We have another new release to share with you, including the return of a familiar ship, some new sailing commands and performance improvements.
The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of Unity, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!
If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.
Ahoy, ye scallywags! This be another Heaarrts of Oak progress article that demands yer attention. Argh!
On this fine International Talk Like a Pirate day, we be deligh'ed to share yet another new early release of our humble game in-the-makin'. Enjoy wanderin' around in yer pirate gear, settin' sail and firin' the guns aboard yer magnificent vessel, me hearteys!
- Improved Materials and Loading Times
You'll notice this build looks a little more polished, but also loads a lot faster than the previous one.
This is due to some optimisations behind the scenes, as we continue to iterate and improve on each release.
- Ship Command Stations
Commanding your ship is now done through several different stations on board; you can switch between them using the Tab key.
The helm is where you steer the ship and set the sails, as before. Now, you'll also see a helpful rudder indicator, depicted as a ship's wheel around the compass on the bottom right of the screen. This will help you to keep track of which way your rudder is currently pointing.
To fire the guns, you'll now be using the various firing stations around the ship. There's a separate station for the port, starboard and bow gun batteries (though there aren't any bow chasers, yet). Here, you can control the elevation of the guns using the Up and Down arrow keys, and fire a broadside using F.
The new gunnery interface on the right shows the elevation and reload status of the guns in the current station. You'll notice the cannon icon rotating up and down with elevation, and the yellow loading bar in the gun barrel represents how long the guns are taking to reload.
- New Islands
You may be sitting there playing this build and thinking "Those islands need some work, mateys!" Well fear not, as we've got RobinPC working on some brand new islands of a far higher quality.
Below is a preview of his recent work building towards the new scene.
- More Command Stations
In addition to the helm and gunnery stations on the ship, we will also be adding a quartermaster's station in upcoming releases. This will allow the player to handle repairs and to assign crew to different areas of the ship, such as sails or guns. This will increase or decrease the efficiency of operations such as setting the sails or reloading the guns, and will become an important factor once you start losing crew in battle.
- Tutorial Quest System
As we're making an RPG, a quest system will be a vital component of the game in future releases. To start with, we will introduce a simple tutorial quest to help the player learn how to command their ship. This will include a dialogue interface with quest information to guide you along.
To make it easier for you to find out what you can do to help (and to make this part of the article less of a text wall), we've now posted a detailed article to summarise everything.
In short: we're still looking for all sorts of contributors, as well as people to test the game. So if you'd like to help, please take a quick look at the new article and then visit our Recruitment forum if you want to join the team.
That's it for this month's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available. Upload a file and help us achieve our mission of showcasing the best content from all developers.
Latest tweets from @piratesahoy_
12hours 48mins ago
Oct 5 2015
Oct 3 2015
Oct 3 2015
Sep 28 2015
Sep 26 2015
Sep 24 2015