The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of either Ogre3D or CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
At this time, we are looking for more volunteers who could fulfil any of the following roles:
Good evening everybody.
Although we have several ships under construction, the idea was brought up that we should design our own ship that could have been built in the 1700's. One thing led to another, and we decided that modifying existing plans from the eighteenth century would make a very interesting project.
We have a naval architect in training (that would be me) who will be modifying the vessel in these plans over the coming weeks:
After that it will become a candidate for modeling and use in the game.
Now we move on to the important part:
If you had this ship built for your character, what would you want to see?
The ability to sail better upwind? (Towards the wind)
The ability to hide in shallow areas where larger ships can't reach you?
The ability to go faster with light breezes? Or with tons of wind?
Remember that I can't modify the hull to have all of those traits. Bigger guns mean a slower hull, for example, and ships that sail upwind well generally are too deep to enter shallow areas. What do you think you will value the most?
Remember that I'll be doing two versions of the hull at most. With that said, I need help deciding which ones to make!
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