The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!

Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of Unity, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!

Help Wanted!

We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!

If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

Frequently Asked Questions

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Coming Soon - Tutorial Quest Coming Soon - Quartermaster Station Coming Soon - Better Islands

Ahoy, ye scallywags! This be another Heaarrts of Oak progress article that demands yer attention. Argh!

On this fine International Talk Like a Pirate day, we be deligh'ed to share yet another new early release of our humble game in-the-makin'. Enjoy wanderin' around in yer pirate gear, settin' sail and firin' the guns aboard yer magnificent vessel, me hearteys!

September Demo 1 Features

- Improved Materials and Loading Times
You'll notice this build looks a little more polished, but also loads a lot faster than the previous one.
This is due to some optimisations behind the scenes, as we continue to iterate and improve on each release.

- Ship Command Stations
Commanding your ship is now done through several different stations on board; you can switch between them using the Tab key.

The helm is where you steer the ship and set the sails, as before. Now, you'll also see a helpful rudder indicator, depicted as a ship's wheel around the compass on the bottom right of the screen. This will help you to keep track of which way your rudder is currently pointing.

To fire the guns, you'll now be using the various firing stations around the ship. There's a separate station for the port, starboard and bow gun batteries (though there aren't any bow chasers, yet). Here, you can control the elevation of the guns using the Up and Down arrow keys, and fire a broadside using F.

The new gunnery interface on the right shows the elevation and reload status of the guns in the current station. You'll notice the cannon icon rotating up and down with elevation, and the yellow loading bar in the gun barrel represents how long the guns are taking to reload.

Coming Soon

- New Islands
You may be sitting there playing this build and thinking "Those islands need some work, mateys!" Well fear not, as we've got RobinPC working on some brand new islands of a far higher quality.
Below is a preview of his recent work building towards the new scene.

- More Command Stations
In addition to the helm and gunnery stations on the ship, we will also be adding a quartermaster's station in upcoming releases. This will allow the player to handle repairs and to assign crew to different areas of the ship, such as sails or guns. This will increase or decrease the efficiency of operations such as setting the sails or reloading the guns, and will become an important factor once you start losing crew in battle.

- Tutorial Quest System
As we're making an RPG, a quest system will be a vital component of the game in future releases. To start with, we will introduce a simple tutorial quest to help the player learn how to command their ship. This will include a dialogue interface with quest information to guide you along.

How You Can Help

To make it easier for you to find out what you can do to help (and to make this part of the article less of a text wall), we've now posted a detailed article to summarise everything.

In short: we're still looking for all sorts of contributors, as well as people to test the game. So if you'd like to help, please take a quick look at the new article and then visit our Recruitment forum if you want to join the team.

That's it for this month's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.

Hearts of Oak News 4th September 2015

Hearts of Oak News 4th September 2015

1 month ago News 0 comments Report

We have another new release to share with you, including the return of a familiar ship, some new sailing commands and performance improvements.

Hearts of Oak News July 2015

Hearts of Oak News July 2015

2 months ago News 10 comments Report

We have some exciting news to share with you - and it might just take you by surprise! We explain what the team has been working on, and more ways for...

Hearts of Oak Dev Blog 30th May 2015

Hearts of Oak Dev Blog 30th May 2015

4 months ago News 6 comments Report

It's been a while, but we've got more news on the game's development, including some eye-watering new screenshots!

Hearts of Oak Dev Blog 27th Feb 2015

Hearts of Oak Dev Blog 27th Feb 2015

7 months ago News 7 comments Report

The first in our new blog series, aiming to bring you more frequent updates on the game's development.

Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive...
Hearts of Oak September Demo 2

Hearts of Oak September Demo 2

2 days ago Demo 2 comments

This release includes the first iteration of a tutorial level that takes the player through how to control the ship. You are given targets to fire at...

Hearts of Oak September Demo 1

Hearts of Oak September Demo 1

2 weeks ago Demo 2 comments

This is the first of our releases for this month, featuring performance enhancements, slightly improved graphics, and new command stations on the ship...

Hearts of Oak August Tech Demo

Hearts of Oak August Tech Demo

1 month ago Demo 2 comments

This is a follow-up to the July demo which reintroduces the St Albans model and adds new sailing commands, including cannon firing. Installation instructions...

Post comment Comments  (0 - 10 of 346)
Armada_ Creator
Armada_ Oct 4 2015 says:

Hi folks, the second September demo is now available. We did actually release this internally earlier in the week, but I was too busy to post it here before October. The first official October demo will follow in the coming weeks!

This release includes a simple tutorial level to walk you through the ship controls, and it also lets you destroy targets to earn points towards an overall score.

For the next release, we're focusing on improving the sailing mechanics and damage effects, among other things. As always, we welcome your comments on the current build, so please feel free to post them here or in our Feedback forum:

+1 vote   reply to comment
djempuiw Oct 2 2015 says:

This is one of the most ambitious games that I know of, and probably the most awaited by me. God speed to you!

Also here's a couple of questions;)
Will you make donations possible at some point?
What are your plans on the crew to crew combat?
Is it going to be something on par with Mount & Blade?

+1 vote     reply to comment
Armada_ Creator
Armada_ Oct 4 2015 replied:

Thanks for your support! In answer to your questions...

1) We took donations for a while some time ago, mostly to purchase Unity Pro licenses, add-ons and other software. We stopped the donations after we ran out of useful things to put the money towards. In future, we may take donations again if the need arises, but not for the moment.

2) We do plan to incorporate full crew combat in boarding parties, ideally without switching to a separate deck scene. This probably won't be included for a couple of months at least, but we may be able to get a simple 1v1 test working sooner than that.

3) Our combat system hasn't been completely defined yet, but I can tell you that we want it to be fun, immersive, and more engaging than the combat in the Storm Engine games.

+1 vote   reply to comment
umutcan1402869643 Sep 20 2015 says:

i lost hype for this game while waiting

0 votes     reply to comment
Armada_ Creator
Armada_ Sep 20 2015 replied:

I'm sorry to hear that. Like all games, Hearts of Oak will take a long time to finish. I know it may not look like much now, but it will start to look more like a game in the coming weeks, rather than a tech demo.

Keep checking this page every now and then, and perhaps one of our future releases will get you interested again. ;)

+2 votes   reply to comment
umutcan1402869643 Sep 29 2015 replied:

thank you for your reply, i will check the page like you said.good luck with the development :)

+1 vote     reply to comment
Guest Sep 4 2015 says:

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bjenner Sep 2 2015 says:

I hope we will be able to walk around on the ships when sailing or in battle, and also be able to see our crew Thanks.

+1 vote     reply to comment
Armada_ Creator
Armada_ Sep 2 2015 replied:

That is planned for future releases. One step at a time. ;)

+2 votes   reply to comment
Armada_ Creator
Armada_ Sep 2 2015 says:

We've now posted the August tech demo - slightly late, we know. ;)

This version includes the St Albans model and improves sailing physics and commands, while fixing a few bugs and improving performance.

We'll post an article with the full details soon.

+1 vote   reply to comment
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