The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!

Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of Unity, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!

Help Wanted!

We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!

If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

Frequently Asked Questions

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Now that we've settled into a fairly regular release schedule for Hearts of Oak, player feedback is becoming more and more important. To keep up with the frequent releases, we need more people to thoroughly test the game.

As such, we're looking to set up a dedicated QA team to aid in the development process. If you'd like to help the team but you're not a skilled programmer or artist, this is an ideal way to get involved!

Check out the following FAQ for all the details on how to join the team and what will be expected of you.

What do I need to become a QA tester for Hearts of Oak?

To join our QA team, all you need is:

  • A PC capable of running the game (even if it doesn't run well)
  • An account on the PiratesAhoy! forum
  • An enthusiasm for testing the game

Prior experience as a QA tester is not required.

What will I need to do as a QA tester?

We will expect each tester to fulfil these responsibilities:

  • Test each new build thoroughly, as soon as you can
  • Provide detailed, constructive feedback from your experiences
  • Include screenshots and/or videos to illustrate bugs and glitches, where applicable
  • Include your PC specs in your signature for easy reference

Do I get any perks for being in the QA team?

Of course! As a QA tester, you'll be eligible for the following:

  • Early access to new builds before public release
  • A "QA Tester" user banner
  • Access to the Development forum to follow the game's progress
  • Your name listed in the game's credits

Do I get a free copy of the final game for testing it?

The game will be free to everyone, so yes, you'll get a free copy too!

Will I get paid for testing the game?

No. As with the rest of the team, we don't offer payment, so we're looking for volunteers only.

Will I need to sign an NDA?

We don't currently enforce a strict NDA policy, but we may ask you not to share specific details if there's a good reason for it. Additionally, we ask you not to redistribute internal builds of the game until we officially release them to the public.

The same rules apply to you as the rest of the team, so be sure to read our Team Policies for the key points to bear in mind.

Sounds good! Where do I sign up?

Please head over to our Recruitment forum to introduce yourself and apply to be a QA tester.

If you have any further questions, please don't hesitate to contact us.
As always, we greatly appreciate your help! Stay tuned for more updates on new releases soon.

Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.

Hearts of Oak News November 16'th 2015

Hearts of Oak News November 16'th 2015

1 week ago News 7 comments

We had some issues with last months update, hopefully most of those are fixed in this version! This release is focused on enhancing ship physics and damage...

Hearts of Oak News 6th November 2015

Hearts of Oak News 6th November 2015

2 weeks ago News 1 comment

We are a bit late on this one, but that is because we have quite a lot packed in to the "October" release!

Hearts of Oak News 19th September 2015

Hearts of Oak News 19th September 2015

2 months ago News 5 comments

It's Talk Like a Pirate day, and what better way to celebrate than with a new release fer you to try out, ye lily-livered landlubbers!

Hearts of Oak News 4th September 2015

Hearts of Oak News 4th September 2015

2 months ago News 0 comments

We have another new release to share with you, including the return of a familiar ship, some new sailing commands and performance improvements.

Hearts of Oak November Demo

Hearts of Oak November Demo

1 week ago Demo 3 comments

We had some technical issues with last months release, most of the major ones should be fixed with this one! Please let us know if you have issues. To...

Hearts of Oak October Demo

Hearts of Oak October Demo

2 weeks ago Demo 13 comments

We have made significant progress for this release in areas such as sailing physics, damage systems, destructible rigging, and enemy ship AI. Please give...

Hearts of Oak September Demo 2

Hearts of Oak September Demo 2

1 month ago Demo 4 comments

This release includes the first iteration of a tutorial level that takes the player through how to control the ship. You are given targets to fire at...

Hearts of Oak September Demo 1

Hearts of Oak September Demo 1

2 months ago Demo 2 comments

This is the first of our releases for this month, featuring performance enhancements, slightly improved graphics, and new command stations on the ship...

Hearts of Oak August Tech Demo

Hearts of Oak August Tech Demo

2 months ago Demo 2 comments

This is a follow-up to the July demo which reintroduces the St Albans model and adds new sailing commands, including cannon firing. Installation instructions...

Post comment Comments  (0 - 10 of 350)
Armada_ Creator
Armada_ Nov 4 2015 says:

The October release is now available from the Downloads section!

New features in this build include better sailing physics, ship damage systems and AI, improved water and more. We'll have a full news article detailing the changes soon.

As always, please post your feedback, both good and bad, to help us refine the game for the next release.

+1 vote   reply to comment
Armada_ Creator
Armada_ Oct 17 2015 says:

Quick update: We will not be releasing two builds this month, due to time constrains for some of our developers. We do still intend to have another release done by the end of October, though.

In the meantime, please do keep your feedback coming! The next build will have more features and refinement, particularly sailing mechanics.

+1 vote   reply to comment
Guest Oct 13 2015 says:

the ship looked brand new and shiny, and there seems to be no bump mapping whatsoever. i understand that this project is a voluntary project and what i stated above is not a complain, i just wanted to ask whether it will stay that way until final release, or there will be improvement? anyway great project you're working on matey, I'll wait keep watching how the project goes. good luck to you guys, you're amazing!

+1 vote     reply to comment
Armada_ Creator
Armada_ Oct 17 2015 replied:

Thanks for your support! We do intend to add weathering effects to the ships at some point. Bump mapping should be there already, but we may need to tweak the materials a bit more to improve the effect.

+1 vote   reply to comment
Armada_ Creator
Armada_ Oct 4 2015 says:

Hi folks, the second September demo is now available. We did actually release this internally earlier in the week, but I was too busy to post it here before October. The first official October demo will follow in the coming weeks!

This release includes a simple tutorial level to walk you through the ship controls, and it also lets you destroy targets to earn points towards an overall score.

For the next release, we're focusing on improving the sailing mechanics and damage effects, among other things. As always, we welcome your comments on the current build, so please feel free to post them here or in our Feedback forum:

+1 vote   reply to comment
djempuiw Oct 2 2015 says:

This is one of the most ambitious games that I know of, and probably the most awaited by me. God speed to you!

Also here's a couple of questions;)
Will you make donations possible at some point?
What are your plans on the crew to crew combat?
Is it going to be something on par with Mount & Blade?

+1 vote     reply to comment
Armada_ Creator
Armada_ Oct 4 2015 replied:

Thanks for your support! In answer to your questions...

1) We took donations for a while some time ago, mostly to purchase Unity Pro licenses, add-ons and other software. We stopped the donations after we ran out of useful things to put the money towards. In future, we may take donations again if the need arises, but not for the moment.

2) We do plan to incorporate full crew combat in boarding parties, ideally without switching to a separate deck scene. This probably won't be included for a couple of months at least, but we may be able to get a simple 1v1 test working sooner than that.

3) Our combat system hasn't been completely defined yet, but I can tell you that we want it to be fun, immersive, and more engaging than the combat in the Storm Engine games.

+2 votes   reply to comment
umutcan1402869643 Sep 20 2015 says:

i lost hype for this game while waiting

0 votes     reply to comment
Armada_ Creator
Armada_ Sep 20 2015 replied:

I'm sorry to hear that. Like all games, Hearts of Oak will take a long time to finish. I know it may not look like much now, but it will start to look more like a game in the coming weeks, rather than a tech demo.

Keep checking this page every now and then, and perhaps one of our future releases will get you interested again. ;)

+2 votes   reply to comment
umutcan1402869643 Sep 29 2015 replied:

thank you for your reply, i will check the page like you said.good luck with the development :)

+1 vote     reply to comment
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