Aim (hold)

- [R]: Reload

- [F]: Flashlight

- [G]: Laser

- [N]: Show names

- [K]: Suicide

- [X]: Switch team (before round begins)

- [U]: UI help

- [T]: Open chat window (press [RETURN] to exit)

- [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)

FOR THE LOVE OF THE GAME,

Maria, Kim, Mikael & Carsten

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Post comment Comments  (50 - 60 of 182)
Mkilbride
Mkilbride Oct 7 2011, 2:25pm says:

Really can't wait for this. Looks awesome.

However, what do I not like is the hype machine you're trying to build. You buff your own games up so much it makes it suspicious. Your videos showcase an awesome looking game, fun and such, but there has been many games with a similar look, and feel, and gameplay based off the three demo's so far.

But your videos constantly state that it is very unique gameplay.

+3 votes     reply to comment
wolfedya
wolfedya Sep 28 2011, 3:29pm says:

I am stunned....... EA,Activision,Ubisoft,Crytek..... all of the f*ckin sudden.......these names no longer have any meaning in my head....

This is an unbelievable effort to do something...... and not have someones fancy logo and bossy behaivior f*ck it up.......

I am simply speechless......all CAN say..... is that I will very patiently wait and express my support....

+4 votes     reply to comment
dongiboy2000
dongiboy2000 Sep 21 2011, 3:57am says:

Ok Mister xalener,
no need to get nasty and personal.

This is a fps, right? So for an fps, the graphics are crucial. No one want's to play a shooter with ancient graphics from 2005. These guys trying hard to get the best out of Unity with post processing effects and shaders. That's great. But this is like you put a shiny icing on top of a poorly backed cake. Unity rendering capacities are pretty weak compared to UDK or Cry, when it comes to desktop games.
And what do you think how fast this will run in a Browser? I tried it and the performance was not really satisfying.
I'm not against Unity at all. Or this project. They doing a good job with the limited opportunities. And I'm happy to see when a small indie team compete against the big guys. Unity is also a nice tool for casual games and great for mobile games. I worked on some Unity games for iPhone as well.
But for an desktop/console fps, it is simply not the best choice. There are engines which are way more potent for such a graphics intense genre with optimized tools that suits perfectly for such a task.
Furthermore permit me to remark, that I find it really immature to get voted down and personally attacked just because I asked a simple question. I did not talk this project or Unity down. And I have no problem to discuss this as long we keep this in a decent manner. Ok?

+2 votes     reply to comment
Guest
Guest Nov 26 2012, 11:48am replied:

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RayBarrera
RayBarrera Oct 10 2011, 8:00pm replied:

That's a bit near-sighted, my friend. You need to expand your horizons. Many f2p games look like **** compared to this and do extremely well. Hell, CS is still played over the better-looking CS:S. It's not ALL about graphics.
With that said, I do think these guys have put a great effort into polish, which is way more important. Every piece looks like it received the tlc it needs. You are also vastly under-estimating Unity's potential. Not only is a great engine already, there are MAJOR engine upgrades coming in the next few months.
To correct some misinformation: The Browser player and Stand-alone code are practically identical, so it will run fine in either (and already does as evident in the bullseye and running man demos).

+2 votes     reply to comment
Piemanlives
Piemanlives Sep 28 2011, 7:01pm replied:

well it depends really, but btw i don't think it's possible to run unity on a console, but a good game dose not depends on it's graphics examples would include freespace 1&2, halo 1, homeworld, red alert 2, and tiberium sun, these are truly fantastic games all with horrible graphics compared to now but yet they live on. i rate games based on game play, re-playability, overall awesome, originality, and that's all i can think of right now but yeah it doesn't matter about the graphics, it's the game that matters and if you think otherwise your an idiot

+2 votes     reply to comment
fragfest2012
fragfest2012 Sep 21 2011, 2:28am says: Online

Oh my god!! Been following this game on their site for like a year and a half now! I want to upgrade to spearhead soooooo bad, but I don't have any $$ :(

+1 vote     reply to comment
Aimforthehead
Aimforthehead Sep 20 2011, 11:25pm says:

Awesome advertisement.

+1 vote     reply to comment
RequiemLux
RequiemLux Sep 20 2011, 4:48pm says:

can't wait

+1 vote     reply to comment
wafflewarrior7
wafflewarrior7 Sep 18 2011, 12:07pm says:

Great stuff- I suggest a re-work of the marine model- add a few bags to his torso, make his faceplate more cosmetically impressive. Otherwise great stuff.

+1 vote     reply to comment
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Interstellar Marines
Platforms
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Developer & Publisher
Zero Point Software
Engine
Unity
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