The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!
Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of Unity, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!

Help Wanted!

We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!

If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

Frequently Asked Questions

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Blog RSS Feed Post news Report abuse Latest News: Hearts of Oak Dev Blog 30th May 2015

6 comments by Armada_ on May 30th, 2015

Welcome to another new Hearts of Oak development blog!

It's been a particularly busy time of year for many of us on the development team, hence the long break since our last blog post. Now, though, things are starting to pick up again, and we finally have some more exciting news to share with you.

Development News

- Water and Sky Improvements
With the most recent updates to both the Suimono water system and Tenkoku sky system, the game's environment now looks far more impressive than previous builds. One of the most impressive enhancements is the water's interaction with the shoreline, generating waves and foam along beaches. Here's an example in action:

- Materials and Camera Effects
Some of the materials used by our models have been improved with new features. Most notable is the sub-surface scattering now being applied to the sails, which allows shadows to be cast onto them and remain visible on both sides.

In addition, new camera effects such as screen-space ambient occlusion and depth of field have been added to produce near-photorealistic visuals. The following screenshots demonstrate all of the above improvements working together:

- Chart View Prototype
Trunks518 has been hard at work creating the Chart View scene for our first game version. The chart currently has towns which randomly generate wares when the game starts up, and saves this information for the next time the game is loaded. In addition, each town will determine what it needs, based on its own resources, and will send out a ship to acquire it from another town.

The AI ships will move between towns, navigating around islands and other ships. Currently, hostile ships do not enter combat, and the scene does not yet transition to 3D when arriving at a town (as is the final goal), but these features are still being worked on.

Below is an early preview of the Chart View, showing placeholders for the ships and towns, as well as the boundary lines marking the landmasses. We must stress that this does NOT represent the final quality; it is just a glimpse into our current development.


To help us speed up development of the first playable game version, we need more hands on deck. Our current developers are working to capacity during what little free time they have, and as a result, it's taken us longer to reach this point than anticipated.

What we currently need includes:
- C#/Unity developers
If you're familiar with C# and/or working with scripts in Unity, you can help! If you're interested in working on the gameplay mechanics with our developers, and you have plenty of time to spare, don't hesitate to contact us through our recruitment forum.

- Artists of all kinds
We still need to produce an uncountable quantity of assets for the game, including character models, props, architecture and ships. If you're an able 3D artist, we always have something for you to do.

Additionally, we need artists to help fine-tune features such as materials, the ocean shader and lighting for different weather conditions and times of day. This will take some of the burden off our developers so they can focus on other things.

Remember, we're looking for volunteers only. If you want to join the team, please check our List of Development Roles for details.

Stay tuned for more updates soon!

Check out our Frequently Asked Questions for more information on Hearts of Oak.

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Post comment Comments  (0 - 10 of 329)
Master-Staten Jun 21 2015, 11:01am says:

At some point are you going to add larger ships such as the Victory? I'd love to see a first rate in the detail you've put into other models, and it'd be awesome to freely sail in it like new horizons!

+1 vote     reply to comment
Armada_ Creator
Armada_ Jun 26 2015, 11:48am replied:

We certainly plan to include ships with 100+ guns! At the moment, the largest vessel in active development is a 74-gun warship, but larger ships will follow.

+2 votes   reply to comment
KonectBR Jun 15 2015, 5:55pm says:

Can i run this game?
GTX 650
I5 2500 3.3GHz
64Bits Windows 8
500GB HD

+1 vote     reply to comment
Guest Jun 3 2015, 7:39am says:

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Armada_ Creator
Armada_ Jun 10 2015, 9:32am replied:

Possibly, but we have yet to determine the minimum specs. Once we release the proof-of-concept demo, we will be asking players how well the game runs on their PCs so we can work out a preliminary minimum specs list.

+1 vote   reply to comment
Guest May 31 2015, 10:53pm says:

can i run this game or will it burn my laptop?
gt 630m;
intel core i5;
5.7 gb usable RAM

+2 votes     reply to comment
CaptainMurphyDUCK Jun 1 2015, 9:33am replied:

More than likely, yes. I am developing on an i5 3570k, 680GTX, 16GB and it is running on Fantastic settings around 150fps. All of the graphical settings will also be selectable on the user side to make sure that lower hardware can enable/disable features to get as smooth of a play as possible.

+2 votes     reply to comment
dying_in_silence May 31 2015, 3:21am says:

whatever you do dont make it like the game Caribbean!

+1 vote     reply to comment
Armada_ Creator
Armada_ May 31 2015, 11:22am replied:

We're taking our own path, so it should end up being quite different. The best analogy we tend to use is we want the game to be like our PotC: New Horizons mod, but with more freedom and up-to-date graphics and mechanics.

+3 votes   reply to comment
Guest May 4 2015, 4:09pm says:

Could you post a news report soon ? Would be nice !

+1 vote     reply to comment
Armada_ Creator
Armada_ May 6 2015, 11:34am replied:

I will post another update soon! I've had very little time these past few weeks.

+2 votes   reply to comment
Guest May 15 2015, 2:04pm replied:

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