The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!
Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!

Help Wanted!

At this time, we are looking for more volunteers who could fulfil any of the following roles:

  • Programmer: Able to work with CryEngine to help us develop core game systems in preparation for a public tech demo.
  • GUI Developer: Prototypes user interfaces for the game, to work in CryEngine.
  • 3D Artist: Able to model various 3D assets for the game; the type of asset is up to the individual, and can include weapons, buildings, characters and ships. Guidance will be provided for historical references.
If you're interested in joining our team, please visit our recruitment forum and introduce yourself:
If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

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5 comments by PostCaptain on Mar 23rd, 2014

We Need Your Help!

Hearts of Oak: Conquest of the Seas
is an all-volunteer, money-free project that will be free to download and play. As such, we rely on our community members to work on the game. We can't do it without your help!

We are currently recruiting the following:
     -3D Artists:
          -Ship modelers (No experience in modeling ships is necessary. Only dedication and                     patience are mandatory.)
          -Weapon modelers
          -Building modelers
     -Character modeler and animator (The ability to model clothing is also desirable.)
     -General 2D and texture artists
     -GUI developers
     -If you have another specialty and you are interested in volunteering, or you wish to learn a              new skill related to making a video game, feel free to sign up as well!

If you would like to be a part of this unprecedented project, feel free to apply here:

For more information:

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Post comment Comments  (0 - 10 of 205)
DauntlessK Apr 15 2014, 2:05pm says:

A comment I made on the new (beautiful) sunset photo made me think about transitions. I'm sure they're going to be worked on carefully. But it got me to thinking about weather transitions.
Is there going to be a barometer? Along the lines of brewing storms, will they be detectable well before hand? Are squalls planned?
It would be pure amazing to have to keep an eye on the barometer and when it starts dipping making necessary changes to sails, hatches, etc.

+1 vote     reply to comment
Pieter_Boelen Apr 15 2014, 9:12pm replied:

We have certainly been thinking of a dynamic weather system that would allow to see them coming in advance. The intention is also to take into account the trade winds in the Caribbean. It should end up much better than the "gradually, but randomly changing local weather" that we have in Pirates of the Caribbean: New Horizons (

How good were seafarers with weather prediction in those days, though? I know a fair bit about the subject in modern times, but not how it was in the Age of Sail.

+1 vote     reply to comment
DauntlessK Apr 16 2014, 12:13am replied:

I don't think it was that great obviously. But a barometer was a good indicator. I know that in the Aubrey-Maturin series he always kept an eye on it and when it dropped or fluctuated it indicated bad weather.
I think also there were other indicators if one knew the region. Like a storm always followed x after y.

+1 vote     reply to comment
MilkshakeMan63 Apr 7 2014, 9:51pm says:

when will early access be available for purchase?

+1 vote     reply to comment
PostCaptain Apr 8 2014, 1:08pm replied:

This game will be free, and money will not be involved anywhere in the process of creating the game. We will be releasing a tech demo in the coming months.

+3 votes     reply to comment
Guest Apr 8 2014, 4:00pm replied:

Really sweet can't wait

+1 vote     reply to comment
BurningLars Apr 2 2014, 5:45am says:

Just take the time you need to make this. I really don't want a rushed out game that ends up failing. But man this looks promising! Best of luck to you guys! <3

+2 votes     reply to comment
dragggon3tman Mar 28 2014, 2:51am says:

I would love to help but I don't have any skills yet as I am still learning. I was actually searching for a good pirate game and found another great game called Kingdom Come. After that I began thinking that maybe I should make my own pirate game in RPG Maker and that could be the first game that I ever release to the public. But I just read that you allow us to get a skill in making video games. I'll sign up!

+1 vote     reply to comment
Pieter_Boelen Mar 30 2014, 4:00pm replied:

If you haven't done so already, be sure to sign up on our forum!

+1 vote     reply to comment
CaptainMurphyDUCK Mar 27 2014, 12:11pm replied:

At this time we are working on a design of first person optimization only. If the game later supports a multiplayer environment, it would be great but is not part of the primary goal.

+2 votes     reply to comment
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