The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!
If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.
Welcome to another edition of our Hearts of Oak progress articles!
In each article*, we will bring you a summary of the latest development news, including work-in-progress screenshots and in-game footage, along with a more in-depth look at featured content.
This edition is very content-focused, with a large selection of 3D models to show off, including ships, guns, a new island and more.
- Internal Release Updates
This video shows some of the latest features of our internal test build, including a host of new assets imported into the engine.
There are several sub-categories of 3D assets to cover here, so below we'll list various types of assets, what they're called and who made them.
- Swedish East Indiaman; Philipjn
A large 30-gun merchant vessel in progress, with beautifully ornate features.
- 'Mediator' Sloop; Philipjn and SeaNorris
A small warship from 1741, with a strikingly sleek hull shape. The second picture shows a cutaway view of the cabin.
- HMB Endeavour; ODemuth
This model has been imported into Unity as a test, and can be seen below alongside the St Albans.
Not all components have been imported yet, but the ship looks great in the engine already.
Behind the scenes, the deck beams have now been installed, showing a great amount of detail.
- Blandford class frigate; Timb
Further improvements have been made to this ship, including new details and high-quality textures.
- HMS Bellona; Armada
Continuing to prepare this model for testing, the stern windows have been replaced and all decks have been installed down to the main gundeck.
The second image shows an experimental substance material being used for the hull planking.
This substance, made by Captain Murphy, can be dynamically modified in-engine to adjust the number of planks, weathering, dirt and more.
- Bronze Field Gun; Wedori
A fantastically detailed bronze gun, designed to be used on the battlefield.
- Medical Cabinet; Cap. Alatriste
A small period accurate medical cabinet, containing various medicinal items.
- Water Pump; Sursmurfen
A simple water pump and trough.
- Second Test Island; RobinPC
This is a unique island that reuses some of the assets from the Pirate Island pack, giving us two locations to travel between in our test build.
We are still recruiting all types of 3D artists, and in particular we'd like to see more people willing to get their assets into Unity.
We will also accept help from programmers and 2D artists.
As a reminder, all of our developer roles are NON-PAID positions.
For role descriptions and how to join the team, click here.
We are still accepting donations to help pay for engine add-ons, software licenses and more.
If you would like to donate to the project, you can do so through Paypal using the Donate button on Heartsofoakgame.com .
We greatly appreciate every contribution!
You can keep up to date with how much we've raised and what we've used the funds for here.
That's it for this week's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.
*Please note that we're aiming to post a new article at least once a fortnight. If there's a long gap between articles, it usually means we're very busy!
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