Combat is intimate and detailed, and failure has great consequences. Every expedition member has a face, a past, a set of personality traits, and of course a combat role - their morale will change depending on your decisions, they will chime in when you're weighing your options, and if they fall in battle, their injuries will carry over to the world map, where they must be treated by your doctors until they're back on their feet. Should you fail to treat your expedition members, they will die and be gone for good.
Choice and consequence is central to the play experience of Conquistador. As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?
The Event Editor tool, Fabula, created and used by Logic Artists to make Expeditions: Conquistador is now available free for the modding community.
Download the Fabula event editor here:
And if you open it and are like, 'wtf is this thing and how do i use it?' have no fear modding friends! here is a quick introductory video on youtube to get you started.
Hello everyone! Since we released we've received lots of great feedback from the community, some of it pointed out bugs, some of it brought up thoughts...
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