The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
At this time, we are looking for more volunteers who could fulfil any of the following roles:
Hearts of Oak: Conquest of the Seas is an all-volunteer, money-free project that will be free to download and play. As such, we rely on our community members to work on the game. We can't do it without your help!
We are currently recruiting the following:
-Ship modelers (No experience in modeling ships is necessary. Only dedication and patience are mandatory.)
-Character modeler and animator (The ability to model clothing is also desirable.)
-General 2D and texture artists
-If you have another specialty and you are interested in volunteering, or you wish to learn a new skill related to making a video game, feel free to sign up as well!
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