Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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Media RSS Feed Report media Pre-Alpha Helm Controls
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assassin129
assassin129 Sep 27 2014, 10:51pm says:

*drools*

+6 votes     reply to comment
Wintercross
Wintercross Sep 27 2014, 11:25pm says:

Awesome!

+1 vote     reply to comment
frenchiveruti
frenchiveruti Sep 28 2014, 4:46pm says:

IF i have to say something...
Isn't too much resource consuming to have a "physical" change when you move the ship wheel?

+1 vote     reply to comment
Jesusfreak
Jesusfreak Sep 28 2014, 5:05pm replied:

It isn't the year, 1999, buddy.

+1 vote     reply to comment
frenchiveruti
frenchiveruti Sep 28 2014, 5:15pm replied:

I know, but i still believe isn't necessary

+1 vote     reply to comment
CaptainMurphyDUCK
CaptainMurphyDUCK Sep 29 2014, 12:59pm replied:

At present we are procedurally animating cannons, cannonballs, smoke, fire, waves, weather, sun, moon, stars, sea foam, rain, characters, AI, gunports, doors, windows and much much more. Moving a wheel/tiller/rudder is so minor as to not even be determinable of impact in cpu debugging.

+1 vote     reply to comment
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Description

Simple demo of some basic helm controls that were added for ocean testing.

Video Details
Type
Demonstration
Date
Sep 27th, 2014
Length
04:08
Filename
hearts-of-oak-pre-alpha-helm-control.mp4
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